From 3347e9b42b7767ac6ecb6a6599c5913959249cce Mon Sep 17 00:00:00 2001 From: FossFanatic Date: Thu, 15 Jun 2023 07:08:46 +0000 Subject: [PATCH] Small texture rename in readme --- mods/ENTITIES/mcl_dripping/README.md | 72 ++++++++++++++-------------- 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/mods/ENTITIES/mcl_dripping/README.md b/mods/ENTITIES/mcl_dripping/README.md index d6ff75ff1..5f4b2854f 100644 --- a/mods/ENTITIES/mcl_dripping/README.md +++ b/mods/ENTITIES/mcl_dripping/README.md @@ -1,36 +1,36 @@ -# mcl_dripping - -Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM - -## Manual - -- drops are generated rarely under solid nodes -- they will stay some time at the generated block and than they fall down -- when they collide with the ground, a sound is played and they are destroyed - -Water and Lava have builtin drops registered. - -## License - -code & sounds: CC0 - -## API - -```lua -mcl_dripping.register_drop({ - -- The group the liquid's nodes belong to - liquid = "water", - -- The texture used (particles will take a random 2x2 area of it) - texture = "default_water_source_animated.png", - -- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX` - light = 1, - -- The nodes (or node group) the particles will spawn under - nodes = { "group:opaque", "group:leaves" }, - -- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt - sound = "drippingwater_drip", - -- The interval for the ABM to run - interval = 60, - -- The chance of the ABM - chance = 10, -}) -``` +# mcl_dripping + +Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM + +## Manual + +- drops are generated rarely under solid nodes +- they will stay some time at the generated block and than they fall down +- when they collide with the ground, a sound is played and they are destroyed + +Water and Lava have builtin drops registered. + +## License + +code & sounds: CC0 + +## API + +```lua +mcl_dripping.register_drop({ + -- The group the liquid's nodes belong to + liquid = "water", + -- The texture used (particles will take a random 2x2 area of it) + texture = "mcl_core_water_source_animation.png", + -- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX` + light = 1, + -- The nodes (or node group) the particles will spawn under + nodes = { "group:opaque", "group:leaves" }, + -- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt + sound = "drippingwater_drip", + -- The interval for the ABM to run + interval = 60, + -- The chance of the ABM + chance = 10, +}) +```