2023-03-30 06:16:50 +02:00
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-- define global variables for the node names and textures
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paintings_name = {}
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paintings_texture = {}
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-- define the node registration function
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2023-04-03 02:48:29 +02:00
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function paintings_lib.register1x1(identifier, display_name, texture)
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local node_name = ":paintings_lib:1x1_"..display_name:gsub("%s+", "_")
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paintings_name[identifier] = paintings_name[identifier] or {}
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paintings_name[identifier]["1x1"] = node_name
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2023-03-30 06:16:50 +02:00
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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2023-03-31 03:39:48 +02:00
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description = display_name.." Painting",
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2023-03-30 06:16:50 +02:00
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drawtype = "mesh",
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mesh = "paintings_lib_1x1"..".obj",
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selection_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}},
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tiles = {texture},
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2023-03-31 03:39:48 +02:00
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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2023-03-30 06:16:50 +02:00
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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2023-04-03 02:48:29 +02:00
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function paintings_lib.register1x2(identifier, display_name, texture)
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local node_name = ":paintings_lib:1x2_"..display_name:gsub("%s+", "_")
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paintings_name[identifier] = paintings_name[identifier] or {}
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paintings_name[identifier]["1x2"] = node_name
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2023-03-30 06:16:50 +02:00
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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2023-03-31 03:39:48 +02:00
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description = display_name.." Painting",
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2023-03-30 06:16:50 +02:00
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drawtype = "mesh",
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mesh = "paintings_lib_1x2"..".obj",
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selection_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 0.5, 0.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 0.5, 0.5, 0.5}},
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tiles = {texture},
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2023-03-31 03:39:48 +02:00
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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2023-03-30 06:16:50 +02:00
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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2023-04-03 02:48:29 +02:00
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function paintings_lib.register2x1(identifier, display_name, texture)
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local node_name = ":paintings_lib:2x1_"..display_name:gsub("%s+", "_")
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paintings_name[identifier] = paintings_name[identifier] or {}
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paintings_name[identifier]["2x1"] = node_name
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2023-03-30 06:16:50 +02:00
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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2023-03-31 03:39:48 +02:00
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description = display_name.." Painting",
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2023-03-30 06:16:50 +02:00
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drawtype = "mesh",
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mesh = "paintings_lib_2x1"..".obj",
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selection_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 1.5, 0.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 1.5, 0.5, 0.5}},
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tiles = {texture},
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2023-03-31 03:39:48 +02:00
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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2023-03-30 06:16:50 +02:00
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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2023-04-03 02:48:29 +02:00
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function paintings_lib.register2x2(identifier, display_name, texture)
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local node_name = ":paintings_lib:2x2_"..display_name:gsub("%s+", "_")
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paintings_name[identifier] = paintings_name[identifier] or {}
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paintings_name[identifier]["2x2"] = node_name
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2023-03-30 06:16:50 +02:00
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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2023-03-31 03:39:48 +02:00
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description = display_name.." Painting",
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2023-03-30 06:16:50 +02:00
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drawtype = "mesh",
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mesh = "paintings_lib_2x2"..".obj",
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selection_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
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tiles = {texture},
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2023-03-31 03:39:48 +02:00
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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2023-03-30 06:16:50 +02:00
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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2023-04-03 02:48:29 +02:00
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function paintings_lib.register3x2(identifier, display_name, texture)
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local node_name = ":paintings_lib:3x2_"..display_name:gsub("%s+", "_")
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paintings_name[identifier] = paintings_name[identifier] or {}
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paintings_name[identifier]["3x2"] = node_name
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2023-03-30 06:16:50 +02:00
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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2023-03-31 03:39:48 +02:00
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description = display_name.." Painting",
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2023-03-30 06:16:50 +02:00
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drawtype = "mesh",
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mesh = "paintings_lib_3x2"..".obj",
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selection_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
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tiles = {texture},
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2023-03-31 03:39:48 +02:00
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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2023-03-30 06:16:50 +02:00
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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2023-04-03 02:48:29 +02:00
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function paintings_lib.register3x3(identifier, display_name, texture)
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local node_name = ":paintings_lib:3x3_"..display_name:gsub("%s+", "_")
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paintings_name[identifier] = paintings_name[identifier] or {}
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paintings_name[identifier]["3x3"] = node_name
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2023-03-30 06:16:50 +02:00
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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2023-03-31 03:39:48 +02:00
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description = display_name.." Painting",
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2023-03-30 06:16:50 +02:00
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drawtype = "mesh",
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mesh = "paintings_lib_3x3"..".obj",
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selection_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 1.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 1.5, 0.5}},
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tiles = {texture},
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2023-03-31 03:39:48 +02:00
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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2023-04-03 02:48:29 +02:00
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function paintings_lib.register4x2(identifier, display_name, texture)
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local node_name = ":paintings_lib:4x2_"..display_name:gsub("%s+", "_")
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paintings_name[identifier] = paintings_name[identifier] or {}
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paintings_name[identifier]["4x2"] = node_name
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2023-03-31 03:39:48 +02:00
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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description = display_name.." Painting",
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drawtype = "mesh",
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mesh = "paintings_lib_4x2"..".obj",
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selection_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 2.5, 0.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 2.5, 0.5, 0.5}},
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tiles = {texture},
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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2023-04-03 02:48:29 +02:00
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function paintings_lib.register4x3(identifier, display_name, texture)
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local node_name = ":paintings_lib:4x3_"..display_name:gsub("%s+", "_")
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paintings_name[identifier] = paintings_name[identifier] or {}
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paintings_name[identifier]["4x3"] = node_name
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2023-03-31 03:39:48 +02:00
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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description = display_name.." Painting",
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drawtype = "mesh",
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mesh = "paintings_lib_4x3"..".obj",
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selection_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 2.5, 1.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 2.5, 1.5, 0.5}},
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tiles = {texture},
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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2023-04-03 02:48:29 +02:00
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function paintings_lib.register4x4(identifier, display_name, texture)
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local node_name = ":paintings_lib:4x4_"..display_name:gsub("%s+", "_")
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paintings_name[identifier] = paintings_name[identifier] or {}
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paintings_name[identifier]["4x4"] = node_name
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2023-03-31 03:39:48 +02:00
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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description = display_name.." Painting",
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drawtype = "mesh",
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mesh = "paintings_lib_4x4"..".obj",
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selection_box = {type = "fixed", fixed = {-1.5, -2.5, 0.4375, 2.5, 1.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-1.5, -2.5, 0.4375, 2.5, 1.5, 0.5}},
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tiles = {texture},
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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2023-03-30 06:16:50 +02:00
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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