removed unnecessary node_above_head variable
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@ -34,14 +34,10 @@ local function get_player_nodes(player_pos)
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work_pos.y = work_pos.y + 1.5 -- head level
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local node_head = node_ok(work_pos)
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work_pos.y = work_pos.y + 2.2 -- above head level
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local node_above_head = node_ok(work_pos)
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work_pos.y = work_pos.y - 2.2 -- above head level
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work_pos.y = work_pos.y - 1.2 -- feet level
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local node_feet = node_ok(work_pos)
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return node_stand, node_stand_below, node_head, node_feet, node_above_head
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return node_stand, node_stand_below, node_head, node_feet
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end
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minetest.register_globalstep(function(dtime)
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@ -66,12 +62,11 @@ minetest.register_globalstep(function(dtime)
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local pos = player:get_pos()
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-- what is around me?
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local node_stand, node_stand_below, node_head, node_feet, node_above_head = get_player_nodes(pos)
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local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
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mcl_playerinfo[name].node_stand = node_stand
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mcl_playerinfo[name].node_stand_below = node_stand_below
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mcl_playerinfo[name].node_head = node_head
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mcl_playerinfo[name].node_feet = node_feet
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mcl_playerinfo[name].node_above_head = node_above_head
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end
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@ -86,7 +81,6 @@ minetest.register_on_joinplayer(function(player)
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node_feet = "",
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node_stand = "",
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node_stand_below = "",
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node_above_head = "",
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}
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end)
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@ -118,7 +118,7 @@ function limit_vel_yaw(player_vel_yaw, yaw)
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return player_vel_yaw
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end
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local node_stand, node_stand_below, node_head, node_feet, node_above_head
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local node_stand, node_stand_below, node_head, node_feet
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local is_swimming
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-- This following part is 2 wrapper functions for player:set_bones
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@ -400,16 +400,14 @@ minetest.register_globalstep(function(dtime)
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node_stand = mcl_playerinfo[name].node_stand
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node_stand_below = mcl_playerinfo[name].node_stand_below
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node_head = mcl_playerinfo[name].node_head
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node_above_head = mcl_playerinfo[name].node_above_head
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node_feet = mcl_playerinfo[name].node_feet
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if not node_stand or not node_stand_below or not node_head or not node_feet or not node_above_head then
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if not node_stand or not node_stand_below or not node_head or not node_feet then
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return
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end
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if (not minetest.registered_nodes[node_stand]
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or not minetest.registered_nodes[node_stand_below]
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or not minetest.registered_nodes[node_head]
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or not minetest.registered_nodes[node_feet]
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or not minetest.registered_nodes[node_above_head]) then
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or not minetest.registered_nodes[node_feet]) then
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return
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end
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@ -467,9 +465,8 @@ minetest.register_globalstep(function(dtime)
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local node_stand = mcl_playerinfo[name].node_stand
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local node_stand_below = mcl_playerinfo[name].node_stand_below
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local node_head = mcl_playerinfo[name].node_head
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local node_above_head = mcl_playerinfo[name].node_above_head
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local node_feet = mcl_playerinfo[name].node_feet
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if not node_stand or not node_stand_below or not node_head or not node_feet or not node_above_head then
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if not node_stand or not node_stand_below or not node_head or not node_feet then
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return
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end
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