forked from VoxeLibre/VoxeLibre
Small texture rename in readme
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# mcl_dripping
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# mcl_dripping
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Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM
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Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM
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## Manual
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## Manual
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- drops are generated rarely under solid nodes
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- drops are generated rarely under solid nodes
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- they will stay some time at the generated block and than they fall down
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- they will stay some time at the generated block and than they fall down
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- when they collide with the ground, a sound is played and they are destroyed
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- when they collide with the ground, a sound is played and they are destroyed
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Water and Lava have builtin drops registered.
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Water and Lava have builtin drops registered.
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## License
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## License
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code & sounds: CC0
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code & sounds: CC0
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## API
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## API
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```lua
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```lua
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mcl_dripping.register_drop({
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mcl_dripping.register_drop({
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-- The group the liquid's nodes belong to
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-- The group the liquid's nodes belong to
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liquid = "water",
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liquid = "water",
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-- The texture used (particles will take a random 2x2 area of it)
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-- The texture used (particles will take a random 2x2 area of it)
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texture = "default_water_source_animated.png",
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texture = "mcl_core_water_source_animation.png",
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-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
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-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
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light = 1,
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light = 1,
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-- The nodes (or node group) the particles will spawn under
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-- The nodes (or node group) the particles will spawn under
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nodes = { "group:opaque", "group:leaves" },
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nodes = { "group:opaque", "group:leaves" },
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-- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt
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-- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt
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sound = "drippingwater_drip",
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sound = "drippingwater_drip",
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-- The interval for the ABM to run
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-- The interval for the ABM to run
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interval = 60,
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interval = 60,
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-- The chance of the ABM
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-- The chance of the ABM
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chance = 10,
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chance = 10,
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})
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})
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```
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```
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