local S = minetest.get_translator(minetest.get_current_modname()) -- Convenience function because the cauldron nodeboxes are very similar local floors_table = { [0]=-0.1875, -- empty [1]=1/16, -- 1/3 filled [2]=4/16, -- 2/3 filled [3]=7/16, -- full } local create_cauldron_nodebox = function(water_level) local floor_y = floors_table[water_level] return { type = "fixed", fixed = { {-0.5, -0.1875, -0.5, -0.375, 0.5, 0.5}, -- Left wall {0.375, -0.1875, -0.5, 0.5, 0.5, 0.5}, -- Right wall {-0.375, -0.1875, 0.375, 0.375, 0.5, 0.5}, -- Back wall {-0.375, -0.1875, -0.5, 0.375, 0.5, -0.375}, -- Front wall {-0.5, -0.3125, -0.5, 0.5, floor_y, 0.5}, -- Floor {-0.5, -0.5, -0.5, -0.375, -0.3125, -0.25}, -- Left front foot, part 1 {-0.375, -0.5, -0.5, -0.25, -0.3125, -0.375}, -- Left front foot, part 2 {-0.5, -0.5, 0.25, -0.375, -0.3125, 0.5}, -- Left back foot, part 1 {-0.375, -0.5, 0.375, -0.25, -0.3125, 0.5}, -- Left back foot, part 2 {0.375, -0.5, 0.25, 0.5, -0.3125, 0.5}, -- Right back foot, part 1 {0.25, -0.5, 0.375, 0.375, -0.3125, 0.5}, -- Right back foot, part 2 {0.375, -0.5, -0.5, 0.5, -0.3125, -0.25}, -- Right front foot, part 1 {0.25, -0.5, -0.5, 0.375, -0.3125, -0.375}, -- Right front foot, part 2 } } end -- Generate nodeboxes for cauldrons, (0=empty, 1=1/3 filled, 2=2/3 filled, 3=full) mcl_cauldrons.cauldron_nodeboxes = {} for w=0,3 do mcl_cauldrons.cauldron_nodeboxes[w] = create_cauldron_nodebox(w) end -- The normal Lua means of inheritance uses setmetatable. -- For node definitions, minetest.register_node() breaks/overwrite the metatable for its own use. -- This function copies in the "old" keys/values, to let them be overwritten by another (newer) table. -- Nested tables are recursively merged/copied, so nested keys may be selectively overridden. -- Modifying the returned table does not risk mangling the source/parent table. -- This workaround happens to work as declarative objects do not change after instantiation. local function merge_tables(a,b) local result = {} for k,v in pairs(a) do result[k]=v end for k,v in pairs(b) do if type(a[k]) == "table" then -- recursive merge table (with copy). result[k] = merge_tables(a[k], v) else result[k] = v end end return result end function mcl_cauldrons.empty_cauldron_on_fill(node, change_levels, substance) -- base rules for cauldrons. if change_levels <= 0 then -- no change. return nil end local old_level = mcl_cauldrons.get_level(node) local whole, fraction = math.modf(change_levels) local new_level if fraction > 0 then if math.random() < fraction then whole = whole + 1 end end if (substance and mcl_cauldrons.has_substance(node, substance)) or (substance == nil) then -- same substance, add more. new_level = old_level + whole else -- different substance, delete old content. new_level = whole end -- clamp 0 through 3 inclusive. new_level = math.max(0, math.min(new_level, 3)) local newnode = mcl_cauldrons.set_level(node, new_level, substance) return newnode end function mcl_cauldrons.empty_cauldron_on_drain(node, change_levels, substance) -- base rules for cauldrons. if change_levels <= 0 then -- no change. return nil end if (substance and not mcl_cauldrons.has_substance(node, substance)) then -- different substance, cannot drain. return nil end local old_level = mcl_cauldrons.get_level(node) local whole, fraction = math.modf(change_levels) local new_level if fraction > 0 then if math.random() < fraction then whole = whole + 1 end end if (whole > old_level) then -- insufficient amount, no change. return nil end -- same substance, drain. new_level = old_level - whole -- clamp 0 through 3 inclusive. new_level = math.max(0, math.min(new_level, 3)) local newnode = mcl_cauldrons.set_level(node, new_level, substance) return newnode end -- Empty cauldron mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron", { description = S("Cauldron"), _tt_help = S("Stores water"), _doc_items_longdesc = S("Cauldrons are used to store water and slowly fill up under rain."), _doc_items_usagehelp = S("Place a water pucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water."), wield_image = "mcl_cauldrons_cauldron.png", inventory_image = "mcl_cauldrons_cauldron.png", use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, drawtype = "nodebox", paramtype = "light", is_ground_content = false, groups = {pickaxey=1, deco_block=1, cauldron=1}, node_box = mcl_cauldrons.cauldron_nodeboxes[0], selection_box = { type = "regular" }, tiles = { "mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png", "mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png", "mcl_cauldrons_cauldron_side.png" }, sounds = mcl_sounds.node_sound_metal_defaults(), _mcl_hardness = 2, _mcl_blast_resistance = 2, _mcl_on_fill = function(node, change_levels, substance) return mcl_cauldrons.empty_cauldron_on_fill(node, change_levels, substance) end, _mcl_on_drain = function(node, change_levels, substance) return mcl_cauldrons.empty_cauldron_on_drain(node, change_levels, substance) end, }) -- water cauldron as extension of empty cauldron. mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_water_1", merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron"], { description = S("Cauldron (1/3 Water)"), groups = { pickaxey = 1, cauldron = 1, cauldron_filled = 1, cauldron_maximum = 3, cauldron_water = 1, }, node_box = mcl_cauldrons.cauldron_nodeboxes[1], collision_box = mcl_cauldrons.cauldron_nodeboxes[0], tiles = { "(default_water_source_animated.png^[verticalframe:16:0"..")^mcl_cauldrons_cauldron_top.png", "mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png", "mcl_cauldrons_cauldron_side.png" }, drop = "mcl_cauldrons:cauldron", }), "mcl_cauldrons:cauldron") -- water cauldron 2/3 as extension of 1/3. mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_water_2", merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron_water_1"], { description = S("Cauldron (2/3 Water)"), groups = { cauldron_filled = 2, }, node_box = mcl_cauldrons.cauldron_nodeboxes[2], }), "mcl_cauldrons:cauldron") -- water cauldron 3/3 as extension of 1/3. mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_water_3", merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron_water_1"], { description = S("Cauldron (3/3 Water)"), groups = { cauldron_filled = 3, }, node_box = mcl_cauldrons.cauldron_nodeboxes[3], }), "mcl_cauldrons:cauldron") if minetest.get_modpath("mclx_core") then -- river water cauldron as extension of empty cauldron. mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_river_water_1", merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron"], { description = S("Cauldron (1/3 River Water)"), groups = { pickaxey = 1, cauldron = 1, cauldron_filled = 1, cauldron_maximum = 3, cauldron_river_water = 1, }, node_box = mcl_cauldrons.cauldron_nodeboxes[1], collision_box = mcl_cauldrons.cauldron_nodeboxes[0], tiles = { "(default_river_water_source_animated.png^[verticalframe:16:0"..")^mcl_cauldrons_cauldron_top.png", "mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png", "mcl_cauldrons_cauldron_side.png" }, drop = "mcl_cauldrons:cauldron", }), "mcl_cauldrons:cauldron") -- water cauldron 2/3 as extension of 1/3. mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_river_water_2", merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron_river_water_1"], { description = S("Cauldron (2/3 River Water)"), groups = { cauldron_filled = 2, }, node_box = mcl_cauldrons.cauldron_nodeboxes[2], }), "mcl_cauldrons:cauldron") -- water cauldron 3/3 as extension of 1/3. mcl_cauldrons.register_cauldron_node("mcl_cauldrons:cauldron_river_water_3", merge_tables(mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron_river_water_1"], { description = S("Cauldron (3/3 River Water)"), groups = { cauldron_filled = 3, }, node_box = mcl_cauldrons.cauldron_nodeboxes[3], }), "mcl_cauldrons:cauldron") end -- Crafting recipe: Cauldron minetest.register_craft({ output = "mcl_cauldrons:cauldron", recipe = { { "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" }, { "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" }, { "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" }, } }) minetest.register_abm({ label = "cauldrons", nodenames = {"group:cauldron_filled"}, interval = 0.5, chance = 1, action = function(pos, node) local EXTINGUISHING_RADIUS = 0.4 for _, obj in pairs(minetest.get_objects_inside_radius(pos, EXTINGUISHING_RADIUS)) do if mcl_burning.is_burning(obj) then local newnode = mcl_cauldrons.drain_levels(node, 1, "cauldron_water") if node ~= newnode then -- extinguishing requires 1 level of water from cauldron. minetest.swap_node(pos, newnode) mcl_burning.extinguish(obj) break end end end end }) -- backwards compatibility local aliases = { -- key=old/legacy name; value=current name ["mcl_cauldrons:cauldron_1"] = "mcl_cauldrons:cauldron_water_1", ["mcl_cauldrons:cauldron_2"] = "mcl_cauldrons:cauldron_water_2", ["mcl_cauldrons:cauldron_3"] = "mcl_cauldrons:cauldron_water_3", ["mcl_cauldrons:cauldron_1r"] = "mcl_cauldrons:cauldron_river_water_1", ["mcl_cauldrons:cauldron_2r"] = "mcl_cauldrons:cauldron_river_water_2", ["mcl_cauldrons:cauldron_3r"] = "mcl_cauldrons:cauldron_river_water_3", } for legacy, current in pairs(aliases) do minetest.register_alias(legacy, current) end