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Mineclonia is better: https://codeberg.org/mineclonia/mineclonia
- Joined on
2022-03-29
Seems like a Minetest bug?
minetest.get_objects_inside_radius() is giving invalid object refs. I guess this was triggered by entities being removed from the mcl_explosions.explode(p,…
I was able to reproduce this crash. Kill yourself then close the game without clicking respawn. Then open the game and go into the same world.
Instead of modifying mcl_skins, delete…
Seems like a Minetest bug?
minetest.get_objects_inside_radius() is giving invalid object refs. I guess this was triggered by entities being removed from the mcl_explosions.explode(p, 3, {}) call.
I was able to reproduce this crash. Kill yourself then close the game without clicking respawn. Then open the game and go into the same world.
Instead of modifying mcl_skins, delete the…
I wonder why player_plus cares if the player joins with 0 HP. mcl_player_plus is calling player:respawn() from on_joinplayer before mcl_skins has initialized player data.
I wasn't able to reproduce this. I tried creating a new singlenode world with Animalia enabled. This seems like an impossible bug. mcl_hunger.eat_internal[name] get setup in register_on_joinplayer.…
This is going to break a lot of stuff. Lots of mods use minetest.is_creative_enabled() with no argument. MCL2 has no business modifying the behavior of Minetest APIs in my opinion.
It's unclear to me what sort of a crash this could fix. Could you share an example crash call trace?
The whole idea of setting player metadata for a damage animation is a bad idea. Player metadata hits the disk.