106 lines
3.9 KiB
Markdown
106 lines
3.9 KiB
Markdown
Protector Redo mod [protect]
|
|
|
|
Protector redo for minetest is a mod that protects a players builds by placing
|
|
a block that stops other players from digging or placing blocks in that area.
|
|
|
|
based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1.
|
|
|
|
https://forum.minetest.net/viewtopic.php?f=11&t=9376
|
|
|
|
Change log:
|
|
|
|
0.1 - Initial release
|
|
0.2 - Texture update
|
|
0.3 - Added Protection Logo to blend in with player builds
|
|
0.4 - Code tweak for 0.4.10+
|
|
0.5 - Added protector.radius variable in init.lua (default: 5)
|
|
0.6 - Added Protected Doors (wood and steel) and Protected Chest
|
|
0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy
|
|
contents across, also chests can be named
|
|
0.8 - Updated to work with Minetest 0.4.12, simplified textures
|
|
0.9 - Tweaked code
|
|
1.0 - Only owner can remove protector
|
|
1.1 - Set 'protector_pvp = true' in minetest.conf to disable pvp in protected
|
|
areas except your own, also setting protector_pvp_spawn higher than 0 will
|
|
disable pvp around spawn area with the radius you entered
|
|
1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks
|
|
to and from protected chest
|
|
1.3 - Moved protector on_place into node itself, protector zone display changed
|
|
from 10 to 5 seconds, general code tidy
|
|
1.4 - Changed protector recipes to give single item instead of 4, added + button
|
|
to interface, tweaked and tidied code, added admin command /delprot to remove
|
|
protectors in bulk from banned/old players
|
|
1.5 - Added much requested protected trapdoor
|
|
1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num)
|
|
variables to minetest.conf settings to stop players breaking protected
|
|
areas by dropping tools and hurting player.
|
|
1.7 - Included an edited version of WTFPL doors mod since protected doors didn't
|
|
work with the doors mod in the latest daily build... Now it's fine :)
|
|
added support for "protection_bypass" privelage.
|
|
1.8 - Added 'protector_flip' setting to stop players using lag to grief into
|
|
another players house, it flips them around to stop them digging.
|
|
1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects
|
|
an area around static spawnpoint and disables pvp if active.
|
|
(note: previous name can still be used)
|
|
2.0 - Added protector placement tool (thanks to Shara) so that players can easily
|
|
stand on a protector, face in a direction and it places a new one at a set
|
|
distance to cover protection radius. Added /protector_show command (thanks agaran)
|
|
|
|
Lucky Blocks: 6
|
|
|
|
|
|
Usage: (requires server privelage)
|
|
|
|
list names to remove
|
|
|
|
/protector_remove
|
|
|
|
remove specific user names
|
|
|
|
/protector_remove name1 name2
|
|
|
|
remove all names from list
|
|
|
|
/protector_remove -
|
|
|
|
Whenever a player is near any protectors with name1 or name2 then it will be
|
|
replaced by an air block.
|
|
|
|
|
|
show owner name to replace
|
|
|
|
/protector_replace
|
|
|
|
replace owner with new name
|
|
|
|
/protector_replace owner new_owner
|
|
|
|
reset name list
|
|
|
|
/protector_replace -
|
|
|
|
|
|
show protected areas of your nearby protectors (max of 5)
|
|
/protector_show
|
|
|
|
|
|
The following lines can be added to your minetest.conf file to configure specific features of the mod:
|
|
|
|
protector_radius = 5
|
|
- Sets the area around each protection node so that other players cannot dig, place or enter through protected doors or chests.
|
|
|
|
protector_pvp = true
|
|
- true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node.
|
|
|
|
protector_spawn = 10
|
|
- Sets an area 10 nodes around static spawnpoint that is protected.
|
|
|
|
protector_drop = true
|
|
- When true players who dig inside a protected area will automatically drop tools to stop them going any further.
|
|
|
|
protector_hurt = 2
|
|
- When set to above 0, players digging in protected areas will be hurt by 2 health points (or whichever number it's set to)
|
|
|
|
protector_flip = true
|
|
- When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build
|