Fix #788
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e7721b91a0
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@ -801,7 +801,7 @@ local check_for_death = function(self, cause, cmi_cause)
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if self.on_die then
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local pos = self.object:get_pos()
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local on_die_exit = self.on_die(self, pos)
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local on_die_exit = self.on_die(self, pos, cmi_cause)
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if on_die_exit ~= true then
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death_handle(self)
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end
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@ -37,7 +37,7 @@ mobs:register_mob("mobs_mc:creeper", {
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run_velocity = 2.1,
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runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
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attack_type = "explode",
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explosion_strength = 3,
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reach = 4,
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explosion_timer = 1.5,
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@ -76,12 +76,16 @@ mobs:register_mob("mobs_mc:creeper", {
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end
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end
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end,
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on_die = function(self, pos)
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-- Drop a random music disc
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-- TODO: Only do this if killed by skeleton or stray
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if math.random(1, 200) == 1 then
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local r = math.random(1, #mobs_mc.items.music_discs)
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[r])
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on_die = function(self, pos, cmi_cause)
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-- Drop a random music disc when killed by skeleton or stray
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if cmi_cause and cmi_cause.type == "punch" then
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local luaentity = cmi_cause.puncher and cmi_cause.puncher:get_luaentity()
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if luaentity and luaentity.name:find("arrow") then
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local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
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if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[math.random(1, #mobs_mc.items.music_discs)])
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end
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end
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end
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end,
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maxdrops = 2,
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