361 lines
8.5 KiB
Lua
361 lines
8.5 KiB
Lua
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-- Register Protected Doors
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2 + 1]
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minetest.swap_node(pos, {name = replace_dir, param2 = p2})
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pos.y = pos.y - dir
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minetest.swap_node(pos, {name = replace, param2 = p2})
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local snd_1 = "doors_door_close"
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local snd_2 = "doors_door_open"
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if params[1] == 3 then
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snd_1 = "doors_door_open"
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snd_2 = "doors_door_close"
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end
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if minetest.get_meta(pos):get_int("right") ~= 0 then
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minetest.sound_play(snd_1, {
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pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(snd_2, {
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pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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-- Protected Wooden Door
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local name = "protector:door_wood"
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doors.register_door(name, {
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description = "Protected Wooden Door",
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inventory_image = "doors_wood.png^protector_logo.png",
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groups = {
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snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
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door = 1, unbreakable = 1
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},
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tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
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tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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minetest.override_item(name .. "_b_1", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, 1, name .. "_t_1",
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name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
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end
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end,
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})
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minetest.override_item(name.."_t_1", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, -1, name .. "_b_1",
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name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
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end
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end,
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})
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minetest.override_item(name.."_b_2", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, 1, name .. "_t_2",
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name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
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end
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end,
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})
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minetest.override_item(name.."_t_2", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, -1, name .. "_b_2",
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name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
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end
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end,
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})
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minetest.register_craft({
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output = name,
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "default:copper_ingot"},
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{"group:wood", "group:wood"}
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}
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})
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minetest.register_craft({
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output = name,
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recipe = {
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{"doors:door_wood", "default:copper_ingot"}
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}
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})
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-- Protected Steel Door
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local name = "protector:door_steel"
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doors.register_door(name, {
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description = "Protected Steel Door",
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inventory_image = "doors_steel.png^protector_logo.png",
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groups = {
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snappy = 1, bendy = 2, cracky = 1,
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level = 2, door = 1, unbreakable = 1
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},
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tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
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tiles_top = {"doors_steel_a.png", "doors_grey.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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minetest.override_item(name.."_b_1", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, 1, name .. "_t_1",
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name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
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end
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end,
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})
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minetest.override_item(name.."_t_1", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, -1, name .. "_b_1",
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name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
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end
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end,
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})
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minetest.override_item(name.."_b_2", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, 1, name .. "_t_2",
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name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
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end
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end,
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})
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minetest.override_item(name.."_t_2", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, -1, name .. "_b_2",
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name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
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end
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end,
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})
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minetest.register_craft({
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output = name,
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:copper_ingot"},
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{"default:steel_ingot", "default:steel_ingot"}
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}
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})
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minetest.register_craft({
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output = name,
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recipe = {
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{"doors:door_steel", "default:copper_ingot"}
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}
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})
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-- Protected Chest
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minetest.register_node("protector:chest", {
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description = "Protected Chest",
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tiles = {
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"default_chest_top.png", "default_chest_top.png",
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"default_chest_side.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_front.png^protector_logo.png"
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},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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meta:set_string("infotext", "Protected Chest")
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meta:set_string("name", "")
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inv:set_size("main", 8 * 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:is_empty("main") then
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if not minetest.is_protected(pos, player:get_player_name()) then
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return true
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end
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()
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.. " moves stuff to protected chest at "
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.. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()
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.. " takes stuff from protected chest at "
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.. minetest.pos_to_string(pos))
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end,
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on_rightclick = function(pos, node, clicker)
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if minetest.is_protected(pos, clicker:get_player_name()) then
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return
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end
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local meta = minetest.get_meta(pos)
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
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local formspec = "size[8,9]"
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.. default.gui_bg
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.. default.gui_bg_img
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.. default.gui_slots
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.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
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.. "button[0,4.5;2,0.25;toup;To Chest]"
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.. "field[2.3,4.8;4,0.25;chestname;;"
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.. meta:get_string("name") .. "]"
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.. "button[6,4.5;2,0.25;todn;To Inventory]"
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.. "list[current_player;main;0,5;8,1;]"
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.. "list[current_player;main;0,6.08;8,3;8]"
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.. "listring[nodemeta:" .. spos .. ";main]"
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.. "listring[current_player;main]"
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.. default.get_hotbar_bg(0,5)
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minetest.show_formspec(
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clicker:get_player_name(),
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"protector:chest_" .. minetest.pos_to_string(pos),
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formspec)
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end,
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})
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-- Protected Chest formspec buttons
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then
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local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
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local pos = minetest.string_to_pos(pos_s)
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local meta = minetest.get_meta(pos)
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local chest_inv = meta:get_inventory()
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local player_inv = player:get_inventory()
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local leftover
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if fields.toup then
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-- copy contents of players inventory to chest
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for i, v in ipairs (player_inv:get_list("main") or {}) do
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if chest_inv
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and chest_inv:room_for_item('main', v) then
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leftover = chest_inv:add_item('main', v)
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player_inv:remove_item("main", v)
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if leftover
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and not leftover:is_empty() then
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player_inv:add_item("main", v)
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end
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end
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end
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elseif fields.todn then
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-- copy contents of chest to players inventory
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for i, v in ipairs (chest_inv:get_list('main') or {}) do
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if player_inv:room_for_item("main", v) then
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leftover = player_inv:add_item("main", v)
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chest_inv:remove_item('main', v)
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if leftover
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and not leftover:is_empty() then
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chest_inv:add_item('main', v)
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end
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end
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end
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elseif fields.chestname then
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-- change chest infotext to display name
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if fields.chestname ~= "" then
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meta:set_string("name", fields.chestname)
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meta:set_string("infotext",
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"Protected Chest (" .. fields.chestname .. ")")
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else
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meta:set_string("infotext", "Protected Chest")
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end
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end
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end
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end)
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-- Protected Chest recipes
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minetest.register_craft({
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output = 'protector:chest',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', 'default:copper_ingot', 'group:wood'},
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{'group:wood', 'group:wood', 'group:wood'},
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}
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})
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minetest.register_craft({
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output = 'protector:chest',
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recipe = {
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{'default:chest', 'default:copper_ingot', ''},
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}
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})
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