-- Minetest 5.0 mod: too many stones -- See README.txt for licensing and other information. -- Load support for MT game translation. local S = minetest.get_translator("too_many_stones") -- Definitions made by this mod that other mods can use too too_many_stones = {} default.LIGHT_MAX = 14 default.get_translator = S -- Load files local default_path = minetest.get_modpath("too_many_stones") dofile(default_path.."/nodes.lua") dofile(default_path.."/crafting.lua") dofile(default_path.."/mapgen.lua") dofile(default_path.."/mapgen_secondary.lua") dofile(default_path.."/wall.lua") dofile(default_path.."/stairs.lua") dofile(default_path.."/geodes.lua") dofile(default_path.."/geodes_lib.lua") dofile(default_path.."/nodes_glowing.lua") dofile(default_path.."/nodes_crystal.lua") -- dofile(default_path.."/nodes_ore.lua") -- dofile(default_path.."/mapgen_ore.lua")