Too_Many_Stones/init.lua

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-- Minetest 5.0 mod: too many stones
-- See README.txt for licensing and other information.
-- Load support for MT game translation.
local S = minetest.get_translator("too_many_stones")
-- Definitions made by this mod that other mods can use too
too_many_stones = {}
default.LIGHT_MAX = 14
default.get_translator = S
-- Load files
local default_path = minetest.get_modpath("too_many_stones")
dofile(default_path.."/nodes.lua")
dofile(default_path.."/crafting.lua")
dofile(default_path.."/mapgen.lua")
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dofile(default_path.."/mapgen_secondary.lua")
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dofile(default_path.."/wall.lua")
dofile(default_path.."/stairs.lua")
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dofile(default_path.."/geodes.lua")
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dofile(default_path.."/geodes_lib.lua")
dofile(default_path.."/nodes_glowing.lua")
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dofile(default_path.."/nodes_crystal.lua")
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-- dofile(default_path.."/nodes_ore.lua")
-- dofile(default_path.."/mapgen_ore.lua")