forked from Mineclonia/Mineclonia
Before this patch, Mineclonia set (and therefore sent) player bone positions and player properties in every globalstep. This results in about 30 TOCLIENT_ACTIVE_OBJECT_MESSAGE per second per player. This patch adds conditional functions to set bone positions and properties. The functions set values only when they have changed, reducing traffic. |
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.. | ||
CORE | ||
ENTITIES | ||
ENVIRONMENT | ||
HELP | ||
HUD | ||
ITEMS | ||
MAPGEN | ||
MISC | ||
PLAYER |