VoxeLibre-Plus/desert_oasis.lua

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local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
mcl_structures.register_structure("desert_oasis",{
place_on = {"group:sand"},
fill_ratio = 0.01,
flags = "place_center_x, place_center_z",
solid_ground = true,
make_foundation = true,
y_offset = function(pr) return -(pr:next(2,3)) end,
chunk_probability = 200,
y_max = mcl_vars.mg_overworld_max,
y_min = 1,
biomes = { "Desert" },
sidelen = 18,
filenames = {
modpath.."/schematics/mcl_extra_structures_desert_oasis_1.mts",
modpath.."/schematics/mcl_extra_structures_desert_oasis_2.mts",
},
loot = {
["mcl_barrels:barrel_closed" ] ={{
stacks_min = 2,
stacks_max = 2,
items = {
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max=7 },
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_mobitems:saddle", weight = 3, },
{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, },
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
}
},
{
stacks_min = 2,
stacks_max = 2,
items = {
{ itemstring = "mcl_core:tree", weight = 1, amount_min = 4, amount_max=6 },
}
},
{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_buckets:bucket_water", weight = 1, amount_min = 1, amount_max=1 },
}
}}
}
})