4.5 KiB
4.5 KiB
ExchangeClone
Allows players to turn items into EMC, or Energy Matter Covalence, and EMC into items. Also adds a whole bunch of other stuff.
Mod/game support
ExchangeClone upports all items in the following mods/games (and anything that can be made from them):
- Minetest Game
- MineClone2
- Mineclonia
- Technic
- More Ores
- Ethereal
- Nether
- Mobs Redo API and Mobs Animals
- Animalia
- Logistica
ExchangeClone is tested with the latest release of Minetest, Minetest Game, MineClone2, and Mineclonia.
Links
See the wiki for more information
If you would like to see the latest changes, check out (pun) the dev branch! Beware of bugs.
Dependencies: Minetest Game or MineClone.
Known issues:
- The sword/katar AOE ability does not take upgrades (looting, fire aspect, etc.) into account. This will probably not be fixed (MCL)
- Dark/Red Matter Shears will sometimes (randomly) be treated as normal shears when used by MCL dispensers. This will not be fixed.
- In Mineclonia, when inserting items into Dark/Red Matter Furnaces with hoppers, they will not start at the correct speed, instead being limited to a maximum of 1 item/second. This will not be fixed unless Mineclonia changes how things work.
- In Mineclonia, hoppers can put invalid items into Energy Collectors. This will not be fixed.
- Tools do not show the wear bar (to show the charge level) when first created or crafted. It only appears after changing the range. This will not be fixed.
- Unfortunately, changes to various tool abilities in v7.0, using the shear ability on sea grass (MCL) will also remove the sand below the sea grass. I can't think of a good way to fix it.
- Dark and Red Matter Armor can make the player invincible. This is an engine problem that I can't fix without simply making the armor worse.
- Mobs Redo (and mods that use it) don't care that DM/RM tools are supposed to be unbreakable and add wear to them anyway.
- Covalence Dust and the Talisman of Repair cannot repair certain tools. This will not be fixed.
- DM/RM tools are too fast in MTG (can't figure out why)
- When placing torches with a pick/morningstar, if the placement fails, it still costs energy. This will probably not be fixed.
If you have a suggestion or notice a bug that isn't on this list, visit the GitHub issues page.
Sources/licenses:
- Ideas:
- Based on the Minecraft mod Equivalent Exchange 2 and the modern version, ProjectE (both MIT, though the source for EE2 is unavailable)
- Also includes some features from ProjectExpansion, an expansion to ProjectE (MIT).
- Code: GPLv3+
- Originally started as a fork of Enchant97's mod Element Exchange (GPLv3+).
- Some code copied/modified from other mods, of course. Sometimes I remember to give credit, sometimes I don't.
- Textures:
- Upgrader and Upgrades: Created by me (CC-BY-SA-3.0)
- Energy Collectors:
- Base: Glowstone block from MineClone2 (CC-BY-SA-3.0)
- Overlay: Created by me (CC-BY-SA-3.0)
- Armor (not the inventory image): Slightly modified from ProjectE (just moved stuff around so it fit onto Minetest player models correctly).
- Alchemical Chest: Modified version of EE2/ProjectE's textures, extended to 16x16 instead of 14x14 (MIT)
- Advanced Alchemical Chests: Modified version of ProjectExpansion's textures, extended to 16x16 instead of 14x14 (MIT)
- Magnum Stars and EMC Link: Directly from ProjectExpansion (MIT)
- All other textures: Directly from EE2/ProjectE (MIT)
- Sounds:
- Sound for picking up items with BHB or Void Ring: Copied from Mineclonia
- All other sounds: Directly from EE2/ProjectE (MIT)
You can find the old textures and sounds by going back to previous commits in GitHub.