-- Register Protected Doors local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y+dir if not minetest.get_node(pos).name == check_name then return end local p2 = minetest.get_node(pos).param2 p2 = params[p2 + 1] minetest.swap_node(pos, {name = replace_dir, param2 = p2}) pos.y = pos.y - dir minetest.swap_node(pos, {name = replace, param2 = p2}) local snd_1 = "doors_door_close" local snd_2 = "doors_door_open" if params[1] == 3 then snd_1 = "doors_door_open" snd_2 = "doors_door_close" end if minetest.get_meta(pos):get_int("right") ~= 0 then minetest.sound_play(snd_1, { pos = pos, gain = 0.3, max_hear_distance = 10}) else minetest.sound_play(snd_2, { pos = pos, gain = 0.3, max_hear_distance = 10}) end end -- Protected Wooden Door local name = "protector:door_wood" doors.register_door(name, { description = "Protected Wooden Door", inventory_image = "doors_wood.png^protector_logo.png", groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, door = 1, unbreakable = 1 }, tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, tiles_top = {"doors_wood_a.png", "doors_brown.png"}, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.override_item(name .. "_b_1", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) end end, }) minetest.override_item(name.."_t_1", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) end end, }) minetest.override_item(name.."_b_2", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) end end, }) minetest.override_item(name.."_t_2", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) end end, }) minetest.register_craft({ output = name, recipe = { {"group:wood", "group:wood"}, {"group:wood", "default:copper_ingot"}, {"group:wood", "group:wood"} } }) minetest.register_craft({ output = name, recipe = { {"doors:door_wood", "default:copper_ingot"} } }) -- Protected Steel Door local name = "protector:door_steel" doors.register_door(name, { description = "Protected Steel Door", inventory_image = "doors_steel.png^protector_logo.png", groups = { snappy = 1, bendy = 2, cracky = 1, level = 2, door = 1, unbreakable = 1 }, tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, tiles_top = {"doors_steel_a.png", "doors_grey.png"}, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.override_item(name.."_b_1", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) end end, }) minetest.override_item(name.."_t_1", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) end end, }) minetest.override_item(name.."_b_2", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) end end, }) minetest.override_item(name.."_t_2", { on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) end end, }) minetest.register_craft({ output = name, recipe = { {"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:copper_ingot"}, {"default:steel_ingot", "default:steel_ingot"} } }) minetest.register_craft({ output = name, recipe = { {"doors:door_steel", "default:copper_ingot"} } }) -- Protected Chest minetest.register_node("protector:chest", { description = "Protected Chest", tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png^protector_logo.png" }, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() meta:set_string("infotext", "Protected Chest") meta:set_string("name", "") inv:set_size("main", 8 * 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("main") then if not minetest.is_protected(pos, player:get_player_name()) then return true end end end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to protected chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from protected chest at " .. minetest.pos_to_string(pos)) end, on_rightclick = function(pos, node, clicker) if minetest.is_protected(pos, clicker:get_player_name()) then return end local meta = minetest.get_meta(pos) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" .. "button[0,4.5;2,0.25;toup;To Chest]" .. "field[2.3,4.8;4,0.25;chestname;;" .. meta:get_string("name") .. "]" .. "button[6,4.5;2,0.25;todn;To Inventory]" .. "list[current_player;main;0,5;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,5) minetest.show_formspec( clicker:get_player_name(), "protector:chest_" .. minetest.pos_to_string(pos), formspec) end, }) -- Protected Chest formspec buttons minetest.register_on_player_receive_fields(function(player, formname, fields) if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then local pos_s = string.sub(formname,string.len("protector:chest_") + 1) local pos = minetest.string_to_pos(pos_s) local meta = minetest.get_meta(pos) local chest_inv = meta:get_inventory() local player_inv = player:get_inventory() local leftover if fields.toup then -- copy contents of players inventory to chest for i, v in ipairs (player_inv:get_list("main") or {}) do if chest_inv and chest_inv:room_for_item('main', v) then leftover = chest_inv:add_item('main', v) player_inv:remove_item("main", v) if leftover and not leftover:is_empty() then player_inv:add_item("main", v) end end end elseif fields.todn then -- copy contents of chest to players inventory for i, v in ipairs (chest_inv:get_list('main') or {}) do if player_inv:room_for_item("main", v) then leftover = player_inv:add_item("main", v) chest_inv:remove_item('main', v) if leftover and not leftover:is_empty() then chest_inv:add_item('main', v) end end end elseif fields.chestname then -- change chest infotext to display name if fields.chestname ~= "" then meta:set_string("name", fields.chestname) meta:set_string("infotext", "Protected Chest (" .. fields.chestname .. ")") else meta:set_string("infotext", "Protected Chest") end end end end) -- Protected Chest recipes minetest.register_craft({ output = 'protector:chest', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', 'default:copper_ingot', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, } }) minetest.register_craft({ output = 'protector:chest', recipe = { {'default:chest', 'default:copper_ingot', ''}, } })