New Advancements and Nodes #326
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Reference: MineClone5/MineClone5#326
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Advancements:
Nodes:
The armor advancements will come later, so for now, this PR is ready to go. Im going to need to tinker with figuring out hwo to activate the armor advacements before I add them.
Cool stuff! Looms will be a lot of work.
Indeed sir, but it will worth it. And it should transfer over to mineclone 2 easily, being as thats were the nodes are officially at right now.
I also need to work on the advancements gui. I would like to divide the advancements based on overworld, nether, end, adventure, or hsubandry, like mc has it. Maybe not the fancy road map yet since not all of the advancements are added. But it would be nice to see them organized.
Please do not break banners ^^
WIP: New Advancements and Nodesto New Advancements and NodesNew Advancements and Nodesto New Advancements and NodesNew Advancements and Nodesto New Advancements and NodesThis PR is ready for review and being pulled. As I said, I need to work on figuring out how to activate the armor advancements, which will take a bit of tinkering, so that will come in a later, new pull request.
i cant think of another way than regularly check player invs for armor if they don't have the achievement yet. i mean if you do it like every couple seconds thats not super expensive ig.
I tried tinkering with the mcl_inventory mod and adding stack on move stuff, but what I had wasnt working, so again, ill do that in another PR.
I was going to complain that you don't have to actually sleep in a bed to get the sweet dreams achievement but it appears that is how it is in MC as well.
@ -199,6 +199,60 @@ awards.register_achievement("mcl:enterEndPortal", {
icon = "mcl_end_end_stone.png",
})
-- Triggered in mcl_totems
Please use tabs for all the regestrations.
@ -43,6 +43,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
obj:set_wielded_item(wield)
end
end
awards.unlock(obj:get_player_name(), "mcl:postMortal")
Should use tabs
@ -76,6 +76,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
-- save respawn position when entering bed
if spawn_mod and mcl_spawn.set_spawn_pos(player, bed_pos, nil) then
minetest.chat_send_player(name, S("New respawn position set!"))
awards.unlock(player:get_player_name(), "mcl:sweetDreams")
I'm sorry I should have marked this one as well.
Everything else looks good.
Is this the white space, or do I need to move it? Sorry about all of the white space issues, I had to reset linux, and forgot to turn on the whitespace markers on Geany.
The localization stuff needs to be updated for this. I missed this.