epCode
e48dabc8be
Create the Jockey api and use it on Skel/Spid
2023-02-28 17:46:21 +00:00
FossFanatic
a457853938
Improve code relating to vines
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This commit makes the LBM and `register_on_generated` for foliage now use the better calculation for the vines.
2023-02-27 20:25:36 +00:00
FossFanatic
4659d1a0f1
Add function for colorwallmounted node rotation
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This commit adds a new utility function which helps find the rotation of `colorwallmounted` nodes.
2023-02-27 20:25:36 +00:00
FossFanatic
fedae4fdd0
Fixed warped wart using stripped stem side texture
2023-02-27 17:51:14 +00:00
GuyLiner
cafc16c41c
Fix #3484
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If a mob was not found in the spawn_dictionary or the non_spawn
dictionary and you tried to use a spawn egg to spawn that mob, the game
would crash. This commit prevents that from happening by adding a check
for mobs that don't exist, and minetest.log throws an error.
2023-02-26 11:22:21 -05:00
GuyLiner
14039290a9
Added mobs that were missing from non_spawn_specific()
2023-02-26 11:06:38 -05:00
SmokeyDope
f174b733ce
Add sounds to cartography table
2023-02-25 11:46:33 +00:00
SmokeyDope
b4f747bd84
Add dependencies for cartography table
2023-02-25 11:44:56 +00:00
SmokeyDope
0351556a2e
Add sounds to loom
2023-02-25 11:40:45 +00:00
SmokeyDope
182f9b5dc2
Add dependencies for loom
2023-02-25 11:39:38 +00:00
SmokeyDope
bd4eb01a46
Add sounds to fletching table
2023-02-25 11:31:14 +00:00
SmokeyDope
5c25901433
Add dependencies for fletching table
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required to get sound working
2023-02-25 11:29:55 +00:00
SmokeyDope
2d6e1c61a2
Add placement sound to lectern
2023-02-25 10:59:05 +00:00
FossFanatic
d83c6fe906
Merge pull request 'Dry Biome Rain Fixes' ( #3472 ) from dry_biome_rain_fixes into master
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Reviewed-on: MineClone2/MineClone2#3472
Reviewed-by: Nicu <kneekoo@noreply.git.minetest.land>
2023-02-25 08:27:38 +00:00
FossFanatic
65b1fd163b
Fix fatal typo
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This typo caused the game to crash, instead of spitting out an error message as it was supposed to.
2023-02-22 13:05:18 +00:00
FossFanatic
61ee14b1a6
Fix rain issues in dry biomes
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This commit adds an extra check at the ABMs which prevent the rain from affecting dry biomes, even though there isn't supposed to any rain there.
2023-02-21 10:12:29 +00:00
FossFanatic
8060b02cbd
Add extra check to guarantee no nil values
2023-02-19 07:49:09 +00:00
FossFanatic
693d40b6c4
Fix villages generating with incorrect water
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This commit fixes an issue where villages would generate with water which wasn't of the correct biome.
The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called.
2023-02-18 13:51:31 +00:00
FossFanatic
ecfbb1ae07
Fix waterlogged mangrove roots textures
2023-02-18 08:54:57 +00:00
FossFanatic
14e630a1e2
Fix cauldron water textures
2023-02-18 08:53:36 +00:00
FossFanatic
62afbb4509
Remove reference to removed texture
2023-02-18 08:42:21 +00:00
FossFanatic
33bbeb1a4d
Improve river water
2023-02-18 08:27:22 +00:00
FossFanatic
d3253ecf4f
Change small part of buckets code
2023-02-18 08:25:47 +00:00
FossFanatic
0abda8ff20
Add new function for water nodes
2023-02-18 08:25:08 +00:00
FossFanatic
9bb3d8311b
Append stuff to the new function
2023-02-18 08:24:12 +00:00
FossFanatic
686bb38546
Add lbm and register_on_generated for water
2023-02-18 08:23:40 +00:00
FossFanatic
c4f6944a03
Add water palette indexes and waterfog to the code
2023-02-18 08:22:56 +00:00
FossFanatic
c1647a5cce
Improve underwater sky colour code
2023-02-18 08:22:04 +00:00
FossFanatic
624c853cb3
Improve water
2023-02-18 08:21:24 +00:00
GuyLiner
f39cec2442
Added slime_big to non_spawn_specific instead of creating an exception for them in spawning.lua
2023-02-16 20:48:30 -05:00
GuyLiner
e99a46b52d
Removed comment
2023-02-16 20:48:30 -05:00
GuyLiner
cd1c8bd92e
Refactored logic for getting light levels for mobs
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Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner
3830171347
Adjusted mob_light_lvl for changed return value
2023-02-16 19:43:50 -05:00
GuyLiner
48b16a23b6
If player in creative mode, don't drop experience from destroyed spawners
2023-02-16 19:43:50 -05:00
GuyLiner
0a9be4b79c
Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
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There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner
540319d948
Added non_spawn_dictionary and function for getting mob light levels
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The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.
Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
GuyLiner
fbb2923a0b
Added mcl_mobs:non_spawn_specific function for mobs that don't naturally spawn and for mobs that don't spawn in the overworld
2023-02-16 19:43:50 -05:00
ancientmarinerdev
4d61e32021
Clean up error handling
2023-02-16 23:15:55 +00:00
ancientmarinerdev
7c602ce82c
Tidy up error handling.
2023-02-16 23:15:55 +00:00
ancientmarinerdev
ae92c51155
Adding error handling to the mob step function
2023-02-16 23:15:55 +00:00
ancientmarinerdev
b23fc6d23d
Merge branch 'master' into biome_colored_foliage
2023-02-16 22:14:40 +00:00
FossFanatic
68e6965dd0
Remove excessive functions and change the appropriate stuff
2023-02-16 18:09:39 +00:00
FossFanatic
7d642c9929
Remove the tab before the curly bracket
2023-02-16 17:25:21 +00:00
FossFanatic
406b27852b
Improve the new function somewhat
2023-02-16 07:54:00 +00:00
emptyshore
b121d0f804
Prevent placement of fire into nodes above water
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This addresses the edge case where fire is set to the top of a non-water
block that represents water (such as kelp).
Note this is forbidding theoretically legitimate setups for fire over
water where fire is set to the side of a block diagonally from the
water.
Fire is still permitted next to water (so it can be set to the face of a
block diagonally from a water column).
2023-02-16 08:56:17 +13:00
FossFanatic
8f8385e4a1
Use metadata method to make player mangrove leaves
2023-02-15 18:29:56 +00:00
FossFanatic
17fc7a3256
Use metadata method to make player leaves
2023-02-15 18:29:18 +00:00
ancientmarinerdev
ba708010a2
Fix incorrect crimson texture issue
2023-02-15 16:23:08 +00:00
Michieal
6601ecf788
Basic signs texture replacement.
2023-02-15 14:52:00 +00:00
Michieal
660c85dddc
Changed mcl_buckets' image use to be named properly. This fixes issue #3455
2023-02-15 14:52:00 +00:00
Michieal
2d0b4dd8f7
Finished mcl_crimson.
2023-02-15 14:52:00 +00:00
FossFanatic
10d9eb2980
Upload files to 'mods/MAPGEN/mcl_mapgen_core'
2023-02-15 12:23:58 +00:00
FossFanatic
3d9df5c797
Fix issue with vines in certain biomes
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This commit removes some excessive checks which caused vines to not get a biome colour in certain biomes at certain rotations.
2023-02-15 12:20:15 +00:00
FossFanatic
f919f73c24
Improve some code
2023-02-14 18:14:10 +00:00
FossFanatic
319beb91ce
Improve vines code
2023-02-14 18:11:43 +00:00
FossFanatic
bea9bbe212
Improve certain functions
2023-02-14 18:10:49 +00:00
FossFanatic
8fd40eaf46
Replace get_registered_biome_from_pos with get_palette_indexes_from_pos
2023-02-14 18:08:59 +00:00
FossFanatic
fcaa2c4ce1
revert 55478f6953
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revert Fix crash with mapgen v6
2023-02-14 14:22:03 +00:00
FossFanatic
55478f6953
Fix crash with mapgen v6
2023-02-14 14:01:14 +00:00
FossFanatic
57882ae56a
Merge branch 'master' into biome_colored_foliage
2023-02-14 13:27:37 +00:00
FossFanatic
fee4ccf096
Convert old player leaves into new system
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This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.
I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.
This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
2023-02-14 11:20:00 +00:00
FossFanatic
f653f47f26
Improve the new code somewhat
2023-02-14 08:36:49 +00:00
FossFanatic
7b7e213925
Fix mcl_util.get_registered_biome_from_pos(pos)
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Adds something which was missing from the function.
2023-02-14 08:12:55 +00:00
PrairieWind
f62546a54f
Comment out crafting white and blue dye from lily of the valley and cornflowers respectively
2023-02-13 19:37:04 -07:00
PrairieWind
e3f14a3a99
Campfire API
2023-02-14 02:25:50 +00:00
ancientmarinerdev
6f98ba5118
Fix crimson mushroom naming issue
2023-02-14 02:00:19 +00:00
ancientmarinerdev
f6f812257e
Fix crimson name mismatch
2023-02-14 01:50:06 +00:00
Michieal
f05e976d18
changed comment.
2023-02-14 01:50:05 +00:00
Michieal
5533ec7bac
fix mobs losing their textures.
2023-02-14 01:50:05 +00:00
Michieal
b66e2a117f
fix json reading error.
2023-02-14 01:50:05 +00:00
Michieal
1e61fc3069
Fixed "mcl_crimson_mcl_crimson" issue.
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Fixed colors.json stupidity.
2023-02-14 01:50:05 +00:00
Michieal
ef30646788
Changed mcl_crimson - finished.
2023-02-14 01:50:02 +00:00
Michieal
70e4aaa3a7
Changed mcl_crimson part 1.
2023-02-14 01:48:11 +00:00
Michieal
8bfa55fa7a
Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac.
2023-02-14 01:43:16 +00:00
FossFanatic
aeddb7675f
Don't run LBMs at every load
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This commit makes it so the LBMs don't run at every load.
This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
FossFanatic
2ccfd89379
Add nil checks
2023-02-13 15:49:19 +00:00
FossFanatic
3a24903a01
Add nil check
2023-02-13 15:46:45 +00:00
FossFanatic
abdd5e11c0
Shorten code slightly
2023-02-13 15:46:08 +00:00
FossFanatic
e17fab385b
Add nil checks
2023-02-13 15:44:23 +00:00
FossFanatic
17cae6896e
Add back the logical code?
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My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic
1c84bc6572
Put all affected grass blocks in a local
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This commit puts all nodes which make use of the grass palette in a local, to make for less messy code.
2023-02-13 10:33:47 +00:00
FossFanatic
4d29fab932
Improve some trees code
2023-02-13 10:22:28 +00:00
FossFanatic
a2087b19a5
Delete rogue file
2023-02-13 10:20:48 +00:00
PrairieWind
5da6c25ccf
Fix cornflower biomes and change seed values for cornflowers and lilies of the valley
2023-02-12 23:29:02 +00:00
PrairieWind
b79f74c390
Update Translation Template for flowers
2023-02-12 23:29:02 +00:00
PrairieWind
06f47a0756
Add Cornflowers
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Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind
ff79af26e4
Add Lily of the Valley Flower
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Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
ancientmarinerdev
e3c8d995b5
Finish clean up#
2023-02-12 22:48:20 +00:00
ancientmarinerdev
b8b45210e9
Clean up and remove old code
2023-02-12 22:48:20 +00:00
ancientmarinerdev
a1f10205f6
Init age on plant so not all kelp grow to top of ocean
2023-02-12 22:48:20 +00:00
ancientmarinerdev
6f7505b6c6
Change kelp to use ABMs to solve performance issues
2023-02-12 22:48:20 +00:00
FossFanatic
c88f0047c1
Merge branch 'master' into biome_colored_foliage
2023-02-12 08:44:29 +00:00
FossFanatic
0400d9a2a5
Even further improvements to some foliage code
2023-02-12 08:28:21 +00:00
FossFanatic
3590ff6dfb
Improve some LBM code
2023-02-12 08:23:19 +00:00
FossFanatic
d1ceacf7ba
Improve some vines code
2023-02-12 08:22:07 +00:00
FossFanatic
a70a6ef13d
Improve some foliage code
2023-02-12 08:21:14 +00:00
FossFanatic
b4e84dadb0
Add new function
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Adds the `get_registered_biome_from_pos` function, which does what the name says.
2023-02-12 07:57:04 +00:00
PrairieWind
194ff53400
Make sea pickles smelt into lime dye
2023-02-12 01:09:25 +00:00
ancientmarinerdev
9445e10834
Pathfinding optimisations and villager has earlier bed time
2023-02-11 10:36:56 +00:00
FossFanatic
81dbdaab94
Adjust palette foliage check
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The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.
I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
ancientmarinerdev
2fd7f8c69f
Fix hungry sheep and hyrdophobic passive mobs
2023-02-11 00:37:16 +00:00
ancientmarinerdev
d4c2802afb
Implement review/testing feedback
2023-02-10 19:01:29 +00:00
ancientmarinerdev
bf50a17f2e
Limit spawning of mobs outside y axis as well
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b817c079ba
Improve balancing for early game
2023-02-10 19:01:29 +00:00
ancientmarinerdev
cfa276f722
Add settings for percentage of hostile and peaceful groups spawned
2023-02-10 19:01:29 +00:00
ancientmarinerdev
86b1d8bc3e
Add world gen limits to spawning to avoid things spawning past the world gen limits
2023-02-10 19:01:29 +00:00
ancientmarinerdev
9c2f43a242
Limit peaceful spawning and add configurable option
2023-02-10 19:01:29 +00:00
ancientmarinerdev
044a91e831
Change spawn cap groups to spawn_type to give water it's own spawn cap.
2023-02-10 19:01:29 +00:00
ancientmarinerdev
106979e64a
Clean up
2023-02-10 19:01:29 +00:00
ancientmarinerdev
4482068211
Nerf group spawning until group spawn is based on pack size, not per spawn attempt
2023-02-10 19:01:29 +00:00
ancientmarinerdev
1dc7cab6be
Add logging
2023-02-10 19:01:29 +00:00
ancientmarinerdev
634379dfe9
Retry if failing to find spawn position
2023-02-10 19:01:29 +00:00
ancientmarinerdev
c2ac33ac61
Mobs now can spawn in multiple positions around you per spawning cycle
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b5c0830060
Restructure code and tidy
2023-02-10 19:01:29 +00:00
ancientmarinerdev
c43c723e08
Clean logging etc.
2023-02-10 19:01:29 +00:00
ancientmarinerdev
bd3a4ff0df
Clean up
2023-02-10 19:01:28 +00:00
ancientmarinerdev
0267ad2f31
Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn.
2023-02-10 19:01:28 +00:00
ancientmarinerdev
a2f9ea81cc
Fix mobs debug crash
2023-02-10 19:01:28 +00:00
ancientmarinerdev
7c7f4b930c
Move cap check out of spawn checks and reimplement close cap check
2023-02-10 19:01:28 +00:00
ancientmarinerdev
60529d3d5d
Add in constants for spawn zones
2023-02-10 19:01:28 +00:00
ancientmarinerdev
6ea4b43249
Limit group spawn to available cap space. Total mobs check once per spawn cycle.
2023-02-10 19:01:28 +00:00
FossFanatic
1fb300ef18
Fix leaves not dropping
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Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.
This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic
b789845f62
Indentation improvements
2023-02-10 15:19:02 +00:00
FossFanatic
f368fb3e43
Indentation improvements
2023-02-10 15:17:46 +00:00
FossFanatic
d63ecac7cb
Indentation improvements
2023-02-10 15:14:53 +00:00
FossFanatic
7fbc84971e
Remove useless function
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This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic
953044cc4b
Mangrove propagules also grab biome colour on growth
2023-02-10 11:33:58 +00:00
FossFanatic
6744967d02
Make placed mangrove leaves always become player leaves
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The same thing as with the `mcl_core` leaves.
2023-02-10 10:41:43 +00:00
FossFanatic
fdb2333493
Make placed leaves always become player leaves
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Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic
1defd03408
Make the function work self grown saplings
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Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic
d163faeb42
Use more fitting names for the newly added function
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Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic
197d3ae00b
Make sapling foliage grab biome colour
2023-02-10 08:04:13 +00:00
Michieal
f6b77aa458
reformated code.
2023-02-10 03:42:34 +00:00
Michieal
1558c852d8
Undo mesecon.register_mvps_dropper() and use abms until more research can be done.
2023-02-10 03:42:34 +00:00
Michieal
6c0525f00e
Fix merge / rebase crossing massacre.
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[Michieal] 83bc60722d
Begin: make bamboo dig-able by Pistons for Farm Creation.
[Michieal] 449cbdb330
Make Bamboo & Bamboo items not sticky for pistons.
[Michieal] a44566f863
hijack the ABM to check for orphaned bamboo nodes.
[Michieal] 5dff9e1994
Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.
Probably not the most elegant, but hey. It works.
[Michieal] 76507025d9
Cleaned up the global function to match the current ABM.
[Michieal] dfa849e19a
Merge branch 'master' into Bamboo-Piston-Dig
[Michieal] a5bdc8a166
fix bamboo mosaic recipe.
[Michieal] 14383d6c6f
update mod.conf to use optional depends mesecons_mvps
[Michieal] f81d530912
Update init.lua to register dropper callback.
2023-02-10 03:42:34 +00:00
ancientmarinerdev
3c13ce1d6b
Merge pull request 'Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.' ( #3408 ) from fix_dirt_dry_grass into master
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Reviewed-on: MineClone2/MineClone2#3408
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:50:27 +00:00
PrairieWind
70fb4f8a0d
Fixed weather not clearing after sleep
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Isnt as clean as it should be because making it clean made some very funky results
2023-02-10 01:51:28 +00:00
ancientmarinerdev
620a0af483
Merge pull request 'Fix damage desyncing entity from chest node, making it invisible' ( #3385 ) from emptyshore/MineClone2:fix-lightning-chests into master
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Reviewed-on: MineClone2/MineClone2#3385
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 00:38:55 +00:00
FossFanatic
4ddab8bdf1
Remove the ABMs
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There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic
bfe4b2fd31
Merge branch 'master' into biome_colored_foliage
2023-02-09 15:24:20 +00:00
FossFanatic
169019096e
Change the waterlily code
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Waterlilies now use a brownish grey texture with a coded hex colour.
2023-02-09 09:46:18 +00:00
SmokeyDope
dfbee5cb93
Add "mushroom" to the warped fungus and crimson fungus item descriptions for creative search
2023-02-09 03:22:17 +00:00
SmokeyDope
378af531a9
remove "mushroom" from the names of crimson fungus and warped fungus
2023-02-09 03:22:17 +00:00
SmokeyDope
71671f8b5f
Make minecart rails unable to be broken with lava
2023-02-09 01:53:52 +00:00
SmokeyDope
c4d60e50cc
Make minecart rails unable to be broken with water
2023-02-09 01:53:52 +00:00
ancientmarinerdev
b834e790a7
Fix game crashes
2023-02-08 19:34:04 +00:00
ancientmarinerdev
39d4434df1
Reorder on_step calls
2023-02-08 19:34:04 +00:00
ancientmarinerdev
4b9482cb09
Mobs should not drop XP when dying by fire from sunlight
2023-02-08 19:34:04 +00:00
FossFanatic
b95ebb3fca
Add LBMs, ABMs, and more
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This commit adds 1 new LBM (for foliage) and 2 new ABMs (one for foliage, and one for grass).
This also adds a new generator so any new maps created will have biome coloured leaves with a faster method. (Vines are excluded from this generator since I don't know yet how to get those to work with this.)
2023-02-08 16:17:33 +00:00
FossFanatic
07f332f0cd
Add foliage palette indexes
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This commit adds foliage palette indexes to every biome, this makes it possible for foliage to use biome colouring.
2023-02-08 16:15:04 +00:00
FossFanatic
f4e8088e60
Improve mangrove leaves
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This commit makes it so mangrove leaves also no longer use `param2` to see if they rot or not. The leaves also use the biome colours now.
2023-02-08 16:13:13 +00:00
FossFanatic
198375a18e
Change stuff in mcl_core
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Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.
This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
emptyshore
bdc82b76b5
Respect immortal armor group, ensuring objects are not dealt damage
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Context: some objects such as chest, frame or sign entities are set to
be immortal, because they are tied to a node and should not be removed
on their own.
However since immortality wasn't respected, it would lead to odd desync
issues between nodes and accompanying entities. An example is a chest
that becomes invisible when struck by lightning or anvil.
2023-02-08 15:59:36 +13:00
anarquimico
e2de5908c7
5th ITEMS batch
2023-02-07 16:39:24 +00:00
anarquimico
439c879508
4th batch of ITEMs translation
2023-02-07 16:39:23 +00:00
anarquimico
67977b0d26
Third batch of ITEMS translation
2023-02-07 16:39:23 +00:00
anarquimico
ed8c3e7d26
Second batch of ITEMS translated
2023-02-07 16:39:22 +00:00
anarquimico
7add59992f
First batch of ITEMS translation
2023-02-07 16:39:22 +00:00
Michieal
ef4e4b1b7b
Merge branch 'master' into fix_copper_blocks
2023-02-06 16:58:38 -05:00
Michieal
0e000e6491
Merge branch 'master' into fix_dirt_dry_grass
2023-02-06 16:55:14 -05:00
Michieal
ec7a97ba3e
Made LBM run at every load, so that it catches anything missed from previous passes.
2023-02-06 16:54:23 -05:00
SmokeyDope
48eb934d64
Add compostability to warped wart blocks and shroomlight
2023-02-06 13:08:28 -07:00
SmokeyDope
88cf3a5900
Add compostability to nether sprouts
2023-02-06 13:08:27 -07:00
SmokeyDope
1401652015
Add compostability to warped roots and crimson roots
2023-02-06 13:08:26 -07:00
SmokeyDope
cac6e15736
Add compostability to twisting vines and weeping vines
2023-02-06 13:08:24 -07:00
SmokeyDope
156d096a78
Add compostability to warped fungus and crimson fungus
2023-02-06 13:08:23 -07:00
ancientmarinerdev
ace6f8db43
Ensure index for heightmap entry is within bounds
2023-02-06 13:16:15 -06:00
ancientmarinerdev
9aeafe6053
Fix mapgen issue for mcl5 to mcl2 conversion
2023-02-06 13:16:15 -06:00
Michieal
de00b7228e
Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.
2023-02-05 21:17:53 -05:00
FossFanatic
ccef2d1147
More sky improvements
2023-02-06 01:40:25 +00:00
GuyLiner
4d922d9edf
Added conditional based on existing fire damage conditional that will apply fire damage to a
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mob standing on top of a magma node that belongs to the "fire" group. The magma node
has also been added to the fire group, making it so that standing on the node will
do damage to the mob.
In official Minecraft, magma blocks just do fire damage without the fire animation.
Source: https://minecraft.fandom.com/wiki/Magma_Block
2023-02-06 00:10:52 +00:00
Michieal
46ca650ea4
further optimize and reformat mcl_honey's init.lua
2023-02-04 16:31:18 -05:00
Michieal
c4e4a8e4d2
Move Waxing function to MCL_Honey. Remove commented code.
2023-02-04 03:31:11 -05:00
Michieal
08610296fc
Merge branch 'master' into fix_copper_blocks
2023-02-04 03:30:20 -05:00
ancientmarinerdev
7d46fa3362
Merge pull request 'texture-consolidation' ( #3380 ) from texture-consolidation into master
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Reviewed-on: MineClone2/MineClone2#3380
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 03:23:13 +00:00
ancientmarinerdev
58a08ea697
Merge pull request 'fix incorrect digtypes and missing sounds for some nether blocks' ( #3351 ) from SmokeyDope/MineClone2:master into master
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Reviewed-on: MineClone2/MineClone2#3351
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 00:27:48 +00:00
Michieal
50effaa807
Made Requested changes from Pull Request.
2023-02-03 14:09:16 -05:00
SmokeyDope
08df1fe02f
Update overworld vine breaking logic with vector.offset
2023-02-03 00:50:25 +00:00
SmokeyDope
bc4d9211cb
Update nether vine breaking logic with vector.offset
2023-02-03 00:43:17 +00:00
SmokeyDope
cf05771e30
remove unnecessary blank line
2023-02-02 23:12:09 +00:00
SmokeyDope
16a6dcb66c
Completely remove selection box for warped fungus
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Recommended by Michael
2023-02-02 22:45:06 +00:00
SmokeyDope
89eb458df7
Fix up indentation for warped and crimson wart block sounds part 2
2023-02-02 22:42:44 +00:00
SmokeyDope
eae1ee7cee
Fix indentation for shapeless type @ netherite ingot
2023-02-02 22:39:37 +00:00
SmokeyDope
27f5a94c6a
Fix up indentation for warped and crimson wart block sounds
2023-02-02 22:36:33 +00:00
SmokeyDope
b4719599b5
Fix up indentation
2023-02-02 22:30:15 +00:00
SmokeyDope
659f11bf6f
Fixed up indentation and removed excess blank lines
2023-02-02 22:08:37 +00:00
SmokeyDope
88a7a8afab
Removed handy, axey, swordy, from nether vines & removed useless comments
2023-02-02 21:37:23 +00:00
ancientmarinerdev
cdc922d4ac
Merge pull request 'Make fletcher buy sticks' ( #3383 ) from mrminer/MineClone2-Fletcher-Fix:master into master
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Reviewed-on: MineClone2/MineClone2#3383
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-02 15:37:35 +00:00
Michieal
ad43fbd237
Adjust amethyst bud growth speed.
2023-02-02 15:25:33 +00:00
Michieal
618313f0af
Merge branch 'master' into fix_copper_blocks
2023-02-01 23:51:29 -05:00
ancientmarinerdev
31fb7faf16
Merge pull request 'feat: Rain particles move straight down, increase acceleration slightly' ( #3369 ) from atomdmac/MineClone2:adjust-rain-velocity into master
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Reviewed-on: MineClone2/MineClone2#3369
Reviewed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Reviewed-by: epCode <epcode@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-02 04:50:00 +00:00
Michieal
a3bc3fd9b9
Removed old commented code to prevent accidental re-enabling, and put the todo into the correct spot.
2023-02-01 23:49:04 -05:00
Michieal
c370f1884b
Fixed the unwax copper blocks variants to be able to properly remove oxidization levels properly.
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MCL_COPPER Blocks off all types (not stairs and slabs) now function properly.
2023-02-01 23:34:02 -05:00
Michieal
b771f314fe
Removed "scraping_copper_block" function.
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Fixed the wax copper blocks variants to have the wax removed.
2023-02-01 23:24:59 -05:00
ancientmarinerdev
7daa79a3f8
Fix wither crash on certain version of Lua.
2023-02-02 02:22:21 +00:00
Michieal
4b0b3217e2
added in TODO
2023-02-01 19:55:23 -05:00
ancientmarinerdev
e363435134
Merge pull request 'mcl_starting_chest' ( #3373 ) from mcl_starting_chest into master
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Reviewed-on: MineClone2/MineClone2#3373
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-01 23:54:44 +00:00
Michieal
5b1c7f2d3a
Everything *BUT* scraping works properly.
2023-02-01 18:39:13 -05:00
FossFanatic
0c0845c1bd
Change the underwater detection code a bit
2023-02-01 22:50:50 +00:00
FossFanatic
24b1078b61
Make the post effect alpha the same between water source and flow
2023-02-01 22:50:50 +00:00