Allows players to turn items into energy (stored in orbs), and energy from orbs into items. Supports all items in Minetest Game and MineClone 2! Includes other things from Equivalent Exchange (the MineCraft mod)
* There is an error reported in MineClone related to Red Matter armor setting health.
* In MineClone, it is impossible to heal past 20 health (10 hearts) without potions of healing (or the soul/life stones, which I haven't added yet)
* With a full set of red matter armor, you can almost instantly go back to 2000 health (1000 hearts), no matter what you health is, by removing one piece of red matter armor and putting it back on. I don't really know what to do about this, because of the previous issue. Normally, I would simply make 2000 the maximum health, and leave the player's health how it is, but that doesn't really work because the extra maximum health would be useless because it's unreachable.
* When items are inserted into the Energy Collector, Deconstructor, or Constructor with MineClone hoppers, it does not trigger the machines to start. I could probably fix this just by looking at the hopper API, so this could be fixed eventually.
* When machines are exploded, they (and the items inside) do not drop. I can't figure out why.
* Nodes destroyed by special abilities will not usually update surrounding nodes (so you may end up with floating gravel, flowers, torches, etc.). This will *probably* not be fixed, unless a change to Minetest makes it easier.
* Code: Forked and *heavily* modified from Enchant97's mod [Element Exchange](https://github.com/enchant97/minetest_element_exchange). Both this mod and Element Exchange are licenced under GPLv3+. Based on Equivalent Exchange and ProjectE, mods for MineCraft.
* Dark and Red Matter Armor (and maybe eventually Gem Armor): modified versions of diamond armor from 3D Armor (CC-BY-SA-3.0) and `mcl_armor` (CC-BY-SA-3.0).
* Added a [wiki](https://github.com/ThePython10110/ExchangeClone/wiki)! This is where you can find more complete information on pretty much everything.
* Because the wiki exists, I won't be including anywhere near as many details about how features work in the changelog.
* Added the Transmutation Table(t): Much better than the constructor/deconstructor.
* Alchemical Tome: Instantly teaches every item with an energy value to the Transmutation Table(t).
* Dark/Red Matter Furnaces: Can be powered by Energy Collectors, much faster, and sometimes double ores.
* Personal Energy Link: Allows you to use hoppers to get items into/out of your Personal Energy (MineClone)
* Upgraded Energy Collectors: Now MK1-MK5. They use personal energy unless they have an orb.
* The ability to upgrade dark/red matter tools to give them fortune, looting, fire aspect, and silk touch
* The ability to upgrade dark/red matter armor to give it thorns and frost walker
* Mind, Life, Body, and Soul Stones
* Mod developers can now set their own energy values by setting `exchangeclone_custom_energy` in the item/node definition.
* Changes
* The changelog now has the most recent updates first, to make things easier to find.
* Energy for Dark/Red Matter tool abilities (as well as the Transmutation Table) is no longer stored in an orb, but inside the player.
* The amount of energy you currently have stored is visible in the bottom right of the screen.
* Because of this, the PESA is now useless and deprecated. It will be removed after a few releases (so probably a couple months at least). Remove any Exchange Orbs from your personal storage.
* A lot of items (including DM/RM tools and armor) will not burn in lava in MineClone2.
* Energy Collectors now send their energy to the placer's personal energy by default.
* Red Matter Armor now sets your maximum health to 200 instead of 2000
* Exchange Orbs are now 18x better as fuel than they used to be
* DM/RM Shovels will now only create paths on blocks below air.
* Bugfixes:
* I must have skipped a row while going through MineClone's mod list. Several mods starting with `mcl_b` or `mcl_c` have been added to the whitelist.
* Fixed right-clicking with an orb not showing charge
* Removed unnecessary tool repair recipes from dark/red matter tools/armor
* Fixed a couple of armor texture issues in Minetest Game (though it still looks like diamond armor; 3D Armor doesn't support texture modifiers)
* The Red Katar is now actually craftable in Minetest Game (I just forgot that shears were only in MCL2)
### 4.4
* New Features
* Mineclonia Support
* The version numbers kind of disagree around here and I'm too lazy to fix it.
### 4.3
* New features:
* New items from Why (flying sausage, useful green potatoes, etc.)
* Changed the amount of damage done by Dark/Red Matter Sword special abilities (used to be `max_damage/distance`, now is `max_damage-distance`)
* A whole bunch of things that won't be noticible when playing, mostly code reorganization. It's *possible* that tools that mine multiple nodes at a time (hammer, pickaxe, hoe, katar, and morningstar) will be slightly less laggy
* Texture/sound license changed to CC-BY-SA-3.0 (because GPLv3+ isn't really meant as a media license).