remove unecessary code
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2e06e22d70
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@ -377,7 +377,7 @@ minetest.register_globalstep(function(dtime)
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set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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-- control body bone when swimming
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-- control body bone when swimming
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set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
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set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
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elseif is_swimming and mcl_playerinfo[name].node_head == "air" or get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then
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elseif mcl_playerinfo[name].node_head == "air" or get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then
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-- sets eye height, and nametag color accordingly
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-- sets eye height, and nametag color accordingly
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is_swimming = false
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is_swimming = false
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set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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@ -503,12 +503,10 @@ minetest.register_globalstep(function(dtime)
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local ndef = nil
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local ndef = nil
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if is_swimming then
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if is_swimming then
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ndef = minetest.registered_nodes[node_feet]
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ndef = minetest.registered_nodes[node_feet]
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-- mcl_util.deal_damage(player, 1, {type = "in_wall"})
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else
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else
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ndef = minetest.registered_nodes[node_head]
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ndef = minetest.registered_nodes[node_head]
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end
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end
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if (ndef.walkable == nil or ndef.walkable == true)
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if (ndef.walkable == nil or ndef.walkable == true)
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or not is_swimming
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and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
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and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
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and (ndef.node_box == nil or ndef.node_box.type == "regular")
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and (ndef.node_box == nil or ndef.node_box.type == "regular")
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and (ndef.groups.disable_suffocation ~= 1)
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and (ndef.groups.disable_suffocation ~= 1)
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