Fix #860
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@ -2776,7 +2776,7 @@ local do_states = function(self, dtime)
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p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
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-- Shoot arrow
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if minetest.registered_entities[self.arrow] then
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if not minetest.raycast(self.object:get_pos(), self.attack:get_pos(), false, false):next() and minetest.registered_entities[self.arrow] then
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local arrow, ent
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local v = 1
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