v5.3 (fixes #6)
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@ -54,8 +54,14 @@ Dependencies: Minetest Game or MineClone.
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<details><summary><h1>Changelog:</h1></summary>
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### 5.3
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* Fixed shearing beehives in MCL (thanks @Ranko-Saotome!)
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### 5.2
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* Removed unnecessary logging (thanks @Ranko-Saotome!).
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### 5.1
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* Fixed Mineclonia energy values (I foolishly assumed that all items would have the same itemstrings and groups).
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* Fixed Mineclonia energy values (I foolishly assumed that all items would have the same itemstrings and groups, thanks @Ranko-Saotome for reporting this).
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* Added new Mineclonia items (pottery, sculk, smithing templates, suspicious sand, etc.)
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* Changed a couple of energy values (enchanted golden apple was way too cheap, clay seemed too expensive)
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* Sword/Katar AOE damage now matches ProjectE (DM sword = 12, RM sword = 16, katar = 1000... kinda OP). All AOE cooldowns (including swinging swords/katar) are now 0.7 seconds.
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@ -241,7 +241,7 @@ for _, itemstring in ipairs({"mcl_beehives:bee_nest_5", "mcl_beehives:beehive_5"
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minetest.registered_items[itemstring].on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local held_name = player:get_wielded_item():get_name()
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local shears = special_shears[held_name]
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local beehive = "mcl_beehives:beehive"
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local beehive
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local campfire_area = vector.offset(pos, 0, -5, 0)
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local campfire = minetest.find_nodes_in_area(pos, campfire_area, "group:lit_campfire")
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@ -256,7 +256,7 @@ for _, itemstring in ipairs({"mcl_beehives:bee_nest_5", "mcl_beehives:beehive_5"
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minetest.set_node(pos, node)
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if not campfire[1] then mcl_util.deal_damage(player, 3) end --significantly less damage
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else
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old_honey_harvest()
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old_honey_harvest(pos, node, player, itemstack, pointed_thing)
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end
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end
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end
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