Mineclonia/mods/CORE
Elias Åström d9bbf4879c Adjust explosion entity damage hitbox
In mcl_explosions the hitbox used for calculating the damage of an
entity is its collisionbox multiplied by two.  This commit removes the
multiplication by two because that makes explosion damage behave weirdly
in some circumstances.  It was most likely implemented that way because
of a misinterpretation of the Minecraft wiki.
2021-05-09 14:41:05 +02:00
..
_mcl_autogroup Fix crash when digging nodes with fishing rod 2021-04-16 22:45:36 +02:00
biomeinfo Update biomeinfo to 1.0.3 2020-04-03 12:50:48 +02:00
controls Fix controls mod crashing in 5.3.0-dev 2020-06-15 23:32:32 +02:00
flowlib Fix flowlib README header 2020-05-30 20:17:04 +02:00
mcl_attached mcl_attached: Check if dir is nil 2020-02-23 20:37:42 +01:00
mcl_autogroup Assert that both parts of mcl_autogroup exist 2021-04-16 22:45:22 +02:00
mcl_explosions Adjust explosion entity damage hitbox 2021-05-09 14:41:05 +02:00
mcl_init Add sub-map generators queue, fix MineClone2/MineClone2#993 and MineClone2/MineClone2#1060 2021-02-22 03:15:32 +04:00
mcl_loot Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
mcl_particles New mob death particle and sound 2020-12-05 05:11:53 +01:00
mcl_sounds Reduce grass sound volume 2020-12-08 16:56:27 +01:00
mcl_util Move mcl_util.hash to a local function 2021-04-16 22:34:10 +02:00
mcl_worlds Merge kay27_textures branch: more recongizable obsidian texture; better NP texture; Nether particles 2020-10-24 21:49:11 +04:00
walkover FrostWalker 2020-11-05 16:05:42 +01:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00