Merge branch 'main' into dev
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commit
cb0f322668
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@ -73,6 +73,9 @@ Dependencies: Minetest Game or MineClone.
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* Ice and obsidian can now be transmuted into water and lava, respectively.
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* Ice and obsidian can now be transmuted into water and lava, respectively.
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* It is now impossible to transmute between bedrock and barriers (MCL). I don't know why I did it in the first place :D
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* It is now impossible to transmute between bedrock and barriers (MCL). I don't know why I did it in the first place :D
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### 5.3
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* Fixed shearing beehives in MCL (thanks @Ranko-Saotome!)
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### 5.2
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### 5.2
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* Bugfixes
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* Bugfixes
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* Removed unnecessary logging every time players take damage (I was testing stuff out with the armor)
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* Removed unnecessary logging every time players take damage (I was testing stuff out with the armor)
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@ -87,7 +90,7 @@ Dependencies: Minetest Game or MineClone.
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* Red Matter Armor no longer increases player health (the wiki lied to me).
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* Red Matter Armor no longer increases player health (the wiki lied to me).
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* A couple of changes to DM/RM armor in MineClone, which may or may not be noticeable. I really don't know.
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* A couple of changes to DM/RM armor in MineClone, which may or may not be noticeable. I really don't know.
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* Bugfixes:
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* Bugfixes:
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* Fixed Mineclonia energy values (I foolishly assumed that all items would have the same itemstrings and groups).
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* Fixed Mineclonia energy values (I foolishly assumed that all items would have the same itemstrings and groups, thanks @Ranko-Saotome for reporting this).
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### 5.0 (the most insteresting release so far)
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### 5.0 (the most insteresting release so far)
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**You MUST break and replace any existing Constructors, Deconstructors, and Energy Collectors when updating from any previous version. Nothing will be lost (hopefully). In Minetest Game, this is a bit of a problem (try blowing it up maybe? I don't know, sorry).**
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**You MUST break and replace any existing Constructors, Deconstructors, and Energy Collectors when updating from any previous version. Nothing will be lost (hopefully). In Minetest Game, this is a bit of a problem (try blowing it up maybe? I don't know, sorry).**
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@ -111,6 +111,7 @@ if exchangeclone.mcl then
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end
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end
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mcl_damage.register_modifier(function(obj, damage, reason)
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mcl_damage.register_modifier(function(obj, damage, reason)
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minetest.log(dump({damage, reason}))
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local blocked = blocked_damage_types[reason.type]
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local blocked = blocked_damage_types[reason.type]
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local inv = mcl_util.get_inventory(obj)
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local inv = mcl_util.get_inventory(obj)
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if inv then
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if inv then
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@ -241,7 +241,7 @@ for _, itemstring in ipairs({"mcl_beehives:bee_nest_5", "mcl_beehives:beehive_5"
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minetest.registered_items[itemstring].on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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minetest.registered_items[itemstring].on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local held_name = player:get_wielded_item():get_name()
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local held_name = player:get_wielded_item():get_name()
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local shears = special_shears[held_name]
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local shears = special_shears[held_name]
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local beehive = "mcl_beehives:beehive"
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local beehive
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local campfire_area = vector.offset(pos, 0, -5, 0)
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local campfire_area = vector.offset(pos, 0, -5, 0)
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local campfire = minetest.find_nodes_in_area(pos, campfire_area, "group:lit_campfire")
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local campfire = minetest.find_nodes_in_area(pos, campfire_area, "group:lit_campfire")
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@ -256,7 +256,7 @@ for _, itemstring in ipairs({"mcl_beehives:bee_nest_5", "mcl_beehives:beehive_5"
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minetest.set_node(pos, node)
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minetest.set_node(pos, node)
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if not campfire[1] then mcl_util.deal_damage(player, 3) end --significantly less damage
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if not campfire[1] then mcl_util.deal_damage(player, 3) end --significantly less damage
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else
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else
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old_honey_harvest()
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old_honey_harvest(pos, node, player, itemstack, pointed_thing)
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end
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end
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end
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end
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end
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end
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