add barrel sounds #3670

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ancientmarinerdev merged 4 commits from add-barrel-sound into master 2023-05-04 23:48:10 +02:00
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This PR Adds sounds to opening and closing barrels. The sounds are properly attributed in the 'attribution.txt' file. They are published under Creative Commons 0 (CC0) and the source for them is here

This PR Adds sounds to opening and closing barrels. The sounds are properly attributed in the 'attribution.txt' file. They are published under Creative Commons 0 (CC0) and the source for them is [here](https://freesound.org/people/quantumriver/sounds/552153/)
kneekoo reviewed 2023-04-27 22:20:44 +02:00
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barrel-open.ogg and barrel-close.ogg taken from https://freesound.org/people/quantumriver/sounds/552153/
Liscence: Creative Commons 0 (CC0)
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Whoops! Nice catch.

Whoops! Nice catch.
SmokeyDope marked this conversation as resolved
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Might need to check sound distance, and add a max_hear_distance tag.

Might need to check sound distance, and add a max_hear_distance tag.
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@PrairieWind What do you think a good max hear distance would be? Wiki says 32 is default but that seems a little far. Im thinking 16 or maybe even 10.

@PrairieWind What do you think a good max hear distance would be? Wiki says 32 is default but that seems a little far. Im thinking 16 or maybe even 10.

@PrairieWind What do you think a good max hear distance would be? Wiki says 32 is default but that seems a little far. Im thinking 16 or maybe even 10.

I think 32 is fine, as it's a tapered sound and the further away, the quieter, though I couldn't imagine it would be audible from more than 16 blocks away. Either are fine.

> @PrairieWind What do you think a good max hear distance would be? Wiki says 32 is default but that seems a little far. Im thinking 16 or maybe even 10. I think 32 is fine, as it's a tapered sound and the further away, the quieter, though I couldn't imagine it would be audible from more than 16 blocks away. Either are fine.
First-time contributor

It seems the wiki says 16.

It seems the wiki says 16.
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It seems the wiki says 16.

I got the number 32 from here: https://minetest.gitlab.io/minetest/sounds/

> It seems the wiki says 16. I got the number 32 from here: https://minetest.gitlab.io/minetest/sounds/
First-time contributor

If I am correct, the attenuation distances are the sound distances.
https://minecraft.fandom.com/wiki/Barrel#Sounds

If I am correct, the attenuation distances are the sound distances. https://minecraft.fandom.com/wiki/Barrel#Sounds
Ghost added the
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Indeed, the default attenuation distance is 16 blocks in Minecraft. To be sure, I checked over 20 items and mobs, and it was 16 for all of them.

Indeed, the default attenuation distance is 16 blocks in Minecraft. To be sure, I checked over 20 items and mobs, and it was 16 for all of them.
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Good to know, I choose to set it to 16 already so the pr is good to go if theres no other issues

Good to know, I choose to set it to 16 already so the pr is good to go if theres no other issues
ancientmarinerdev force-pushed add-barrel-sound from 0a9c6f580a to c2fac5f6e0 2023-05-04 23:18:27 +02:00 Compare
ancientmarinerdev approved these changes 2023-05-04 23:19:32 +02:00
ancientmarinerdev left a comment
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Looks good and sounds good. Small and simple. Thanks for doing this.

I will squash the commits on merge as this only really justifies 1 commit.

Looks good and sounds good. Small and simple. Thanks for doing this. I will squash the commits on merge as this only really justifies 1 commit.
ancientmarinerdev added this to the 0.84.0 - Very Nice milestone 2023-05-04 23:47:20 +02:00
ancientmarinerdev merged commit 3b64ceb5b2 into master 2023-05-04 23:48:10 +02:00
ancientmarinerdev deleted branch add-barrel-sound 2023-05-04 23:48:22 +02:00
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Reference: VoxeLibre/VoxeLibre#3670
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