ExchangeClone/zzzz_exchangeclone_init/lib.lua

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-- A ton of functions with approximately zero organization. At least there are comments now.
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local S = minetest.get_translator()
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local exchangeclone = exchangeclone
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--- Rounds to the nearest integer
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function exchangeclone.round(num)
if num % 1 < 0.5 then
return math.floor(num)
else
return math.ceil(num)
end
end
--- Adds all items in a certain list to a table.
function exchangeclone.get_inventory_drops(pos, listname, drops)
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local inv = minetest.get_meta(pos):get_inventory()
local n = #drops
for i = 1, inv:get_size(listname) do
local stack = inv:get_stack(listname, i)
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if stack:get_count() > 0 then
drops[n+1] = stack:to_table()
n = n + 1
end
end
end
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function exchangeclone.on_blast(lists)
return function(pos)
local drops = {}
for _, list in pairs(lists) do
exchangeclone.get_inventory_drops(pos, list, drops)
end
table.insert(drops, minetest.get_node(pos).name)
minetest.remove_node(pos)
if exchangeclone.mcl then
for _, drop in pairs(drops) do
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, drop)
end
end
return drops
end
end
--- Gets the EMC value of an itemstring or ItemStack
--- Handles "group:group_name" syntax (although it goes through every item), returns cheapest item in group
function exchangeclone.get_item_emc(item)
if (item == "") or not item then return end
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-- handle groups
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if type(item) == "string" and item:sub(1,6) == "group:" and exchangeclone.group_values then
local item_group = item:sub(7,-1)
for _, group in pairs(exchangeclone.group_values) do
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if item_group == group[1] then return group[2] end
end
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local group_items = exchangeclone.get_group_items(item_group)
local cheapest
for _, group_item in pairs(group_items[item_group]) do
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if group_item then
local emc_value = exchangeclone.get_item_emc(group_item)
if emc_value then
if emc_value > 0 and ((not cheapest) or emc_value < cheapest) then
cheapest = emc_value
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end
end
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end
end
return cheapest
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end
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if type(item) == "userdata" then
local meta_emc_value = tonumber(item:get_meta():get_string("exchangeclone_emc_value"))
if meta_emc_value then minetest.log(dump(meta_emc_value)) return math.max(0, meta_emc_value) end
end
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-- handle items/itemstacks
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item = ItemStack(item)
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if item == ItemStack("") then return end
item:set_name(exchangeclone.handle_alias(item))
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local def = minetest.registered_items[item:get_name()]
if not def then return end
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if minetest.get_item_group(item:get_name(), "klein_star") > 0 then
if def.emc_value then
return def.emc_value + exchangeclone.get_star_itemstack_emc(item)
end
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end
if def.emc_value then
return (def.emc_value) * item:get_count()
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end
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end
-- https://forum.unity.com/threads/re-map-a-number-from-one-range-to-another.119437/
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-- Remaps a number from one range to another
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function exchangeclone.map(input, min1, max1, min2, max2)
return (input - min1) / (max1 - min1) * (max2 - min2) + min2
end
-- Gets the EMC stored in a specified Klein/Magnum Star itemstack.
function exchangeclone.get_star_itemstack_emc(itemstack)
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if not itemstack then return end
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if minetest.get_item_group(itemstack:get_name(), "klein_star") < 1 then return end
return math.max(itemstack:get_meta():get_float("stored_energy"), 0)
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end
-- Gets the amount of EMC stored in a star in a specific inventory slot
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function exchangeclone.get_star_emc(inventory, listname, index)
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if not inventory then return end
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if not listname then listname = "main" end
if not index then index = 1 end
local itemstack = inventory:get_stack(listname, index)
return exchangeclone.get_star_itemstack_emc(itemstack)
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end
function exchangeclone.set_star_itemstack_emc(itemstack, amount)
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if not itemstack or not amount then return end
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if minetest.get_item_group(itemstack:get_name(), "klein_star") < 1 then return end
local old_emc = exchangeclone.get_star_itemstack_emc(itemstack)
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local max = exchangeclone.get_star_max(itemstack)
if amount > old_emc and old_emc > max then return end -- don't allow more EMC to be put into an over-filled star
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local meta = itemstack:get_meta()
meta:set_float("stored_energy", amount) -- Unfortunately, this is still "energy" not EMC
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meta:set_string("description", itemstack:get_definition()._mcl_generate_description(itemstack))
local wear = math.max(1, math.min(65535, 65535 - 65535*amount/max))
minetest.log(65535 - 65535*amount/max)
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itemstack:set_wear(wear)
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return itemstack
end
-- Sets the amount of EMC in a star in a specific inventory slot
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function exchangeclone.set_star_emc(inventory, listname, index, amount)
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if not inventory or not amount or amount < 0 then return end
if not listname then listname = "main" end
if not index then index = 1 end
local itemstack = inventory:get_stack(listname, index)
local new_stack = exchangeclone.set_star_itemstack_emc(itemstack, amount)
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if not new_stack then return end
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inventory:set_stack(listname, index, new_stack)
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end
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function exchangeclone.add_star_itemstack_emc(itemstack, amount)
if itemstack and amount then
local emc = exchangeclone.get_star_itemstack_emc(itemstack) + amount
minetest.log(dump(emc))
if not emc or emc < 0 or emc > exchangeclone.get_star_max(itemstack) then return end
return exchangeclone.set_star_itemstack_emc(itemstack, emc)
end
end
-- Adds to the amount of EMC in a star in a specific inventory slot
function exchangeclone.add_star_emc(inventory, listname, index, amount)
if not inventory or not amount or amount < 0 then return end
if not listname then listname = "main" end
if not index then index = 1 end
local itemstack = inventory:get_stack(listname, index)
local new_stack = exchangeclone.add_star_itemstack_emc(itemstack, amount)
if not new_stack then return end
inventory:set_stack(listname, index, new_stack)
end
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function exchangeclone.get_star_max(item)
item = ItemStack(item)
return item:get_definition().max_capacity or 0
end
-- HUD stuff (show EMC value in bottom right)
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local hud_elements = {}
function exchangeclone.update_hud(player)
local hud_text = hud_elements[player:get_player_name()]
player:hud_change(hud_text, "text", S("Personal EMC: @1", exchangeclone.format_number(exchangeclone.get_player_emc(player))))
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end
minetest.register_on_joinplayer(function(player, last_login)
hud_elements[player:get_player_name()] = player:hud_add({
hud_elem_type = "text",
position = {x = 1, y = 1},
offset = {x = 0, y = 0},
text = S("Personal EMC: @1", 0),
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alignment = {x = -1, y = -1},
scale = {x = 100, y = 100},
number = 0xDDDDDD
})
exchangeclone.update_hud(player)
end)
minetest.register_on_leaveplayer(function(player, timed_out)
hud_elements[player:get_player_name()] = nil
end)
-- Get a player's personal EMC
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function exchangeclone.get_player_emc(player)
-- Can't really change it to "EMC" without everyone losing everything
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return tonumber(player:get_meta():get_string("exchangeclone_stored_energy")) or 0
end
-- Set a player's personal EMC
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function exchangeclone.set_player_emc(player, amount)
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amount = tonumber(amount)
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if not (player and amount) then return end
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if amount < 0 or amount > exchangeclone.limit then return end
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player:get_meta():set_string("exchangeclone_stored_energy", tonumber(amount))
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exchangeclone.update_hud(player)
end
-- Add to a player's personal EMC (amount can be negative)
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function exchangeclone.add_player_emc(player, amount)
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if not (player and amount) then return end
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exchangeclone.set_player_emc(player, (exchangeclone.get_player_emc(player) or 0) + amount)
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end
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-- Through trial and error, I have found that this number (1 trillion) works the best.
-- When a player has any more EMC (as in ANY more), precision-based exploits such as creating infinite glass panes are possible.
-- I temporarily considered finding some Lua library that allowed for arbitrary precision (and therefore infinite maximum EMC)
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-- but I decided not to.
exchangeclone.limit = 1000000000000
-- From https://stackoverflow.com/questions/10989788/format-integer-in-lua
-- Formats an integer with commas, accounting for decimal points.
function exchangeclone.format_number(number)
-- Quit if not a number
if not tonumber(tostring(number)) then return tostring(number) end
local _, _, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
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if not int then return tostring(number) end
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-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end
-- Splits a string into a table using a delimiter (copied from somewhere, I don't remember)
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function exchangeclone.split (input, sep)
if sep == nil then
sep = "%s"
end
local result={}
for str in string.gmatch(input, "([^"..sep.."]+)") do
table.insert(result, str)
end
return result
end
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-- Returns a table of all items in the specified group(s).
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function exchangeclone.get_group_items(groups, allow_duplicates, include_no_group)
if type(groups) ~= "table" then
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if type(groups) == "string" then
groups = {groups}
else
return
end
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end
allow_duplicates = allow_duplicates or false
include_no_group = include_no_group or false
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local num_groups = #groups
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local result = {}
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for i = 1, num_groups do
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result[groups[i]] = {}
end
if include_no_group then
result["NO_GROUP"] = {}
end
local in_group
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-- copied from... somewhere
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for name, def in pairs(minetest.registered_items) do
in_group = false
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for i = 1, num_groups do
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local grp = groups[i]
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local subgroups = exchangeclone.split(grp, ",")
local success = true
for _, subgroup in pairs(subgroups) do
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local group_info = exchangeclone.split(subgroup, "=")
if #group_info == 1 then
if minetest.get_item_group(name, subgroup) <= 0 then
success = false
break
end
elseif #group_info == 2 then
if minetest.get_item_group(name, group_info[1]) ~= tonumber(group_info[2]) then
success = false
break
end
else
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success = false
break
end
end
if success then
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result[grp][#result[grp]+1] = name
in_group = true
if allow_duplicates == false then
break
end
end
end
if include_no_group and in_group == false then
result["NO_GROUP"][#result["NO_GROUP"]+1] = name
end
end
return result
end
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-- Plays the sound caused by ExchangeClone abilities
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function exchangeclone.play_sound(player, sound, pitch)
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if not player then return end
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minetest.sound_play(sound, {pitch = pitch or 1, pos = player:get_pos(), max_hear_distance = 20, })
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end
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-- Check the clicked node for a right-click function.
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function exchangeclone.check_on_rightclick(itemstack, player, pointed_thing)
if pointed_thing.type ~= "node" then return false end
if player:get_player_control().sneak then return false end
local node = minetest.get_node(pointed_thing.under)
if player and not player:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, player, itemstack) or itemstack
end
end
return false
end
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-- Update the charge level of an ExchangeClone tool
function exchangeclone.charge_update(itemstack, player)
itemstack = ItemStack(itemstack) -- don't affect original
local charge_type = exchangeclone.charge_types[itemstack:get_name()]
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local max_charge = exchangeclone.tool_levels.count[charge_type]
if not max_charge then return itemstack end
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local charge = math.max(itemstack:get_meta():get_int("exchangeclone_tool_charge"), 1)
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local new_pitch = 0.5 + ((0.5 / (max_charge - 1)) * (charge-1))
minetest.log(new_pitch or 1)
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if player:get_player_control().sneak then
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if charge > 1 then
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exchangeclone.play_sound(player, "exchangeclone_charge_down", new_pitch)
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charge = charge - 1
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end
elseif charge < max_charge then
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exchangeclone.play_sound(player, "exchangeclone_charge_up", new_pitch)
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charge = charge + 1
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end
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itemstack:get_meta():set_int("exchangeclone_tool_charge", charge)
itemstack:set_wear(math.max(1, math.min(65535, 65535-(65535/(max_charge-1))*(charge-1))))
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itemstack = exchangeclone.update_tool_capabilities(itemstack)
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return itemstack
end
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-- Itemstrings for various items used in crafting recipes.
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exchangeclone.itemstrings = {
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cobble = exchangeclone.mcl and "mcl_core:cobble" or "default:cobble",
redstoneworth = exchangeclone.mcl and "mesecons:redstone" or "default:obsidian",
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obsidian = exchangeclone.mcl and "mcl_core:obsidian" or "default:obsidian",
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glowstoneworth = exchangeclone.mcl and "mcl_nether:glowstone_dust" or "default:tin_ingot",
coal = exchangeclone.mcl and "mcl_core:coal_lump" or "default:coal_lump",
iron = exchangeclone.mcl and "mcl_core:iron_ingot" or "default:steel_ingot",
copper = exchangeclone.mcl and "mcl_copper:copper_ingot" or "default:copper_ingot",
gold = exchangeclone.mcl and "mcl_core:gold_ingot" or "default:gold_ingot",
emeraldworth = exchangeclone.mcl and "mcl_core:emerald" or "default:mese_crystal",
diamond = exchangeclone.mcl and "mcl_core:diamond" or "default:diamond",
gravel = exchangeclone.mcl and "mcl_core:gravel" or "default:gravel",
dirt = exchangeclone.mcl and "mcl_core:dirt" or "default:dirt",
clay = exchangeclone.mcl and "mcl_core:clay" or "default:clay",
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sand = exchangeclone.mcl and "mcl_core:sand" or "default:sand",
torch = exchangeclone.mcl and "mcl_torches:torch" or "default:torch"
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}
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exchangeclone.emc_aliases = {}
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-- <itemstring> will be treated as <alias> in Deconstructors, Constructors, Transmutation Table(t)s, etc.
-- When you put <itemstring> into a TT, you will learn <alias> instead.
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function exchangeclone.register_alias_force(alias, itemstring)
if alias == itemstring then return end
exchangeclone.emc_aliases[itemstring] = alias
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end
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function exchangeclone.register_alias(alias, itemstring)
if not exchangeclone.emc_aliases[alias] then
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exchangeclone.register_alias_force(alias, itemstring)
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end
end
-- Returns the correct itemstring, handling both Minetest and Exchangeclone aliases.
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function exchangeclone.handle_alias(item)
item = ItemStack(item)
if not item:is_empty() then
local de_aliased = exchangeclone.emc_aliases[item:get_name()] or item:get_name() -- Resolve ExchangeClone aliases
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return ItemStack(de_aliased):get_name() or item:get_name() -- Resolve MT aliases
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end
end
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-- Returns a player's inventory formspec with the correct width and hotbar position for the current game
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function exchangeclone.inventory_formspec(x,y)
local formspec
if exchangeclone.mcl then
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formspec = "list[current_player;main;"..x..","..y..";9,3;9]"..
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mcl_formspec.get_itemslot_bg(x,y,9,3)..
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"list[current_player;main;"..x..","..(y+3.25)..";9,1]"..
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mcl_formspec.get_itemslot_bg(x,y+3.25,9,1)
else
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formspec = "list[current_player;main;"..x..","..y..";8,1]"..
"list[current_player;main;"..x..","..(y+1.25)..";8,3;8]"
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end
return formspec
end
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-- Modified from MineClone2, basically helps drop items on the player {
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local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
local function get_fortune_drops(fortune_drops, fortune_level)
local drop
local i = fortune_level
repeat
drop = fortune_drops[i]
i = i - 1
until drop or i < 1
return drop or {}
end
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local function discrete_uniform_distribution(drops, min_count, max_count, cap)
local new_drops = table.copy(drops)
for i, item in ipairs(drops) do
local new_item = ItemStack(item)
local multiplier = math.random(min_count, max_count)
if cap then
multiplier = math.min(cap, multiplier)
end
new_item:set_count(multiplier * new_item:get_count())
new_drops[i] = new_item
end
return new_drops
end
local tmp_id = 0
local function get_drops(drop, toolname, param2, paramtype2)
tmp_id = tmp_id + 1
local tmp_node_name = "mcl_item_entity:" .. tmp_id
minetest.registered_nodes[tmp_node_name] = {
name = tmp_node_name,
drop = drop,
paramtype2 = paramtype2
}
local drops = minetest.get_node_drops({ name = tmp_node_name, param2 = param2 }, toolname)
minetest.registered_nodes[tmp_node_name] = nil
return drops
end
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-- This function gets the drops from a node and drops them at the player's position
function exchangeclone.drop_items_on_player(pos, drops, player) -- modified from MineClone's code
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if exchangeclone.mtg then
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return minetest.handle_node_drops(pos, drops, player)
end
-- NOTE: This function override allows player to be nil.
-- This means there is no player. This is a special case which allows this function to be called
-- by hand. Creative Mode is intentionally ignored in this case.
if player and player:is_player() and minetest.is_creative_enabled(player:get_player_name()) then
local inv = player:get_inventory()
if inv then
for _, item in pairs(drops) do
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if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
return
elseif not doTileDrops then return end
-- Check if node will yield its useful drop by the player's tool
local dug_node = minetest.get_node(pos)
local tooldef
local tool
if player then
tool = player:get_wielded_item()
tooldef = minetest.registered_items[tool:get_name()]
if not mcl_autogroup.can_harvest(dug_node.name, tool:get_name(), player) then
return
end
end
local diggroups = tooldef and tooldef._mcl_diggroups
local shearsy_level = diggroups and diggroups.shearsy and diggroups.shearsy.level
--[[ Special node drops when dug by shears by reading _mcl_shears_drop or with a silk touch tool reading _mcl_silk_touch_drop
from the node definition.
Definition of _mcl_shears_drop / _mcl_silk_touch_drop:
* true: Drop itself when dug by shears / silk touch tool
* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
]]
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local enchantments = tool and mcl_enchanting.get_enchantments(tool)
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local silk_touch_drop = false
local nodedef = minetest.registered_nodes[dug_node.name]
if not nodedef then return end
if shearsy_level and shearsy_level > 0 and nodedef._mcl_shears_drop then
if nodedef._mcl_shears_drop == true then
drops = { dug_node.name }
else
drops = nodedef._mcl_shears_drop
end
elseif tool and enchantments.silk_touch and nodedef._mcl_silk_touch_drop then
silk_touch_drop = true
if nodedef._mcl_silk_touch_drop == true then
drops = { dug_node.name }
else
drops = nodedef._mcl_silk_touch_drop
end
end
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if tool and nodedef._mcl_fortune_drop and enchantments.fortune then
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local fortune_level = enchantments.fortune
local fortune_drop = nodedef._mcl_fortune_drop
if fortune_drop.discrete_uniform_distribution then
local min_count = fortune_drop.min_count
local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level)
if not chance or math.random() < chance then
drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count,
fortune_drop.cap)
elseif fortune_drop.override then
drops = {}
end
else
-- Fixed Behavior
local drop = get_fortune_drops(fortune_drop, fortune_level)
drops = get_drops(drop, tool:get_name(), dug_node.param2, nodedef.paramtype2)
end
end
if player and mcl_experience.throw_xp and not silk_touch_drop then
local experience_amount = minetest.get_item_group(dug_node.name, "xp")
if experience_amount > 0 then
mcl_experience.throw_xp(player:get_pos(), experience_amount)
end
end
for _, item in pairs(drops) do
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local count
if type(item) == "string" then
count = ItemStack(item):get_count()
else
count = item:get_count()
end
local drop_item = ItemStack(item)
drop_item:set_count(1)
for i = 1, count do
-- Spawn item
local obj = minetest.add_item(player:get_pos(), drop_item)
if obj then
-- set the velocity multiplier to the stored amount or if the game dug this node, apply a bigger velocity
obj:get_luaentity().age = 0.65
obj:get_luaentity()._insta_collect = true
end
end
end
end
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-- }
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-- Get the direction a player is facing (rounded to -1, 0, and 1 for each axis)
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function exchangeclone.get_face_direction(player)
local h_look = player:get_look_horizontal()
local v_look = player:get_look_vertical()
local result = {x = 0, y = 0, z = 0}
if h_look <= math.pi / 4 or h_look >= (7*math.pi)/4 then
result.z = 1
elseif h_look > math.pi / 4 and h_look <= (3*math.pi)/4 then
result.x = -1
elseif h_look > (3*math.pi)/4 and h_look <= (5*math.pi)/4 then
result.z = -1
else
result.x = 1
end
if v_look < -1 then
result.y = 1
elseif v_look > 1 then
result.y = -1
end
return result
end
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-- Cooldowns
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exchangeclone.cooldowns = {}
minetest.register_on_joinplayer(function(player, last_login)
exchangeclone.cooldowns[player:get_player_name()] = {}
end)
minetest.register_on_leaveplayer(function(player, timed_out)
exchangeclone.cooldowns[player:get_player_name()] = nil
end)
-- Start a <time>-second cooldown called <name> for <player>
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function exchangeclone.start_cooldown(player, name, time)
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if not (player and name and time and (time > 0)) then return end
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local player_name = player:get_player_name()
exchangeclone.cooldowns[player_name][name] = time
minetest.after(time, function()
if exchangeclone.cooldowns[player_name] then
exchangeclone.cooldowns[player_name][name] = nil
end
end)
end
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-- Returns the TOTAL time of a cooldown called <name> for <player> or nil if no matching cooldown is running.
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function exchangeclone.check_cooldown(player, name)
local player_name = player:get_player_name()
if exchangeclone.cooldowns[player_name] then
return exchangeclone.cooldowns[player_name][name]
end
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end
-- Chat commands:
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minetest.register_chatcommand("add_player_emc", {
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params = "[player] <value>",
description = "Add to a player's personal EMC (player is self if not included, value can be negative to subtract)",
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privs = {privs = true},
func = function(name, param)
local split_param = exchangeclone.split(param, " ")
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local target_player
local target_name
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local value
if #split_param == 1 then
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target_name = name
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value = split_param[1]
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elseif #split_param == 2 then
target_name = split_param[1]
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value = split_param[2]
end
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target_player = minetest.get_player_by_name(target_name)
if (not (target_player and value)) or not tonumber(value) then
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minetest.chat_send_player(name, "Bad command. Use /add_player_emc [player] [value] or /add_player_emc [value]")
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return
end
local emc = exchangeclone.get_player_emc(target_player)
if (emc + value > exchangeclone.limit) or (emc + value < 0) then
minetest.chat_send_player(name, "Out of bounds; personal EMC must be between 0 and 1 trillion.")
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return
end
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exchangeclone.add_player_emc(target_player, tonumber(value))
minetest.chat_send_player(name, "Added "..exchangeclone.format_number(value).." to "..target_name.."'s personal EMC.")
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end
})
-- Chat commands:
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minetest.register_chatcommand("get_player_emc", {
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params = "[player]",
description = "Gets a player's personal EMC (player is self if not included).",
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privs = {privs = true},
func = function(name, param)
local target_player
local target_name
if param and param ~= "" then
target_name = param
else
target_name = name
end
target_player = minetest.get_player_by_name(target_name)
if not (target_player) then
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minetest.chat_send_player(name, "Bad command. Use /get_player_emc [player] or /get_player_emc")
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return
end
local emc = exchangeclone.get_player_emc(target_player)
minetest.chat_send_player(name, target_name.."'s personal EMC: "..exchangeclone.format_number(emc))
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end
})
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minetest.register_chatcommand("set_player_emc", {
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params = "[player] <value>",
description = "Set a player's personal EMC (player is self if not included; use 'limit' as value to set it to maximum)",
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privs = {privs = true},
func = function(name, param)
local split_param = exchangeclone.split(param, " ")
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local target_player
local target_name
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local value
if #split_param == 1 then
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target_name = name
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value = split_param[1]
end
if #split_param == 2 then
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target_name = split_param[1]
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value = split_param[2]
end
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target_player = minetest.get_player_by_name(name)
if (not (target_player and value)) or (not (value == "limit" or tonumber(value))) then
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minetest.chat_send_player(name, "Bad command. Use /set_player_emc [player] [value] or /set_player_emc [value]")
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return
end
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if value:lower() == "limit" then
value = exchangeclone.limit
elseif (tonumber(value) > exchangeclone.limit) or (tonumber(value) < 0) then
minetest.chat_send_player(name, "Failed to set EMC; must be between 0 and 1 trillion.")
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return
end
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exchangeclone.set_player_emc(target_player, tonumber(value))
minetest.chat_send_player(name, "Set "..target_name.."'s personal EMC to "..exchangeclone.format_number(value))
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end
})
exchangeclone.neighbors = {
{x=-1, y=0, z=0},
{x=1, y=0, z=0},
{x=0, y=-1, z=0},
{x=0, y=1, z=0},
{x=0, y=0, z=-1},
{x=0, y=0, z=1},
}
function exchangeclone.check_nearby_falling(pos)
for i = 1, 6 do
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local new_pos = vector.add(pos, exchangeclone.neighbors[i])
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if exchangeclone.mcl then
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local node = minetest.get_node(new_pos)
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if node.name == "mcl_core:vine" then
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mcl_core.check_vines_supported(new_pos, node)
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end
end
end
minetest.check_for_falling(pos)
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end
function exchangeclone.remove_nodes(positions)
minetest.bulk_set_node(positions, {name = "air"})
for _, pos in pairs(positions) do
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if pos then
exchangeclone.check_nearby_falling(pos)
end
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end
end
--[[
Recipes are registered with the same format that they are in minetest.register_craft:
{
type = <type>
recipe = <recipe>
output = <itemstring>
replacements = {{<itemstring>, <replace_itemstring>}, {<itemstring>, <replace_itemstring>}}
}
You do NOT have to call exchangeclone.register_craft if you use minetest.register_craft.
]]
--[[
name (string): The name of the crafting type.
recipe_type (string): One of the following:
shaped (default): Recipe is given in an array of arrays of ingredients.
shapeless: Recipe is given as a array of ingredients
cooking: Recipe is a single item
reverse (bool): Only applies for "cooking" recipe_type. If set to true, all recipes of this
type will be registered twice: once normally, and once with the recipe and output swapped.
]]
exchangeclone.craft_types = {}
function exchangeclone.register_craft_type(name, recipe_type, reverse)
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exchangeclone.craft_types[name] = {type = recipe_type, reverse = reverse}
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end
function exchangeclone.register_craft(data)
if not data.output then return end
local itemstring = ItemStack(data.output):get_name()
exchangeclone.recipes[itemstring] = exchangeclone.recipes[itemstring] or {}
table.insert(exchangeclone.recipes[itemstring], table.copy(data))
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-- Should reversed recipe be registered too?
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if data.type then
local type_data = exchangeclone.craft_types[data.type]
if type_data.type == "cooking" and type_data.reverse then
local flipped_data = table.copy(data)
flipped_data.output, flipped_data.recipe = flipped_data.recipe, flipped_data.output
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local flipped_output = ItemStack(flipped_data.output):get_name()
exchangeclone.recipes[flipped_output] = exchangeclone.recipes[flipped_output] or {}
table.insert(exchangeclone.recipes[flipped_output], table.copy(flipped_data))
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end
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end
end
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
-- Returns false otherwise
function exchangeclone.is_fuel(item)
return minetest.get_craft_result({method = "fuel", width = 1, items = {item}}).time ~= 0
end
-- Returns true if item (itemstring or ItemStack) can't be used as a furnace fuel.
-- Returns false otherwise
function exchangeclone.isnt_fuel(item)
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return not exchangeclone.is_fuel(item)
end
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-- Copied from MCL2
--- Selects item stack to transfer from
--- @param src_inventory InvRef Source innentory to pull from
--- @param src_list string Name of source inventory list to pull from
--- @param dst_inventory InvRef Destination inventory to push to
--- @param dst_list string Name of destination inventory list to push to
--- @param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
--- @return integer Item stack number to be transfered
function exchangeclone.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
local src_size = src_inventory:get_size(src_list)
local stack
for i = 1, src_size do
stack = src_inventory:get_stack(src_list, i)
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
return i
end
end
return nil
end
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function exchangeclone.mcl2_hoppers_on_try_pull(dst_condition, fuel_condition)
if not exchangeclone.mcl2 then return end
return function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if exchangeclone.select_stack(inv, "dst", hop_inv, hop_list) then
return inv, "dst", exchangeclone.select_stack(inv, "dst", hop_inv, hop_list, dst_condition)
else
return inv, "fuel", exchangeclone.select_stack(inv, "fuel", hop_inv, hop_list, fuel_condition or exchangeclone.isnt_fuel)
end
end
end
function exchangeclone.mcl2_hoppers_on_try_push(src_condition, fuel_condition)
if not exchangeclone.mcl2 then return end
return function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z) then
return inv, "src", exchangeclone.select_stack(hop_inv, hop_list, inv, "src", src_condition)
else
return inv, "fuel", exchangeclone.select_stack(hop_inv, hop_list, inv, "fuel", fuel_condition or exchangeclone.is_fuel)
end
end
end
function exchangeclone.mcla_on_hopper_in(src_condition, fuel_condition, action)
if not exchangeclone.mcla then return end
return function(pos, to_pos)
local sinv = minetest.get_inventory({type="node", pos = pos})
local dinv = minetest.get_inventory({type="node", pos = to_pos})
local handled
local moved = true
if pos.y == to_pos.y then
-- Put fuel into fuel slot
local slot_id,_ = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", fuel_condition or mcl_furnaces.is_transferrable_fuel)
if slot_id then
mcl_util.move_item_container(pos, to_pos, nil, slot_id, "fuel")
else
moved = false
end
handled = true
elseif src_condition then
-- Check src
local slot_id,_ = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "src", src_condition)
if slot_id then
mcl_util.move_item_container(pos, to_pos, nil, slot_id, "src")
else
moved = false
end
handled = true
end
if moved and action then action(to_pos) end
return handled
end
end
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function exchangeclone.mcla_on_hopper_out(fuel_condition, action)
fuel_condition = fuel_condition or function(stack)
return not exchangeclone.is_fuel(stack)
end
return function(uppos, pos)
local sucked = mcl_util.move_item_container(uppos, pos)
-- Also suck in non-fuel items from furnace fuel slot
if not sucked then
local finv = minetest.get_inventory({type="node", pos=uppos})
if finv and fuel_condition(finv:get_stack("fuel", 1)) then
sucked = mcl_util.move_item_container(uppos, pos, "fuel")
end
end
if sucked and action then action(pos) end
return sucked
end
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end
function exchangeclone.drop_after_dig(lists)
return function(pos, oldnode, oldmetadata, player)
if exchangeclone.mcl then
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in pairs(lists) do
for i = 1, inv:get_size(listname) do
local stack = inv:get_stack(listname, i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
end
meta:from_table(meta2)
end
if exchangeclone.pipeworks then
pipeworks.after_dig(pos)
end
end
end
function exchangeclone.can_dig(pos)
-- Always allow digging in MCL
if exchangeclone.mcl then return true end
-- Only allow digging of empty containers in MTG
local inv = minetest.get_inventory({type="node", pos=pos})
for listname, _ in pairs(inv:get_lists()) do
if not inv:is_empty(listname) then
return false
end
end
return true
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end
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exchangeclone.pickaxe_group = exchangeclone.mcl and "pickaxey" or "cracky"
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exchangeclone.shovel_group = exchangeclone.mcl and "shovely" or "crumbly"
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exchangeclone.multidig_data = {tools = {}, players = {}}
function exchangeclone.register_multidig_tool(itemstring, nodes)
exchangeclone.multidig_data.tools[itemstring] = nodes
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end
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function exchangeclone.multidig(pos, node, player, mode, nodes)
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if not player then return end
local player_rotation = exchangeclone.get_face_direction(player)
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if mode == "3x3" then
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local dir1
local dir2
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local unused_dir -- this variable is necessary because vectors get mad when it doesn't exist
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if player_rotation.y ~= 0 then
dir1 = "x"
dir2 = "z"
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unused_dir = "y"
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elseif player_rotation.x ~= 0 then
dir1 = "y"
dir2 = "z"
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unused_dir = "x"
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elseif player_rotation.z ~= 0 then
dir1 = "x"
dir2 = "y"
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unused_dir = "z"
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end
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local pos1 = vector.add(pos, {[dir1] = -1, [dir2] = -1, [unused_dir] = 0})
local pos2 = vector.add(pos, {[dir1] = 1, [dir2] = 1, [unused_dir] = 0})
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local found_nodes = minetest.find_nodes_in_area(pos1, pos2, nodes)
for _, node_pos in pairs(found_nodes) do
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minetest.node_dig(node_pos, minetest.get_node(node_pos), player)
end
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elseif mode == "3x1_long" then
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local dir
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if player_rotation.y ~= 0 then
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dir = "y"
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elseif player_rotation.z ~= 0 then
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dir = "z"
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else
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dir = "x"
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end
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local added_vector = vector.zero()
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added_vector[dir] = player_rotation[dir]*2
local pos2 = vector.add(pos, added_vector)
local found_nodes = minetest.find_nodes_in_area(pos, pos2, nodes)
for _, node_pos in pairs(found_nodes) do
minetest.node_dig(node_pos, minetest.get_node(node_pos), player)
end
elseif mode == "3x1_tall" or mode == "3x1_wide" then
local dir
if mode == "3x1_tall" then
if player_rotation.y ~= 0 then
if player_rotation.x ~= 0 then
dir = "x"
else
dir = "z"
end
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else
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dir = "y"
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end
else
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if player_rotation.x ~= 0 then
dir = "z"
else
dir = "x"
end
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end
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local vector1, vector2 = vector.zero(), vector.zero()
vector1[dir] = -1
vector2[dir] = 1
local pos1 = vector.add(pos, vector1)
local pos2 = vector.add(pos, vector2)
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local found_nodes = minetest.find_nodes_in_area(pos1, pos2, nodes)
for _, node_pos in pairs(found_nodes) do
minetest.node_dig(node_pos, minetest.get_node(node_pos), player)
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end
end
end
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minetest.register_on_dignode(function(pos, node, player)
if not player then return end
local player_name = player:get_player_name()
if exchangeclone.multidig_data.players[player_name] then return end
local wielded_item = player:get_wielded_item()
local nodes = exchangeclone.multidig_data.tools[wielded_item:get_name()]
if nodes then
exchangeclone.multidig_data.players[player_name] = true
local mode = wielded_item:get_meta():get_string("exchangeclone_multidig_mode")
exchangeclone.multidig(pos, node, player, mode, nodes)
exchangeclone.multidig_data.players[player_name] = nil
end
end)
minetest.register_on_joinplayer(function(player)
exchangeclone.multidig_data.players[player:get_player_name()] = nil
end)
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exchangeclone.tool_levels = {
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count = {dark_matter = 3, red_matter = 4, red_multi = 5, phil = 5},
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efficiency = {
dark_matter = {nil, 3, 5},
red_matter = {nil, 3.5, 5, 7},
red_multi = {nil, 3.5, 5, 7, 7.5}
},
range = {
hammer = { -- hammer
type = "front",
ranges = {
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-- horizontal, vertical, depth (relative to look direction)
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-- horizontal/vertical are radii (1,1 = 3x3, 2,2 = 5,5)
-- depth does NOT include starting position (1,1,1 mines 3x3x2 area)
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nil,
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{1,1,1},
{2,2,2},
{3,3,3},
{4,4,4}
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}
},
flat = {
type = "radius", -- shovel (dirt/sand), hoe
ranges = {
nil,
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vector.new(1,0,1),
vector.new(2,0,2),
vector.new(3,0,3),
vector.new(4,0,4),
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}
},
basic_radius = { -- Philosopher's Stone
type = "radius",
ranges = {
nil,
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vector.new(1,1,1),
vector.new(2,2,2),
vector.new(3,3,3),
vector.new(4,4,4),
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}
},
large_radius = { -- shears, axe
type = "radius",
ranges = {
nil,
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vector.new(4,4,4),
vector.new(9,9,9),
vector.new(14,14,14),
vector.new(19,19,19),
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}
},
}
}
exchangeclone.charge_types = {}
function exchangeclone.set_charge_type(itemstring, type)
exchangeclone.charge_types[itemstring] = type
end
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function exchangeclone.add_range_setting(name, data)
if not (name and data.type and data.ranges) then return end
exchangeclone.tool_levels.range[name] = data
end
-- A table of estimated hardness values for MTG
-- Calculated by finding MTG nodes with the right group, then looking up the Minecraft hardness for them
local hacky_workaround = {
snappy = {1.5, 0.8, 0.2},
cracky = {5, 3, 2},
choppy = {5, 3, 2},
crumbly = {2, 0.6, 0.5}
}
function exchangeclone.get_mtg_times(speed, efficiency, group)
if efficiency then speed = speed + efficiency*efficiency + 1 end
local times = {}
for i, hardness in ipairs(hacky_workaround[group]) do
times[i] = math.ceil(30/(speed/hardness))/20
end
minetest.log(dump(times))
return times
end
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-- Given an item and effiency level, return the groupcaps of the item with that efficiency level.
function exchangeclone.get_groupcaps(item, efficiency)
item = ItemStack(item)
if exchangeclone.mcl then
local groupcaps = mcl_autogroup.get_groupcaps(item:get_name(), efficiency)
return groupcaps
else -- This only works if the tool is the same speed for every group.
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local groupcaps = table.copy(minetest.registered_items[item:get_name()].tool_capabilities.groupcaps)
local next, mcl_diggroups = pairs(item:get_definition()._mcl_diggroups)
local _, mcl_group_def = next(mcl_diggroups)
local speed = mcl_group_def.speed
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if not groupcaps then return end
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for group, def in pairs(groupcaps) do
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local test_group = group
if test_group == "exchangeclone_dirt" then test_group = "crumbly" end
groupcaps[group].times = exchangeclone.get_mtg_times(speed, efficiency, test_group)
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end
return groupcaps
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end
end
function exchangeclone.update_tool_capabilities(itemstack)
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itemstack = ItemStack(itemstack) -- don't affect original
local charge_type = exchangeclone.charge_types[itemstack:get_name()]
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if not exchangeclone.tool_levels.efficiency[charge_type] then return itemstack end
local meta = itemstack:get_meta()
local charge_level = math.max(1, meta:get_int("exchangeclone_tool_charge"))
local efficiency = exchangeclone.tool_levels.efficiency[charge_type][charge_level]
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local tool_capabilities = table.copy(minetest.registered_items[itemstack:get_name()].tool_capabilities)
tool_capabilities.groupcaps = exchangeclone.get_groupcaps(itemstack, efficiency)
meta:set_tool_capabilities(tool_capabilities)
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return itemstack
end
function exchangeclone.process_range(player, range, charge)
if not (player and range and charge) then return end
local range_data = exchangeclone.tool_levels.range[range]
local range_amounts = range_data.ranges[charge]
if not range_amounts then return end
if range_data.type == "radius" then
return range_amounts, -range_amounts
elseif range_data.type == "front" then
local player_rotation = exchangeclone.get_face_direction(player)
-- relative to player look direction
local vertical
local horizontal
local depth
if player_rotation.y ~= 0 then
horizontal = (player_rotation.x ~= 0) and "z" or "x"
vertical = (player_rotation.x ~= 0) and "x" or "z"
depth = "y"
elseif player_rotation.x ~= 0 then
horizontal = "z"
vertical = "y"
depth = "x"
elseif player_rotation.z ~= 0 then
horizontal = "x"
vertical = "y"
depth = "z"
end
return {
[horizontal] = range_amounts[1],
[vertical] = range_amounts[2],
[depth] = 0
}, {
[horizontal] = -range_amounts[1],
[vertical] = -range_amounts[2],
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[depth] = player_rotation[depth]*range_amounts[3]
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}
end
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end
function exchangeclone.add_transmutation_loop(itemstrings)
for i, itemstring in ipairs(itemstrings) do
exchangeclone.node_transmutations[1][itemstring] = itemstrings[i+1] or itemstrings[1]
exchangeclone.node_transmutations[2][itemstring] = itemstrings[i-1] or itemstrings[#itemstrings]
end
end
function exchangeclone.place_torch(player, pointed_thing)
local torch_on_place = minetest.registered_items[exchangeclone.itemstrings.torch].on_place
if torch_on_place then
torch_on_place(ItemStack(exchangeclone.itemstrings.torch), player, pointed_thing)
end
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end