Allows players to turn items into energy (stored in orbs), and energy from orbs into items. Supports all items in Minetest Game and MineClone 2! Includes other things from Equivalent Exchange (the MineCraft mod)
All energy values are in `energy.lua`. You can also change the speed at which the Energy Collector collects energy (default: 5 energy/second) in `minetest.conf` or the Minetest settings.
* Aux1-right-click and aux1-sneak-right-click to increase and decrease transmutation range (0-4 nodes away from the node you are currently standing on)
* Right-click and sneak-right-click to transmute nodes in range (two different modes with minor differences)
* Left-click to open crafting table (MineClone only)
* Shift-left-click to open enchanting table (MineClone only)
* Ability to exchange resources by crafting (the Philosopher's Stone is always returned)
I don't actually own MineCraft, meaning I don't know exactly how the original mod (Equivalent Exchange) works. I will probably make some minor mistakes, since all I have to go on is the internet.
* Dark and Red Matter armor look kind of terrible in MineClone. I might fix this eventually...
* There is an error reported in MineClone related to Red Matter armor setting health.
* In MineClone, it is impossible to heal past 20 health (10 hearts) without potions of healing (or the soul/life stones, which I haven't added yet)
* With a full set of red matter armor, you can almost instantly go back to 2000 health (1000 hearts), no matter what you health is, by removing one piece of red matter armor and putting it back on. I don't really know what to do about this, because of the previous issue. Normally, I would simply make 2000 the maximum health, and leave the player's health how it is, but that doesn't really work because the extra maximum health would be useless because it's unreachable.
* When items are inserted into the Energy Collector, Deconstructor, or Constructor with MineClone hoppers, it does not trigger the machines to start. I could probably fix this just by looking at the hopper API, so this could be fixed eventually.
* When machines are exploded, they (and the items inside) do not drop. I can't figure out why.
* Dark/Red matter shears will sometimes be treated as normal shears when used by MineClone dispensers. This will not be fixed.
* Nodes destroyed by special abilities will not usually update surrounding nodes (so you may end up with floating gravel, flowers, torches, etc.). This will *probably* not be fixed, unless a change to Minetest makes it easier.
* Code: Forked and *heavily* modified from Enchant97's mod [Element Exchange](https://github.com/enchant97/minetest_element_exchange). Both this mod ane Element Exchange are licenced under GPLv3+. Based on Equivalent Exchange and ProjectE, mods for MineCraft.
* Textures:
* Energy Collector, Element Deconstructor, Element Constructor, and Exchange Orb: Directly from Element Exchange, GPLv3+.
* Alchemical Coal, Mobius Fuel, and Aeternalis Fuel: modified versions of MineClone's coal texture (CC-BY-SA-3.0).
* Dark and Red Matter Armor (and eventually Gem Armor): modified versions of diamond armor from 3D Armor (CC-BY-SA-3.0) and `mcl_armor` (CC-BY-SA-3.0).
* All other textures (and sounds): Created by me, inspired by Equivalent Exchange and licensed under CC-BY-SA-3.0.