MineClone2/mods/ITEMS/mcl_cauldrons/register.lua

281 lines
9.8 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
-- Convenience function because the cauldron nodeboxes are very similar
local floors_table = {
[0]=-0.1875, -- empty
[1]=1/16, -- 1/3 filled
[2]=4/16, -- 2/3 filled
[3]=7/16, -- full
}
local create_cauldron_nodebox = function(water_level)
local floor_y = floors_table[water_level]
return {
type = "fixed",
fixed = {
{-0.5, -0.1875, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{0.375, -0.1875, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.1875, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.1875, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.3125, -0.5, 0.5, floor_y, 0.5}, -- Floor
{-0.5, -0.5, -0.5, -0.375, -0.3125, -0.25}, -- Left front foot, part 1
{-0.375, -0.5, -0.5, -0.25, -0.3125, -0.375}, -- Left front foot, part 2
{-0.5, -0.5, 0.25, -0.375, -0.3125, 0.5}, -- Left back foot, part 1
{-0.375, -0.5, 0.375, -0.25, -0.3125, 0.5}, -- Left back foot, part 2
{0.375, -0.5, 0.25, 0.5, -0.3125, 0.5}, -- Right back foot, part 1
{0.25, -0.5, 0.375, 0.375, -0.3125, 0.5}, -- Right back foot, part 2
{0.375, -0.5, -0.5, 0.5, -0.3125, -0.25}, -- Right front foot, part 1
{0.25, -0.5, -0.5, 0.375, -0.3125, -0.375}, -- Right front foot, part 2
}
}
end
-- Generate nodeboxes for cauldrons, (0=empty, 1=1/3 filled, 2=2/3 filled, 3=full)
mcl_cauldrons.cauldron_nodeboxes = {}
for w=0,3 do
mcl_cauldrons.cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
end
-- The normal Lua means of inheritance uses setmetatable.
-- For node definitions, minetest.register_node() breaks/overwrite the metatable for its own use.
-- This function copies in the "old" keys/values, to let them be overwritten by another (newer) table.
-- Nested tables are recursively merged/copied, so nested keys may be selectively overridden.
-- Modifying the returned table does not risk mangling the source/parent table.
-- This workaround happens to work as declarative objects do not change after instantiation.
local function merge_tables(a,b)
local result = {}
for k,v in pairs(a) do result[k]=v end
for k,v in pairs(b) do
if type(a[k]) == "table" then
-- recursive merge table (with copy).
result[k] = merge_tables(a[k], v)
else
result[k] = v
end
end
return result
end
function mcl_cauldrons.empty_cauldron_on_fill(node, change_levels, substance)
-- base rules for cauldrons.
if change_levels <= 0 then
-- no change.
return nil
end
local old_level = mcl_cauldrons.get_level(node)
local whole, fraction = math.modf(change_levels)
local new_level
if fraction > 0 then
if math.random() < fraction then
whole = whole + 1
end
end
if (substance and mcl_cauldrons.has_substance(node, substance)) or (substance == nil) then
-- same substance, add more.
new_level = old_level + whole
else
-- different substance, delete old content.
new_level = whole
end
-- clamp 0 through 3 inclusive.
new_level = math.max(0, math.min(new_level, 3))
local newnode = mcl_cauldrons.set_level(node, new_level, substance)
return newnode
end
function mcl_cauldrons.empty_cauldron_on_drain(node, change_levels, substance)
-- base rules for cauldrons.
if change_levels <= 0 then
-- no change.
return nil
end
if (substance and not mcl_cauldrons.has_substance(node, substance)) then
-- different substance, cannot drain.
return nil
end
local old_level = mcl_cauldrons.get_level(node)
local whole, fraction = math.modf(change_levels)
local new_level
if fraction > 0 then
if math.random() < fraction then
whole = whole + 1
end
end
if (whole > old_level) then
-- insufficient amount, no change.
return nil
end
-- same substance, drain.
new_level = old_level - whole
-- clamp 0 through 3 inclusive.
new_level = math.max(0, math.min(new_level, 3))
local newnode = mcl_cauldrons.set_level(node, new_level, substance)
return newnode
end
-- Empty cauldron
mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron", {
description = S("Cauldron"),
_tt_help = S("Stores water"),
_doc_items_longdesc = S("Cauldrons are used to store water and slowly fill up under rain."),
_doc_items_usagehelp = S("Place a water pucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water."),
wield_image = "mcl_cauldrons_cauldron.png",
inventory_image = "mcl_cauldrons_cauldron.png",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
drawtype = "nodebox",
paramtype = "light",
is_ground_content = false,
groups = {pickaxey=1, deco_block=1, cauldron=1},
node_box = mcl_cauldrons.cauldron_nodeboxes[0],
selection_box = { type = "regular" },
tiles = {
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
"mcl_cauldrons_cauldron_side.png"
},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_hardness = 2,
_mcl_blast_resistance = 2,
_mcl_on_fill = function(node, change_levels, substance)
return mcl_cauldrons.empty_cauldron_on_fill(node, change_levels, substance)
end,
_mcl_on_drain = function(node, change_levels, substance)
return mcl_cauldrons.empty_cauldron_on_drain(node, change_levels, substance)
end,
})
-- water cauldron as extension of empty cauldron.
mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_water_1",
merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron"], {
description = S("Cauldron (1/3 Water)"),
groups = {
pickaxey = 1,
cauldron = 1,
cauldron_filled = 1,
cauldron_maximum = 3,
cauldron_water = 1,
},
node_box = mcl_cauldrons.cauldron_nodeboxes[1],
collision_box = mcl_cauldrons.cauldron_nodeboxes[0],
tiles = {
"(default_water_source_animated.png^[verticalframe:16:0"..")^mcl_cauldrons_cauldron_top.png",
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
"mcl_cauldrons_cauldron_side.png"
},
drop = "mcl_cauldrons:cauldron",
}), "mcl_cauldrons:cauldron")
-- water cauldron 2/3 as extension of 1/3.
mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_water_2",
merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron_water_1"], {
description = S("Cauldron (2/3 Water)"),
groups = {
cauldron_filled = 2,
},
node_box = mcl_cauldrons.cauldron_nodeboxes[2],
}), "mcl_cauldrons:cauldron")
-- water cauldron 3/3 as extension of 1/3.
mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_water_3",
merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron_water_1"], {
description = S("Cauldron (3/3 Water)"),
groups = {
cauldron_filled = 3,
},
node_box = mcl_cauldrons.cauldron_nodeboxes[3],
}), "mcl_cauldrons:cauldron")
if minetest.get_modpath("mclx_core") then
-- river water cauldron as extension of empty cauldron.
mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_river_water_1",
merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron"], {
description = S("Cauldron (1/3 River Water)"),
groups = {
pickaxey = 1,
cauldron = 1,
cauldron_filled = 1,
cauldron_maximum = 3,
cauldron_river_water = 1,
},
node_box = mcl_cauldrons.cauldron_nodeboxes[1],
collision_box = mcl_cauldrons.cauldron_nodeboxes[0],
tiles = {
"(default_river_water_source_animated.png^[verticalframe:16:0"..")^mcl_cauldrons_cauldron_top.png",
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
"mcl_cauldrons_cauldron_side.png"
},
drop = "mcl_cauldrons:cauldron",
}), "mcl_cauldrons:cauldron")
-- water cauldron 2/3 as extension of 1/3.
mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_river_water_2",
merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron_river_water_1"], {
description = S("Cauldron (2/3 River Water)"),
groups = {
cauldron_filled = 2,
},
node_box = mcl_cauldrons.cauldron_nodeboxes[2],
}), "mcl_cauldrons:cauldron")
-- water cauldron 3/3 as extension of 1/3.
mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_river_water_3",
merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron_river_water_1"], {
description = S("Cauldron (3/3 River Water)"),
groups = {
cauldron_filled = 3,
},
node_box = mcl_cauldrons.cauldron_nodeboxes[3],
}), "mcl_cauldrons:cauldron")
end
-- Crafting recipe: Cauldron
minetest.register_craft({
output = "mcl_cauldrons:cauldron",
recipe = {
{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
}
})
minetest.register_abm({
label = "cauldrons",
nodenames = {"group:cauldron_filled"},
interval = 0.5,
chance = 1,
action = function(pos, node)
local EXTINGUISHING_RADIUS = 0.4
for _, obj in pairs(minetest.get_objects_inside_radius(pos, EXTINGUISHING_RADIUS)) do
if mcl_burning.is_burning(obj) then
local newnode = mcl_cauldrons.drain_levels(node, 1, "cauldron_water")
if node ~= newnode then
-- extinguishing requires 1 level of water from cauldron.
minetest.swap_node(pos, newnode)
mcl_burning.extinguish(obj)
break
end
end
end
end
})
-- backwards compatibility
local aliases = {
-- key=old/legacy name; value=current name
["mcl_cauldrons:cauldron_1"] = "mcl_cauldrons:cauldron_water_1",
["mcl_cauldrons:cauldron_2"] = "mcl_cauldrons:cauldron_water_2",
["mcl_cauldrons:cauldron_3"] = "mcl_cauldrons:cauldron_water_3",
["mcl_cauldrons:cauldron_1r"] = "mcl_cauldrons:cauldron_river_water_1",
["mcl_cauldrons:cauldron_2r"] = "mcl_cauldrons:cauldron_river_water_2",
["mcl_cauldrons:cauldron_3r"] = "mcl_cauldrons:cauldron_river_water_3",
}
for legacy, current in pairs(aliases) do
minetest.register_alias(legacy, current)
end