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Author | SHA1 | Date |
---|---|---|
cora | cabf6e8cd1 | |
Nils Dagsson Moskopp | adf738854a | |
cora | 87427cb8af | |
AFCMS | da4952a125 | |
AFCMS | c59bea211d | |
AFCMS | 5aa18d573e | |
AFCMS | 13f8fd457c | |
AFCMS | 2b820d7756 | |
cora | f803a25aea | |
Elias Åström | 4ca89cfcae | |
Elias Åström | a6c5c8a72a | |
Elias Åström | d898b02c8b | |
NO11 | f3c814bf8f | |
AFCMS | 2690094a95 | |
AFCMS | 23873f31f1 | |
AFCMS | 749d4f1a4b | |
AFCMS | 8817d51d64 | |
AFCMS | 9b375aa9e8 | |
AFCMS | 6b9d4d445f | |
AFCMS | 7fbdd71081 | |
AFCMS | e138d998ef | |
AFCMS | 8ca3d311fd | |
AFCMS | e8c3de80f4 | |
AFCMS | 9cc088c940 | |
AFCMS | 6572a8c908 | |
AFCMS | ffa9d2d0fd | |
AFCMS | e4f2618a69 | |
AFCMS | 5f279e68e1 | |
AFCMS | 90f9f2d98d | |
AFCMS | a301ecf7a0 | |
AFCMS | 5bedae49d6 | |
kay27 | 7328549d94 | |
AFCMS | d2fa69d4ed | |
NO11 | 6f44278414 | |
Guy Liner | 9792cb5391 | |
Guy Liner | 4ae323f8f8 | |
GuyLiner | 92efe78c6f | |
Guy Liner | 1995055d0f | |
epCode | 9b881df465 | |
Lizzy Fleckenstein | a8b974266c | |
AFCMS | 11f3ad15ba |
|
@ -245,13 +245,9 @@ need to state their sources. These PRs also need Fleckenstein's approval
|
|||
before they are merged.
|
||||
You can use these sources:
|
||||
|
||||
* Minecraft code (Name the source file and line, however DONT post any
|
||||
proprietary code). You can use
|
||||
[MCP](https://minecraft.fandom.com/wiki/Programs_and_editors/Mod_Coder_Pack)
|
||||
to decompile Minecraft or look at
|
||||
[Minestorm](https://github.com/Minestom/Minestom) code.
|
||||
* Testing things inside of Minecraft (Attach screenshots / video footage
|
||||
of the results)
|
||||
* Looking at [Minestom](https://github.com/Minestom/Minestom) code. An open source Minecraft Server implementation
|
||||
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
|
||||
(Include a link to the specific page you used)
|
||||
|
||||
|
|
BIN
menu/icon.png
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 547 KiB |
After Width: | Height: | Size: 419 KiB |
|
@ -0,0 +1,15 @@
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|||
# mcl_damage
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||||
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||||
This mod is intended to overall minetest's native damage system, to provide a better integration between features that deals with entities' health.
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||||
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||||
WARNING: Not using it inside your mods may cause strange bugs (using the native damage system may cause conflicts with this system).
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||||
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||||
## Callbacks
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||||
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To modify the amount of damage made by something:
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```lua
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--obj: an ObjectRef
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mcl_damage.register_modifier(function(obj, damage, reason)
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end, 0)
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```
|
|
@ -2,47 +2,45 @@
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local get_connected_players = minetest.get_connected_players
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local get_node = minetest.get_node
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local vector_add = vector.add
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local vector = vector
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local ceil = math.ceil
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local pairs = pairs
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walkover = {}
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walkover.registered_globals = {}
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function walkover.register_global(func)
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table.insert(walkover.registered_globals, func)
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end
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local on_walk = {}
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local registered_globals = {}
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walkover.registered_globals = registered_globals
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function walkover.register_global(func)
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table.insert(registered_globals, func)
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end
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minetest.register_on_mods_loaded(function()
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for name,def in pairs(minetest.registered_nodes) do
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if def.on_walk_over then
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on_walk[name] = def.on_walk_over
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end
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end
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for _,func in ipairs(walkover.registered_globals) do --cache registered globals
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table.insert(registered_globals, func)
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end
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end)
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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timer = timer + dtime
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if timer >= 0.3 then
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for _,player in pairs(get_connected_players()) do
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local pp = player:get_pos()
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pp.y = ceil(pp.y)
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local loc = vector_add(pp, {x=0,y=-1,z=0})
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if loc then
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local nodeiamon = get_node(loc)
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if nodeiamon then
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if on_walk[nodeiamon.name] then
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on_walk[nodeiamon.name](loc, nodeiamon, player)
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for _, player in pairs(get_connected_players()) do
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local ppos = player:get_pos()
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ppos.y = ceil(ppos.y)
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local npos = vector.add(ppos, vector.new(0, -1, 0))
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if npos then
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local node = get_node(npos)
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if node then
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if on_walk[node.name] then
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on_walk[node.name](npos, node, player)
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end
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for i = 1, #registered_globals do
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registered_globals[i](loc, nodeiamon, player)
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registered_globals[i](npos, node, player)
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||||
end
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||||
end
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||||
end
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||||
|
|
|
@ -267,7 +267,7 @@ function boat.on_step(self, dtime, moveresult)
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return
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end
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local yaw = self.object:get_yaw()
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if ctrl.up then
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if ctrl and ctrl.up then
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-- Forwards
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self._v = self._v + 0.1 * v_factor
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||||
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||||
|
@ -276,7 +276,7 @@ function boat.on_step(self, dtime, moveresult)
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self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
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||||
self._animation = 1
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||||
end
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elseif ctrl.down then
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||||
elseif ctrl and ctrl.down then
|
||||
-- Backwards
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||||
self._v = self._v - 0.1 * v_factor
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||||
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||||
|
|
|
@ -0,0 +1,298 @@
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# mcl_armor
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||||
This mod implements the ability of registering armors.
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||||
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||||
## Registering an Armor Set
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The `mcl_armor.register_set()` function aims to simplify the process of registering a full set of armor.
|
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|
||||
This function register four pieces of armor (head, torso, leggings, feets) based on a definition table:
|
||||
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||||
```lua
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||||
mcl_armor.register_set({
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--name of the armor material (used for generating itemstrings)
|
||||
name = "dummy_armor",
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||||
--description of the armor material
|
||||
--do NOT translate this string, it will be concatenated will each piece of armor's description and result will be automatically fetched from your mod's translation files
|
||||
description = "Dummy Armor",
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||||
--overide description of each armor piece
|
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--do NOT localize this string
|
||||
descriptions = {
|
||||
head = "Cap", --default: "Helmet"
|
||||
torso = "Tunic", --default: "Chestplate"
|
||||
legs = "Pants", --default: "Leggings"
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||||
feet = "Shoes", --default: "Boots"
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||||
},
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||||
|
||||
--this is used to calculate each armor piece durability with the minecraft algorithm
|
||||
--head durability = durability * 0.6857 + 1
|
||||
--torso durability = durability * 1.0 + 1
|
||||
--legs durability = durability * 0.9375 + 1
|
||||
--feet durability = durability * 0.8125 + 1
|
||||
durability = 80,
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||||
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||||
--this is used then you need to specify the durability of each piece of armor
|
||||
--this field have the priority over the durability one
|
||||
--if the durability of some pieces of armor isn't specified in this field, the durability field will be used insteed
|
||||
durabilities = {
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||||
head = 200,
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torso = 500,
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||||
legs = 400,
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||||
feet = 300,
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||||
},
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||||
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||||
--this define how good enchants you will get then enchanting one piece of the armor in an enchanting table
|
||||
--if set to zero or nil, the armor will not be enchantable
|
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enchantability = 15,
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--this define how much each piece of armor protect the player
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--these points will be shown in the HUD (chestplate bar above the health bar)
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||||
points = {
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head = 1,
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torso = 3,
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legs = 2,
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feet = 1,
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},
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||||
|
||||
--this attribute reduce strong damage even more
|
||||
--See https://minecraft.fandom.com/wiki/Armor#Armor_toughness for more explanations
|
||||
--default: 0
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toughness = 2,
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||||
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||||
--this field is used to specify some items groups that will be added to each piece of armor
|
||||
--please note that some groups do NOT need to be added by hand, because they are already handeled by the register function:
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--(armor, combat_armor, armor_<element>, combat_armor_<element>, mcl_armor_points, mcl_armor_toughness, mcl_armor_uses, enchantability)
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groups = {op_armor = 1},
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--specify textures that will be overlayed on the entity wearing the armor
|
||||
--these fields have default values and its recommanded to keep the code clean by just using the default name for your textures
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||||
textures = {
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head = "dummy_texture.png", --default: "<modname>_helmet_<material>.png"
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||||
torso = "dummy_texture.png", --default: "<modname>_chestplate_<material>.png"
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||||
legs = "dummy_texture.png", --default: "<modname>_leggings_<material>.png"
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||||
feet = "dummy_texture.png", --default: "<modname>_boots_<material>.png"
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||||
},
|
||||
--you can also define these fields as functions, that will be called each time the API function mcl_armor.update(obj) is called (every time you equip/unequip some armor piece, take damage, and more)
|
||||
--note that the enchanting overlay will not appear unless you implement it in the function
|
||||
--this allow to make armors where the textures change whitout needing to register many other armors with different textures
|
||||
textures = {
|
||||
head = function(obj, itemstack)
|
||||
if mcl_enchanting.is_enchanted(itemstack) then
|
||||
return "dummy_texture.png^"..mcl_enchanting.overlay
|
||||
else
|
||||
return "dummy_texture.png"
|
||||
end
|
||||
end,
|
||||
},
|
||||
|
||||
--WARNING: 2d preview is deprecated and will be removed soon
|
||||
--specify textures that will be shown in player inventory then you disabled the 3d player inventory preview
|
||||
--its similar to how works the textures field
|
||||
previews = {
|
||||
head = "dummy_texture.png", --default: "<modname>_helmet_<material>_preview.png"
|
||||
torso = "dummy_texture.png", --default: "<modname>_chestplate_<material>_preview.png"
|
||||
legs = "dummy_texture.png", --default: "<modname>_leggings_<material>_preview.png"
|
||||
feet = "dummy_texture.png", --default: "<modname>_boots_<material>_preview.png"
|
||||
},
|
||||
|
||||
--inventory textures aren't definable using a table similar to textures or previews
|
||||
--you are forced to use the default texture names which are:
|
||||
--head: "<modname>_inv_helmet_<material>.png
|
||||
--torso: "<modname>_inv_chestplate_<material>.png
|
||||
--legs: "<modname>_inv_leggings_<material>.png
|
||||
--feet: "<modname>_inv_boots_<material>.png
|
||||
|
||||
--this callback table allow you to define functions that will be called each time an entity equip an armor piece or the mcl_armor.on_equip() function is called
|
||||
--the functions accept two arguments: obj and itemstack
|
||||
on_equip_callbacks = {
|
||||
head = function(obj, itemstack)
|
||||
--do stuff
|
||||
end,
|
||||
},
|
||||
|
||||
--this callback table allow you to define functions that will be called each time an entity unequip an armor piece or the mcl_armor.on_unequip() function is called
|
||||
--the functions accept two arguments: obj and itemstack
|
||||
on_unequip_callbacks = {
|
||||
head = function(obj, itemstack)
|
||||
--do stuff
|
||||
end,
|
||||
},
|
||||
|
||||
--this callback table allow you to define functions that will be called then an armor piece break
|
||||
--the functions accept one arguments: obj
|
||||
--the itemstack isn't sended due to how minetest handle items which have a zero durability
|
||||
on_break_callbacks = {
|
||||
head = function(obj)
|
||||
--do stuff
|
||||
end,
|
||||
},
|
||||
|
||||
--this is used to generate automaticaly armor crafts based on each element type folowing the regular minecraft pattern
|
||||
--if set to nil no craft will be added
|
||||
craft_material = "mcl_mobitems:leather",
|
||||
|
||||
--this is used to generate cooking crafts for each piece of armor
|
||||
--if set to nil no craft will be added
|
||||
cook_material = "mcl_core:gold_nugget", --cooking any piece of this armor will output a gold nugged
|
||||
|
||||
--this is used for allowing each piece of the armor to be repaired by using an anvil with repair_material as aditionnal material
|
||||
--it basicaly set the _repair_material item field of each piece of the armor
|
||||
--if set to nil no repair material will be added
|
||||
repair_material = "mcl_core:iron_ingot",
|
||||
})
|
||||
```
|
||||
|
||||
## Creating an Armor Piece
|
||||
|
||||
If you don't want to register a full set of armor, then you will need to manually register your own single item.
|
||||
|
||||
```lua
|
||||
minetest.register_tool("dummy_mod:random_armor", {
|
||||
description = S("Random Armor"),
|
||||
|
||||
--these two item fields are used for ingame documentation
|
||||
--the mcl_armor.longdesc and mcl_armor.usage vars contains the basic usage and purpose of a piece of armor
|
||||
--these vars may not be enough for that you want to do, so you may add some extra informations like that:
|
||||
--_doc_items_longdesc = mcl_armor.longdesc.." "..S("Some extra informations.")
|
||||
_doc_items_longdesc = mcl_armor.longdesc,
|
||||
_doc_items_usagehelp = mcl_armor.usage,
|
||||
|
||||
--this field is similar to any item definition in minetest
|
||||
--it just set the image shown then the armor is dropped as an item or inside an inventory
|
||||
inventory_image = "mcl_armor_inv_elytra.png",
|
||||
|
||||
--this field is used by minetest internally and also by some helper functions
|
||||
--in order for the tool to be shown is the right creative inventory tab, the right groups should be added
|
||||
--"mcl_armor_uses" is required to give your armor a durability
|
||||
--in that case, the armor can be worn by 10 points before breaking
|
||||
--if you want the armor to be enchantable, you should also add the "enchantability" group, with the highest number the better enchants you can apply
|
||||
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10},
|
||||
|
||||
--this table is used by minetest for seraching item specific sounds
|
||||
--the _mcl_armor_equip and _mcl_armor_unequip are used by the armor implementation to play sounds on equip and unequip
|
||||
--note that you don't need to provide any file extention
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||
},
|
||||
|
||||
--these fields should be initialised like that in most cases
|
||||
--mcl_armor.equip_on_use is a function that try to equip the piece of armor you have in hand inside the right armor slot if the slot is empty
|
||||
on_place = mcl_armor.equip_on_use,
|
||||
on_secondary_use = mcl_armor.equip_on_use,
|
||||
|
||||
--this field define that the tool is ACTUALLY an armor piece and in which armor slot you can put it
|
||||
--it should be set to "head", "torso", "legs" or "feet"
|
||||
_mcl_armor_element = "torso",
|
||||
|
||||
|
||||
--this field is used to provide the texture that will be overlayed on the object (player or mob) skin
|
||||
--this field can be a texture name or a function that will be called each time the mcl_armor.update(obj) function is called
|
||||
--see the mcl_armor.register_set() documentation for more explanations
|
||||
_mcl_armor_texture = "mcl_armor_elytra.png"
|
||||
|
||||
--callbacks
|
||||
--see the mcl_armor.register_set() documentation for more explanations
|
||||
|
||||
_on_equip = function(obj, itemstack)
|
||||
end,
|
||||
_on_unequip = function(obj, itemstack)
|
||||
end,
|
||||
_on_break = function(obj)
|
||||
end,
|
||||
})
|
||||
```
|
||||
|
||||
## Interacting with Armor of an Entity
|
||||
|
||||
Mods may want to interact with armor of an entity.
|
||||
|
||||
Most global functions not described here may not be stable or may be for internal use only.
|
||||
|
||||
You can equip a piece of armor on an entity inside a mod by using `mcl_armor.equip()`.
|
||||
|
||||
```lua
|
||||
--itemstack: an itemstack containing the armor piece to equip
|
||||
--obj: the entity you want to equip the armor on
|
||||
--swap: boolean, force equiping the armor piece, even if the entity already have one of the same type
|
||||
mcl_armor.equip(itemstack, obj, swap)
|
||||
```
|
||||
|
||||
You can update the entity apparence by using `mcl_armor.update()`.
|
||||
|
||||
This function put the armor overlay on the object's base texture.
|
||||
If the object is player it will update his displayed armor points count in HUD.
|
||||
|
||||
This function will work both on players and mobs.
|
||||
|
||||
```lua
|
||||
--obj: the entity you want the apparence to be updated
|
||||
mcl_armor.update(obj)
|
||||
```
|
||||
|
||||
## Handling Enchantments
|
||||
|
||||
Armors can be enchanted in most cases.
|
||||
|
||||
The enchanting part of MineClone2 is separated from the armor part, but closely linked.
|
||||
|
||||
Existing armor enchantments in Minecraft improve most of the time how the armor protect the entity from damage.
|
||||
|
||||
The `mcl_armor.register_protection_enchantment()` function aims to simplificate the creation of such enchants.
|
||||
|
||||
```lua
|
||||
mcl_armor.register_protection_enchantment({
|
||||
--this field is the id that will be used for registering enchanted book and store the enchant inside armor metadata.
|
||||
--(his internal name)
|
||||
id = "magic_protection",
|
||||
|
||||
--visible name of the enchant
|
||||
--this field is used as the name of registered enchanted book and inside armor tooltip
|
||||
--translation should be added
|
||||
name = S("Magic Protection"),
|
||||
|
||||
--this field is used to know that the enchant currently do
|
||||
--translation should be added
|
||||
description = S("Reduces magic damage."),
|
||||
|
||||
--how many levels can the enchant have
|
||||
--ex: 4 => I, II, III, IV
|
||||
--default: 4
|
||||
max_level = 4,
|
||||
|
||||
--which enchants this enchant will not be compatible with
|
||||
--each of these values is a enchant id
|
||||
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
|
||||
|
||||
--how much will the enchant consume from the enchantability group of the armor item
|
||||
--default: 5
|
||||
weight = 5,
|
||||
|
||||
--false => the enchant can be obtained in an enchanting table
|
||||
--true => the enchant isn't obtainable in the enchanting table
|
||||
--is true, you will probably need to implement some ways to obtain it
|
||||
--even it the field is named "treasure", it will be no way to find it
|
||||
--default: false
|
||||
treasure = false,
|
||||
|
||||
--how much will damage be reduced
|
||||
--see Minecraft Wiki for more informations
|
||||
--https://minecraft.gamepedia.com/Armor#Damage_protection
|
||||
--https://minecraft.gamepedia.com/Armor#Enchantments
|
||||
factor = 1,
|
||||
|
||||
--restrict damage to one type
|
||||
--allow the enchant to only protect of one type of damage
|
||||
damage_type = "magic",
|
||||
|
||||
--restrict damage to one category
|
||||
--allow to protect from many type of damage at once
|
||||
--this is much less specific than damage_type and also much more customisable
|
||||
--the "is_magic" flag is used in the "magic", "dragon_breath", "wither_skull" and "thorns" damage types
|
||||
--you can checkout the mcl_damage source code for a list of availlable damage types and associated flags
|
||||
--but be warned that mods can register additionnal damage types
|
||||
damage_flag = "is_magic",
|
||||
})
|
||||
```
|
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 113 B |
|
@ -97,8 +97,9 @@ mcl_enchanting.enchantments.efficiency = {
|
|||
weight = 10,
|
||||
description = S("Increases mining speed."),
|
||||
curse = false,
|
||||
on_enchant = function(itemstack, level)
|
||||
mcl_enchanting.update_groupcaps(itemstack)
|
||||
on_enchant = function()
|
||||
-- Updating digging speed is handled by update_groupcaps which
|
||||
-- is called from load_enchantments.
|
||||
end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
|
@ -671,8 +672,8 @@ mcl_enchanting.enchantments.unbreaking = {
|
|||
tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level)
|
||||
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
|
||||
|
||||
-- Unbreaking for groupcaps is handled in this function.
|
||||
mcl_enchanting.update_groupcaps(itemstack)
|
||||
-- Updating digging durability is handled by update_groupcaps
|
||||
-- which is called from load_enchantments.
|
||||
end,
|
||||
requires_tool = true,
|
||||
treasure = false,
|
||||
|
|
|
@ -14,10 +14,11 @@ end
|
|||
|
||||
function mcl_enchanting.unload_enchantments(itemstack)
|
||||
local itemdef = itemstack:get_definition()
|
||||
if itemdef.tool_capabilities then
|
||||
itemstack:get_meta():set_tool_capabilities(nil)
|
||||
end
|
||||
local meta = itemstack:get_meta()
|
||||
if itemdef.tool_capabilities then
|
||||
meta:set_tool_capabilities(nil)
|
||||
meta:set_string("groupcaps_hash", "")
|
||||
end
|
||||
if meta:get_string("name") == "" then
|
||||
meta:set_string("description", "")
|
||||
meta:set_string("groupcaps_hash", "")
|
||||
|
@ -33,6 +34,7 @@ function mcl_enchanting.load_enchantments(itemstack, enchantments)
|
|||
enchantment_def.on_enchant(itemstack, level)
|
||||
end
|
||||
end
|
||||
mcl_enchanting.update_groupcaps(itemstack)
|
||||
end
|
||||
tt.reload_itemstack_description(itemstack)
|
||||
end
|
||||
|
|
|
@ -2,10 +2,7 @@ local groupcaps_cache = {}
|
|||
|
||||
-- Compute a hash value.
|
||||
function compute_hash(value)
|
||||
-- minetest.get_password_hash is quite fast, even if it uses a
|
||||
-- cryptographic hashing function (SHA-1). It is written in C++ and it
|
||||
-- is probably hard to write a faster hashing function in Lua.
|
||||
return string.sub(minetest.get_password_hash("ryvnf", minetest.serialize(value)), 1, 8)
|
||||
return string.sub(minetest.sha1(minetest.serialize(value)), 1, 8)
|
||||
end
|
||||
|
||||
-- Get the groupcaps and hash for an enchanted tool. If this function is called
|
||||
|
|
|
@ -0,0 +1,284 @@
|
|||
local S = minetest.get_translator("mcl_lanterns")
|
||||
local modpath = minetest.get_modpath("mcl_lanterns")
|
||||
|
||||
mcl_lanterns = {}
|
||||
|
||||
--[[
|
||||
TODO:
|
||||
- add lantern specific sounds
|
||||
- remove the hack arround walmounted nodes
|
||||
]]
|
||||
|
||||
local allowed_non_solid_nodes_floor = {
|
||||
"mcl_core:ice",
|
||||
"mcl_nether:soul_sand",
|
||||
"mcl_mobspawners:spawner",
|
||||
"mcl_core:barrier",
|
||||
"mcl_end:chorus_flower",
|
||||
"mcl_end:chorus_flower_dead",
|
||||
"mcl_end:end_rod",
|
||||
"mcl_end:dragon_egg",
|
||||
"mcl_portals:end_portal_frame_eye",
|
||||
"mcl_lanterns:chain"
|
||||
}
|
||||
|
||||
local allowed_non_solid_groups_floor = {"anvil", "wall", "glass", "fence", "fence_gate", "pane"}
|
||||
|
||||
local allowed_non_solid_nodes_ceiling = {
|
||||
"mcl_core:ice",
|
||||
"mcl_nether:soul_sand",
|
||||
"mcl_mobspawners:spawner",
|
||||
"mcl_core:barrier",
|
||||
"mcl_end:chorus_flower",
|
||||
"mcl_end:chorus_flower_dead",
|
||||
"mcl_end:end_rod",
|
||||
"mcl_core:grass_path",
|
||||
"mcl_lanterns:chain"
|
||||
}
|
||||
|
||||
local allowed_non_solid_groups_ceiling = {"anvil", "wall", "glass", "fence", "fence_gate", "soil", "pane", "end_portal_frame"}
|
||||
|
||||
local function check_placement(node, wdir)
|
||||
local nn = node.name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
|
||||
if not def then
|
||||
return false
|
||||
else
|
||||
--wdir:
|
||||
--0: ceiling
|
||||
--1: floor
|
||||
if wdir == 0 then
|
||||
if def.groups.solid or def.groups.opaque then
|
||||
return true
|
||||
else
|
||||
for _,i in ipairs(allowed_non_solid_nodes_ceiling) do
|
||||
if nn == i then
|
||||
return true
|
||||
end
|
||||
end
|
||||
for _,j in ipairs(allowed_non_solid_groups_ceiling) do
|
||||
if def.groups[j] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
else --assuming wdir == 1
|
||||
if def.groups.solid or def.groups.opaque then
|
||||
return true
|
||||
else
|
||||
for _,i in ipairs(allowed_non_solid_nodes_floor) do
|
||||
if nn == i then
|
||||
return true
|
||||
end
|
||||
end
|
||||
for _,j in ipairs(allowed_non_solid_groups_floor) do
|
||||
if def.groups[j] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_lanterns.register_lantern(name, def)
|
||||
local itemstring_floor = "mcl_lanterns:"..name.."_floor"
|
||||
local itemstring_ceiling = "mcl_lanterns:"..name.."_ceiling"
|
||||
|
||||
local sounds = mcl_sounds.node_sound_metal_defaults()
|
||||
|
||||
minetest.register_node(itemstring_floor, {
|
||||
description = def.description,
|
||||
_doc_items_longdesc = def.longdesc,
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_lanterns_lantern_floor.obj",
|
||||
inventory_image = def.texture_inv,
|
||||
wield_image = def.texture_inv,
|
||||
tiles = {
|
||||
{
|
||||
name = def.texture,
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}
|
||||
},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
place_param2 = 1,
|
||||
node_placement_prediction = "",
|
||||
sunlight_propagates = true,
|
||||
light_source = def.light_level,
|
||||
groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.1875, -0.5, -0.1875, 0.1875, -0.0625, 0.1875},
|
||||
{-0.125, -0.0625, -0.125, 0.125, 0.0625, 0.125},
|
||||
{-0.0625, -0.5, -0.0625, 0.0625, 0.1875, 0.0625},
|
||||
},
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.1875, -0.5, -0.1875, 0.1875, -0.0625, 0.1875},
|
||||
{-0.125, -0.0625, -0.125, 0.125, 0.0625, 0.125},
|
||||
{-0.0625, -0.5, -0.0625, 0.0625, 0.1875, 0.0625},
|
||||
},
|
||||
},
|
||||
sounds = sounds,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
|
||||
if new_stack then
|
||||
return new_stack
|
||||
end
|
||||
|
||||
local under = pointed_thing.under
|
||||
local above = pointed_thing.above
|
||||
local node = minetest.get_node(under)
|
||||
|
||||
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
|
||||
local fakestack = itemstack
|
||||
|
||||
if check_placement(node, wdir) == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if wdir == 0 then
|
||||
fakestack:set_name(itemstring_ceiling)
|
||||
elseif wdir == 1 then
|
||||
fakestack:set_name(itemstring_floor)
|
||||
end
|
||||
|
||||
local success
|
||||
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name(itemstring_floor)
|
||||
|
||||
if success then
|
||||
minetest.sound_play(sounds.place, {pos = under, gain = 1}, true)
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
on_rotate = false,
|
||||
_mcl_hardness = 3.5,
|
||||
_mcl_blast_resistance = 3.5,
|
||||
})
|
||||
|
||||
minetest.register_node(itemstring_ceiling, {
|
||||
description = def.description,
|
||||
_doc_items_create_entry = false,
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_lanterns_lantern_ceiling.obj",
|
||||
tiles = {
|
||||
{
|
||||
name = def.texture,
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}
|
||||
},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
place_param2 = 0,
|
||||
node_placement_prediction = "",
|
||||
sunlight_propagates = true,
|
||||
light_source = def.light_level,
|
||||
groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1, not_in_creative_inventory = 1},
|
||||
drop = itemstring_floor,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.1875, 0, -0.1875, 0.1875, 0.4375, 0.1875},
|
||||
{-0.125, -0.125, -0.125, 0.125, 0, 0.125},
|
||||
{-0.0625, -0.5, -0.0625, 0.0625, -0.125, 0.0625},
|
||||
},
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.1875, 0, -0.1875, 0.1875, 0.4375, 0.1875},
|
||||
{-0.125, -0.125, -0.125, 0.125, 0, 0.125},
|
||||
{-0.0625, -0.5, -0.0625, 0.0625, -0.125, 0.0625},
|
||||
},
|
||||
},
|
||||
sounds = sounds,
|
||||
on_rotate = false,
|
||||
_mcl_hardness = 3.5,
|
||||
_mcl_blast_resistance = 3.5,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_lanterns:chain", {
|
||||
description = S("Chain"),
|
||||
_doc_items_longdesc = S("Chains are metallic decoration blocks."),
|
||||
inventory_image = "mcl_lanterns_chain_inv.png",
|
||||
tiles = {"mcl_lanterns_chain.png"},
|
||||
drawtype = "mesh",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
use_texture_alpha = "clip",
|
||||
mesh = "mcl_lanterns_chain.obj",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
|
||||
}
|
||||
},
|
||||
groups = {pickaxey = 1, deco_block = 1},
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local param2 = 0
|
||||
|
||||
local placer_pos = placer:get_pos()
|
||||
if placer_pos then
|
||||
local dir = {
|
||||
x = p1.x - placer_pos.x,
|
||||
y = p1.y - placer_pos.y,
|
||||
z = p1.z - placer_pos.z
|
||||
}
|
||||
param2 = minetest.dir_to_facedir(dir)
|
||||
end
|
||||
|
||||
if p0.y - 1 == p1.y then
|
||||
param2 = 20
|
||||
elseif p0.x - 1 == p1.x then
|
||||
param2 = 16
|
||||
elseif p0.x + 1 == p1.x then
|
||||
param2 = 12
|
||||
elseif p0.z - 1 == p1.z then
|
||||
param2 = 8
|
||||
elseif p0.z + 1 == p1.z then
|
||||
param2 = 4
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end,
|
||||
_mcl_blast_resistance = 6,
|
||||
_mcl_hardness = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_lanterns:chain",
|
||||
recipe = {
|
||||
{"mcl_core:iron_nugget"},
|
||||
{"mcl_core:iron_ingot"},
|
||||
{"mcl_core:iron_nugget"},
|
||||
},
|
||||
})
|
||||
|
||||
dofile(modpath.."/register.lua")
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: mcl_lanterns
|
||||
Lantern=Lanterne
|
||||
Soul Lantern=Lanterne des âmes
|
||||
Lanterns are light sources which can be placed on the top or the bottom of most blocks.=Les lanternes sont des blocs lumineux qui peuvent être placés au dessus ou en dessous de la plupart des blocs.
|
||||
Chain=Chaîne
|
||||
Chains are metallic decoration blocks.=La chaîne est un bloc de décoration métalique.
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: mcl_lanterns
|
||||
Lantern=
|
||||
Soul Lantern=
|
||||
Lanterns are light sources which can be placed on the top or the bottom of most blocks.=
|
||||
Chain=
|
||||
Chains are metallic decoration blocks.=
|
|
@ -0,0 +1,6 @@
|
|||
name = mcl_lanterns
|
||||
description = Add lanterns and chains to MineClone2
|
||||
depends = mcl_sounds
|
||||
optional_depends =
|
||||
author = AFCMS
|
||||
title = MineClone2 Lanterns
|
|
@ -0,0 +1,24 @@
|
|||
# Blender v3.0.1 OBJ File: 'chain.blend'
|
||||
# www.blender.org
|
||||
o Plane
|
||||
v 0.066291 0.500000 0.066291
|
||||
v 0.066291 -0.500000 0.066291
|
||||
v -0.066291 0.500000 -0.066291
|
||||
v -0.066291 -0.500000 -0.066291
|
||||
v -0.066291 0.500000 0.066291
|
||||
v -0.066291 -0.500000 0.066291
|
||||
v 0.066291 0.500000 -0.066291
|
||||
v 0.066291 -0.500000 -0.066291
|
||||
vt -0.000000 1.000000
|
||||
vt 0.000000 -0.000000
|
||||
vt 0.187500 0.000000
|
||||
vt 0.187500 1.000000
|
||||
vt 0.187500 1.000000
|
||||
vt 0.187500 -0.000000
|
||||
vt 0.375000 -0.000000
|
||||
vt 0.375000 1.000000
|
||||
vn 0.7071 0.0000 -0.7071
|
||||
vn 0.7071 0.0000 0.7071
|
||||
s off
|
||||
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||
f 5/5/2 6/6/2 8/7/2 7/8/2
|
|
@ -0,0 +1,104 @@
|
|||
# Blender v3.0.1 OBJ File: 'lantern.blend'
|
||||
# www.blender.org
|
||||
o Lantern_Ceiling
|
||||
v 0.187500 -0.000000 0.187500
|
||||
v 0.187500 0.437500 0.187500
|
||||
v 0.187500 0.000000 -0.187500
|
||||
v 0.187500 0.437500 -0.187500
|
||||
v -0.187500 -0.000000 0.187500
|
||||
v -0.187500 0.437500 0.187500
|
||||
v -0.187500 0.000000 -0.187500
|
||||
v -0.187500 0.437500 -0.187500
|
||||
v 0.125000 -0.125000 0.125000
|
||||
v 0.125000 -0.000000 0.125000
|
||||
v 0.125000 -0.125000 -0.125000
|
||||
v 0.125000 0.000000 -0.125000
|
||||
v -0.125000 -0.125000 0.125000
|
||||
v -0.125000 -0.000000 0.125000
|
||||
v -0.125000 -0.125000 -0.125000
|
||||
v -0.125000 0.000000 -0.125000
|
||||
v 0.066291 -0.500000 -0.066291
|
||||
v 0.066291 -0.125000 -0.066291
|
||||
v -0.066291 -0.500000 0.066291
|
||||
v -0.066291 -0.125000 0.066291
|
||||
v -0.066291 -0.500000 -0.066291
|
||||
v -0.066291 -0.125000 -0.066291
|
||||
v 0.066291 -0.500000 0.066291
|
||||
v 0.066291 -0.125000 0.066291
|
||||
vt 0.000000 0.062500
|
||||
vt 0.375000 0.062500
|
||||
vt 0.375000 0.437500
|
||||
vt 0.000000 0.437500
|
||||
vt 0.375000 0.437500
|
||||
vt 0.375000 0.875000
|
||||
vt -0.000000 0.875000
|
||||
vt -0.000000 0.437500
|
||||
vt 0.375000 0.437500
|
||||
vt 0.375000 0.875000
|
||||
vt -0.000000 0.875000
|
||||
vt 0.000000 0.437500
|
||||
vt 0.000000 0.062500
|
||||
vt 0.375000 0.062500
|
||||
vt 0.375000 0.437500
|
||||
vt 0.375000 0.875000
|
||||
vt -0.000000 0.875000
|
||||
vt 0.000000 0.437500
|
||||
vt 0.375000 0.437500
|
||||
vt 0.375000 0.875000
|
||||
vt -0.000000 0.875000
|
||||
vt -0.000000 0.437500
|
||||
vt 0.062500 0.125000
|
||||
vt 0.312500 0.125000
|
||||
vt 0.312500 0.375000
|
||||
vt 0.062500 0.375000
|
||||
vt 0.312500 0.875000
|
||||
vt 0.312500 1.000000
|
||||
vt 0.062500 1.000000
|
||||
vt 0.062500 0.875000
|
||||
vt 0.312500 0.875000
|
||||
vt 0.312500 1.000000
|
||||
vt 0.062500 1.000000
|
||||
vt 0.062500 0.875000
|
||||
vt 0.500000 0.770833
|
||||
vt 0.500000 0.770833
|
||||
vt 0.500000 0.770833
|
||||
vt 0.500000 0.770833
|
||||
vt 0.312500 0.875000
|
||||
vt 0.312500 1.000000
|
||||
vt 0.062500 1.000000
|
||||
vt 0.062500 0.875000
|
||||
vt 0.312500 0.875000
|
||||
vt 0.312500 1.000000
|
||||
vt 0.062500 1.000000
|
||||
vt 0.062500 0.875000
|
||||
vt 0.687500 0.625000
|
||||
vt 0.687500 0.250000
|
||||
vt 0.875000 0.250000
|
||||
vt 0.875000 0.625000
|
||||
vt 0.687500 1.000000
|
||||
vt 0.687500 0.625000
|
||||
vt 0.875000 0.625000
|
||||
vt 0.875000 1.000000
|
||||
vn 0.0000 -1.0000 -0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn -1.0000 -0.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 -0.0000 1.0000
|
||||
vn 0.7071 -0.0000 0.7071
|
||||
vn 0.7071 0.0000 -0.7071
|
||||
s off
|
||||
f 1/1/1 5/2/1 7/3/1 3/4/1
|
||||
f 4/5/2 3/6/2 7/7/2 8/8/2
|
||||
f 8/9/3 7/10/3 5/11/3 6/12/3
|
||||
f 6/13/4 2/14/4 4/5/4 8/8/4
|
||||
f 2/15/5 1/16/5 3/17/5 4/18/5
|
||||
f 6/19/6 5/20/6 1/21/6 2/22/6
|
||||
f 9/23/1 13/24/1 15/25/1 11/26/1
|
||||
f 12/27/2 11/28/2 15/29/2 16/30/2
|
||||
f 16/31/3 15/32/3 13/33/3 14/34/3
|
||||
f 14/35/4 10/36/4 12/37/4 16/38/4
|
||||
f 10/39/5 9/40/5 11/41/5 12/42/5
|
||||
f 14/43/6 13/44/6 9/45/6 10/46/6
|
||||
f 17/47/7 18/48/7 20/49/7 19/50/7
|
||||
f 21/51/8 22/52/8 24/53/8 23/54/8
|
|
@ -0,0 +1,104 @@
|
|||
# Blender v3.0.1 OBJ File: 'lantern.blend'
|
||||
# www.blender.org
|
||||
o Lantern_Floor
|
||||
v 0.187500 -0.062500 -0.187500
|
||||
v 0.187500 -0.500000 -0.187500
|
||||
v 0.187500 -0.062500 0.187500
|
||||
v 0.187500 -0.500000 0.187500
|
||||
v -0.187500 -0.062500 -0.187500
|
||||
v -0.187500 -0.500000 -0.187500
|
||||
v -0.187500 -0.062500 0.187500
|
||||
v -0.187500 -0.500000 0.187500
|
||||
v 0.125000 0.062500 -0.125000
|
||||
v 0.125000 -0.062500 -0.125000
|
||||
v 0.125000 0.062500 0.125000
|
||||
v 0.125000 -0.062500 0.125000
|
||||
v -0.125000 0.062500 -0.125000
|
||||
v -0.125000 -0.062500 -0.125000
|
||||
v -0.125000 0.062500 0.125000
|
||||
v -0.125000 -0.062500 0.125000
|
||||
v 0.066291 0.187500 0.066291
|
||||
v 0.066291 0.062500 0.066291
|
||||
v -0.066291 0.187500 -0.066291
|
||||
v -0.066291 0.062500 -0.066291
|
||||
v -0.066291 0.187500 0.066291
|
||||
v -0.066291 0.062500 0.066291
|
||||
v 0.066291 0.187500 -0.066291
|
||||
v 0.066291 0.062500 -0.066291
|
||||
vt 0.000000 0.062500
|
||||
vt 0.375000 0.062500
|
||||
vt 0.375000 0.437500
|
||||
vt 0.000000 0.437500
|
||||
vt 0.375000 0.437500
|
||||
vt 0.375000 0.875000
|
||||
vt -0.000000 0.875000
|
||||
vt -0.000000 0.437500
|
||||
vt 0.375000 0.437500
|
||||
vt 0.375000 0.875000
|
||||
vt -0.000000 0.875000
|
||||
vt 0.000000 0.437500
|
||||
vt 0.000000 0.062500
|
||||
vt 0.375000 0.062500
|
||||
vt 0.375000 0.437500
|
||||
vt 0.375000 0.875000
|
||||
vt -0.000000 0.875000
|
||||
vt 0.000000 0.437500
|
||||
vt 0.375000 0.437500
|
||||
vt 0.375000 0.875000
|
||||
vt -0.000000 0.875000
|
||||
vt -0.000000 0.437500
|
||||
vt 0.062500 0.125000
|
||||
vt 0.312500 0.125000
|
||||
vt 0.312500 0.375000
|
||||
vt 0.062500 0.375000
|
||||
vt 0.312500 0.875000
|
||||
vt 0.312500 1.000000
|
||||
vt 0.062500 1.000000
|
||||
vt 0.062500 0.875000
|
||||
vt 0.312500 0.875000
|
||||
vt 0.312500 1.000000
|
||||
vt 0.062500 1.000000
|
||||
vt 0.062500 0.875000
|
||||
vt 0.500000 0.770833
|
||||
vt 0.500000 0.770833
|
||||
vt 0.500000 0.770833
|
||||
vt 0.500000 0.770833
|
||||
vt 0.312500 0.875000
|
||||
vt 0.312500 1.000000
|
||||
vt 0.062500 1.000000
|
||||
vt 0.062500 0.875000
|
||||
vt 0.312500 0.875000
|
||||
vt 0.312500 1.000000
|
||||
vt 0.062500 1.000000
|
||||
vt 0.062500 0.875000
|
||||
vt 0.687500 0.937500
|
||||
vt 0.687500 0.812500
|
||||
vt 0.875000 0.812500
|
||||
vt 0.875000 0.937500
|
||||
vt 0.687500 0.937500
|
||||
vt 0.687500 0.812500
|
||||
vt 0.875000 0.812500
|
||||
vt 0.875000 0.937500
|
||||
vn 0.0000 1.0000 0.0000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.7071 0.0000 -0.7071
|
||||
vn 0.7071 0.0000 0.7071
|
||||
s off
|
||||
f 1/1/1 5/2/1 7/3/1 3/4/1
|
||||
f 4/5/2 3/6/2 7/7/2 8/8/2
|
||||
f 8/9/3 7/10/3 5/11/3 6/12/3
|
||||
f 6/13/4 2/14/4 4/5/4 8/8/4
|
||||
f 2/15/5 1/16/5 3/17/5 4/18/5
|
||||
f 6/19/6 5/20/6 1/21/6 2/22/6
|
||||
f 9/23/1 13/24/1 15/25/1 11/26/1
|
||||
f 12/27/2 11/28/2 15/29/2 16/30/2
|
||||
f 16/31/3 15/32/3 13/33/3 14/34/3
|
||||
f 14/35/4 10/36/4 12/37/4 16/38/4
|
||||
f 10/39/5 9/40/5 11/41/5 12/42/5
|
||||
f 14/43/6 13/44/6 9/45/6 10/46/6
|
||||
f 17/47/7 18/48/7 20/49/7 19/50/7
|
||||
f 21/51/8 22/52/8 24/53/8 23/54/8
|
|
@ -0,0 +1,26 @@
|
|||
local S = minetest.get_translator("mcl_lanterns")
|
||||
|
||||
mcl_lanterns.register_lantern("lantern", {
|
||||
description = S("Lantern"),
|
||||
longdesc = S("Lanterns are light sources which can be placed on the top or the bottom of most blocks."),
|
||||
texture = "mcl_lanterns_lantern.png",
|
||||
texture_inv = "mcl_lanterns_lantern_inv.png",
|
||||
light_level = 14,
|
||||
})
|
||||
|
||||
mcl_lanterns.register_lantern("soul_lantern", {
|
||||
description = S("Soul Lantern"),
|
||||
longdesc = S("Lanterns are light sources which can be placed on the top or the bottom of most blocks."),
|
||||
texture = "mcl_lanterns_soul_lantern.png",
|
||||
texture_inv = "mcl_lanterns_soul_lantern_inv.png",
|
||||
light_level = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_lanterns:lantern_floor",
|
||||
recipe = {
|
||||
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
|
||||
{"mcl_core:iron_nugget", "mcl_torches:torch" , "mcl_core:iron_nugget"},
|
||||
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
|
||||
},
|
||||
})
|
After Width: | Height: | Size: 205 B |
After Width: | Height: | Size: 202 B |
After Width: | Height: | Size: 8.4 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 8.4 KiB |
After Width: | Height: | Size: 5.5 KiB |
|
@ -173,12 +173,6 @@ minetest.register_globalstep(function(dtime)
|
|||
and (fly_node == "air" or fly_node == "ignore")
|
||||
|
||||
if elytra.active then
|
||||
if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) and fly_node ~= "ignore" then
|
||||
mcl_util.deal_damage(player, math.abs(player_velocity_old.x) * 0.2, {type = "fly_into_wall"})
|
||||
end
|
||||
if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) and fly_node ~= "ignore" then
|
||||
mcl_util.deal_damage(player, math.abs(player_velocity_old.z) * 0.2, {type = "fly_into_wall"})
|
||||
end
|
||||
mcl_player.player_set_animation(player, "fly")
|
||||
if player_velocity.y < -1.5 then
|
||||
player:add_velocity({x=0, y=0.17, z=0})
|
||||
|
|