* Update to use new mcl_bone_meal API:
* Use new bone meal item and remove related comment.
* Update mod depends in mod.conf
* Spelling fixes: s/bonemeal/bone meal/g
* New mod mcl_bone_meal, replacing bone meal functionality previously
held in mcl_dye.
* Improve bonemealing API using callbacks in the nodes that support
bonemealing.
* Rename bone meal item to `"mcl_bone_meal:bone_meal"` and updated its
crafting recipe.
* Implement legacy compatibility for older bone meal API.
* Remove all non dye-related bone meal code, texture and translations from
mcl_dye.
* Add legacy compatibility shims to mcl_dye that refer to mcl_bone_meal.
* Add an alias for "mcl_dye:white" to keep mcl_dye and its API working
uniterrupted.
* Update mod depends in mcl_dye mod.conf.
* Add new file mcl_flowers/bonemeal.lua, containing the bonemealing
callback for "mcl_core:dirt_with_grass".
* Override "mcl_core:dirt_with_grass" with a _mcl_on_bonemealing handler
calling a function defined in mcl_flowers. This sidesteps the problem
that bonemealing a node from mcl_core needs knowledge of mcl_flowers,
which would create a circular dependency. H/t to cora for suggesting
this solution. H/t to wsor for suggesting a solution that also works.
* Abstract unripe beetroot plant node registrations into a single
indexed definition and do the registration in a loop.
* Adds a _mcl_on_bonemealing callback to the unripe melon plants.
By adding cobbled deepslate to the group "cobble", it automatically
inherits all crafting recipes and tool repair capabilities that apply
to that group.
* Add `cobble=1` to cobbled deepslate node definition groups. This
requires a little refactoring of the deepslate variants registration
function.
* Remove stone tools, furnace and brewing stand crafting recipes.
* Register "cooking" crafting recipe for deepslate ores that enables
smelting these ores in furnaces.
* Extend deepslate ore registration function to allow passing cooking
result as argument.
* Update the deepslate ore table to include smelting results.
* Put deepslate w/ lapis drops in a separate table, making the deepslate
ores table less unwieldly.
The discussion about how to handle the new ores is still ongoing.
This PR was originally only intended to add the new nodes so
that's what it does now.