Compare commits
13 Commits
9ca648e15a
...
6e1e84c33b
Author | SHA1 | Date |
---|---|---|
kno10 | 6e1e84c33b | |
Mikita Wiśniewski | 41b188caea | |
kno10 | ae7995d195 | |
kno10 | e293cbe631 | |
the-real-herowl | fd6cac5f0c | |
teknomunk | e864cc19ed | |
teknomunk | 66c3c014a1 | |
teknomunk | 7807093b50 | |
teknomunk | f6c3f4bd16 | |
teknomunk | 96a03b1923 | |
teknomunk | 2145470f63 | |
teknomunk | 2ca0ccd8fe | |
teknomunk | 614518c6cd |
|
@ -105,7 +105,7 @@ end
|
||||||
|
|
||||||
-- Spawn a child
|
-- Spawn a child
|
||||||
function mcl_mobs.spawn_child(pos, mob_type)
|
function mcl_mobs.spawn_child(pos, mob_type)
|
||||||
local child = mcl_mobs.spawn(pos, mob_type)
|
local child = minetest.add_entity(pos, mob_type)
|
||||||
if not child then
|
if not child then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
|
@ -928,8 +928,6 @@ end
|
||||||
-- falling and fall damage
|
-- falling and fall damage
|
||||||
-- returns true if mob died
|
-- returns true if mob died
|
||||||
function mob_class:falling(pos, moveresult)
|
function mob_class:falling(pos, moveresult)
|
||||||
if moveresult and moveresult.touching_ground then return false end
|
|
||||||
|
|
||||||
if self.fly and self.state ~= "die" then
|
if self.fly and self.state ~= "die" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -952,7 +950,13 @@ function mob_class:falling(pos, moveresult)
|
||||||
new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0)
|
new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0)
|
||||||
elseif v.y <= 0 and v.y > self.fall_speed then
|
elseif v.y <= 0 and v.y > self.fall_speed then
|
||||||
-- fall downwards at set speed
|
-- fall downwards at set speed
|
||||||
new_acceleration = vector.new(0, self.fall_speed, 0)
|
if moveresult and moveresult.touching_ground then
|
||||||
|
-- when touching ground, retain a minimal gravity to keep the touching_ground flag
|
||||||
|
-- but also to not get upwards acceleration with large dtime when on bouncy ground
|
||||||
|
new_acceleration = vector.new(0, self.fall_speed * 0.01, 0)
|
||||||
|
else
|
||||||
|
new_acceleration = vector.new(0, self.fall_speed, 0)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
-- stop accelerating once max fall speed hit
|
-- stop accelerating once max fall speed hit
|
||||||
new_acceleration =vector.zero()
|
new_acceleration =vector.zero()
|
||||||
|
|
|
@ -72,18 +72,24 @@ local axolotl = {
|
||||||
fly = true,
|
fly = true,
|
||||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||||
breathes_in_water = true,
|
breathes_in_water = true,
|
||||||
jump = true,
|
jump = false, -- would get them out of the water too often
|
||||||
damage = 2,
|
damage = 2,
|
||||||
reach = 2,
|
reach = 2,
|
||||||
attack_type = "dogfight",
|
attack_type = "dogfight",
|
||||||
attack_animals = true,
|
attack_animals = true,
|
||||||
specific_attack = {
|
specific_attack = {
|
||||||
"extra_mobs_cod",
|
"mobs_mc:cod",
|
||||||
"extra_mobs_glow_squid",
|
"mobs_mc:glow_squid",
|
||||||
"extra_mobs_salmon",
|
"mobs_mc:salmon",
|
||||||
"extra_mobs_tropical_fish",
|
"mobs_mc:tropical_fish",
|
||||||
"mobs_mc_squid"
|
"mobs_mc:squid",
|
||||||
},
|
"mobs_mc:zombie", -- todo: only drowned?
|
||||||
|
"mobs_mc:baby_zombie",
|
||||||
|
"mobs_mc:husk",
|
||||||
|
"mobs_mc:baby_husk",
|
||||||
|
"mobs_mc:guardian_elder",
|
||||||
|
"mobs_mc:guardian",
|
||||||
|
},
|
||||||
runaway = true,
|
runaway = true,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -157,6 +157,7 @@ function mcl_weather.rain.clear()
|
||||||
mcl_weather.rain.remove_sound(player)
|
mcl_weather.rain.remove_sound(player)
|
||||||
mcl_weather.rain.remove_player(player)
|
mcl_weather.rain.remove_player(player)
|
||||||
mcl_weather.remove_spawners_player(player)
|
mcl_weather.remove_spawners_player(player)
|
||||||
|
player:set_clouds({color="#FFF0EF"})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
local modname = minetest.get_current_modname()
|
local modname = minetest.get_current_modname()
|
||||||
local modpath = minetest.get_modpath(modname)
|
local modpath = minetest.get_modpath(modname)
|
||||||
local NIGHT_VISION_RATIO = 0.45
|
local NIGHT_VISION_RATIO = 0.45
|
||||||
|
local DEBUG = false
|
||||||
|
|
||||||
-- Settings
|
-- Settings
|
||||||
local minimum_update_interval = { 250e3 }
|
local minimum_update_interval = { 250e3 }
|
||||||
|
@ -190,8 +191,8 @@ end
|
||||||
|
|
||||||
function skycolor_utils.convert_to_rgb(minval, maxval, current_val, colors)
|
function skycolor_utils.convert_to_rgb(minval, maxval, current_val, colors)
|
||||||
-- Clamp current_val to valid range
|
-- Clamp current_val to valid range
|
||||||
current_val = math.min(minval, current_val)
|
current_val = math.max(minval, current_val)
|
||||||
current_val = math.max(maxval, current_val)
|
current_val = math.min(maxval, current_val)
|
||||||
|
|
||||||
-- Rescale current_val from a number between minval and maxval to a number between 1 and #colors
|
-- Rescale current_val from a number between minval and maxval to a number between 1 and #colors
|
||||||
local scaled_value = (current_val - minval) / (maxval - minval) * (#colors - 1) + 1.0
|
local scaled_value = (current_val - minval) / (maxval - minval) * (#colors - 1) + 1.0
|
||||||
|
@ -199,7 +200,7 @@ function skycolor_utils.convert_to_rgb(minval, maxval, current_val, colors)
|
||||||
-- Get the first color's values
|
-- Get the first color's values
|
||||||
local index1 = math.floor(scaled_value)
|
local index1 = math.floor(scaled_value)
|
||||||
local color1 = colors[index1]
|
local color1 = colors[index1]
|
||||||
local frac1 = scaled_value - index1
|
local frac1 = 1.0 - (scaled_value - index1)
|
||||||
|
|
||||||
-- Get the second color's values
|
-- Get the second color's values
|
||||||
local index2 = math.min(index1 + 1, #colors) -- clamp to maximum color index (will occur if index1 == #colors)
|
local index2 = math.min(index1 + 1, #colors) -- clamp to maximum color index (will occur if index1 == #colors)
|
||||||
|
@ -207,11 +208,32 @@ function skycolor_utils.convert_to_rgb(minval, maxval, current_val, colors)
|
||||||
local color2 = colors[index2]
|
local color2 = colors[index2]
|
||||||
|
|
||||||
-- Interpolate between color1 and color2
|
-- Interpolate between color1 and color2
|
||||||
return {
|
local res = {
|
||||||
r = math.floor(frac1 * color1.r + frac2 * color2.r),
|
r = math.floor(frac1 * color1.r + frac2 * color2.r),
|
||||||
g = math.floor(frac1 * color1.g + frac2 * color2.g),
|
g = math.floor(frac1 * color1.g + frac2 * color2.g),
|
||||||
b = math.floor(frac1 * color1.b + frac2 * color2.b),
|
b = math.floor(frac1 * color1.b + frac2 * color2.b),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if DEBUG then
|
||||||
|
minetest.log(dump({
|
||||||
|
minval = minval,
|
||||||
|
maxval = maxval,
|
||||||
|
current_val = current_val,
|
||||||
|
colors = colors,
|
||||||
|
res = res,
|
||||||
|
scaled_value = scaled_value,
|
||||||
|
|
||||||
|
frac1 = frac1,
|
||||||
|
index1 = index1,
|
||||||
|
color1 = color1,
|
||||||
|
|
||||||
|
frac2 = frac2,
|
||||||
|
index2 = index2,
|
||||||
|
color2 = color2,
|
||||||
|
}))
|
||||||
|
end
|
||||||
|
|
||||||
|
return res
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Simple getter. Either returns user given players list or get all connected players if none provided
|
-- Simple getter. Either returns user given players list or get all connected players if none provided
|
||||||
|
|
|
@ -40,18 +40,21 @@ function dimension_handlers.overworld(player, sky_data)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Use overworld defaults
|
-- Use overworld defaults
|
||||||
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
|
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
|
||||||
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
|
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
|
||||||
local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
|
local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
|
||||||
sky_data.sky = {
|
sky_data.sky = {
|
||||||
type = "regular",
|
type = "regular",
|
||||||
sky_color = {
|
sky_color = {
|
||||||
day_sky = day_color,
|
day_sky = day_color or "#7BA4FF",
|
||||||
day_horizon = day_color,
|
day_horizon = day_color or "#C0D8FF",
|
||||||
dawn_sky = dawn_color,
|
dawn_sky = dawn_color or "7BA4FF",
|
||||||
dawn_horizon = dawn_color,
|
dawn_horizon = dawn_color or "#C0D8FF",
|
||||||
night_sky = night_color,
|
night_sky = night_color or "000000",
|
||||||
night_horizon = night_color,
|
night_horizon = night_color or "4A6790",
|
||||||
|
fog_sun_tint = "#ff5f33",
|
||||||
|
fog_moon_tint = nil,
|
||||||
|
fog_tint_type = "custom",
|
||||||
},
|
},
|
||||||
clouds = true,
|
clouds = true,
|
||||||
}
|
}
|
||||||
|
@ -75,18 +78,15 @@ function dimension_handlers.overworld(player, sky_data)
|
||||||
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
|
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
|
||||||
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
|
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
|
||||||
local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
|
local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
|
||||||
sky_data.sky = {
|
table.update(sky_data.sky.sky_color,{
|
||||||
type = "regular",
|
day_sky = day_color or "#7BA4FF",
|
||||||
sky_color = {
|
day_horizon = day_color or "#C0D8FF",
|
||||||
day_sky = day_color,
|
dawn_sky = dawn_color or "7BA4FF",
|
||||||
day_horizon = day_color,
|
dawn_horizon = dawn_color or "#C0D8FF",
|
||||||
dawn_sky = dawn_color,
|
night_sky = night_color or "000000",
|
||||||
dawn_horizon = dawn_color,
|
night_horizon = night_color or "4A6790",
|
||||||
night_sky = night_color,
|
fog_tint_type = "default",
|
||||||
night_horizon = night_color,
|
})
|
||||||
},
|
|
||||||
clouds = true,
|
|
||||||
}
|
|
||||||
sky_data.sun = {visible = false, sunrise_visible = false}
|
sky_data.sun = {visible = false, sunrise_visible = false}
|
||||||
sky_data.moon = {visible = false}
|
sky_data.moon = {visible = false}
|
||||||
sky_data.stars = {visible = false}
|
sky_data.stars = {visible = false}
|
||||||
|
@ -164,7 +164,8 @@ function dimension_handlers.nether(player, sky_data)
|
||||||
end
|
end
|
||||||
|
|
||||||
function dimension_handlers.void(player, sky_data)
|
function dimension_handlers.void(player, sky_data)
|
||||||
sky_data.sky = { type = "plain",
|
sky_data.sky = {
|
||||||
|
type = "plain",
|
||||||
base_color = "#000000",
|
base_color = "#000000",
|
||||||
clouds = false,
|
clouds = false,
|
||||||
}
|
}
|
||||||
|
|
|
@ -75,13 +75,15 @@ function mcl_weather.has_snow(pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_weather.snow.set_sky_box()
|
function mcl_weather.snow.set_sky_box()
|
||||||
mcl_weather.skycolor.add_layer(
|
if mcl_weather.skycolor.current_layer_name() ~= "weather-pack-snow-sky" then
|
||||||
"weather-pack-snow-sky",
|
mcl_weather.skycolor.add_layer(
|
||||||
{{r=0, g=0, b=0},
|
"weather-pack-snow-sky",
|
||||||
{r=85, g=86, b=86},
|
{{r=0, g=0, b=0},
|
||||||
{r=135, g=135, b=135},
|
{r=85, g=86, b=86},
|
||||||
{r=85, g=86, b=86},
|
{r=135, g=135, b=135},
|
||||||
{r=0, g=0, b=0}})
|
{r=85, g=86, b=86},
|
||||||
|
{r=0, g=0, b=0}})
|
||||||
|
end
|
||||||
mcl_weather.skycolor.active = true
|
mcl_weather.skycolor.active = true
|
||||||
for _, player in pairs(get_connected_players()) do
|
for _, player in pairs(get_connected_players()) do
|
||||||
player:set_clouds({color="#ADADADE8"})
|
player:set_clouds({color="#ADADADE8"})
|
||||||
|
|
|
@ -23,13 +23,15 @@ minetest.register_globalstep(function(dtime)
|
||||||
mcl_weather.rain.make_weather()
|
mcl_weather.rain.make_weather()
|
||||||
|
|
||||||
if mcl_weather.thunder.init_done == false then
|
if mcl_weather.thunder.init_done == false then
|
||||||
mcl_weather.skycolor.add_layer("weather-pack-thunder-sky", {
|
if mcl_weather.skycolor.current_layer_name() ~= "weather-pack-thunder-sky" then
|
||||||
{r=0, g=0, b=0},
|
mcl_weather.skycolor.add_layer("weather-pack-thunder-sky", {
|
||||||
{r=40, g=40, b=40},
|
{r=0, g=0, b=0},
|
||||||
{r=85, g=86, b=86},
|
{r=40, g=40, b=40},
|
||||||
{r=40, g=40, b=40},
|
{r=85, g=86, b=86},
|
||||||
{r=0, g=0, b=0},
|
{r=40, g=40, b=40},
|
||||||
})
|
{r=0, g=0, b=0},
|
||||||
|
})
|
||||||
|
end
|
||||||
mcl_weather.skycolor.active = true
|
mcl_weather.skycolor.active = true
|
||||||
for _, player in pairs(get_connected_players()) do
|
for _, player in pairs(get_connected_players()) do
|
||||||
player:set_clouds({color="#3D3D3FE8"})
|
player:set_clouds({color="#3D3D3FE8"})
|
||||||
|
|
|
@ -5,9 +5,6 @@
|
||||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||||
|
|
||||||
-- CONSTS
|
-- CONSTS
|
||||||
local DOUBLE_DROP_CHANCE = 8
|
|
||||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
|
||||||
-- "BAMBOO" goes here.
|
|
||||||
local BAMBOO = "mcl_bamboo:bamboo"
|
local BAMBOO = "mcl_bamboo:bamboo"
|
||||||
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
||||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||||
|
@ -16,7 +13,7 @@ local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||||
local modname = minetest.get_current_modname()
|
local modname = minetest.get_current_modname()
|
||||||
local S = minetest.get_translator(modname)
|
local S = minetest.get_translator(modname)
|
||||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||||
local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random.
|
local pr = PseudoRandom((os.time() + 15766) * 12)
|
||||||
|
|
||||||
local on_rotate
|
local on_rotate
|
||||||
if minetest.get_modpath("screwdriver") then
|
if minetest.get_modpath("screwdriver") then
|
||||||
|
@ -31,33 +28,7 @@ local bamboo_def = {
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
|
groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
|
||||||
sounds = node_sound,
|
sounds = node_sound,
|
||||||
|
drop = BAMBOO,
|
||||||
drop = {
|
|
||||||
max_items = 1,
|
|
||||||
-- From the API:
|
|
||||||
-- max_items: Maximum number of item lists to drop.
|
|
||||||
-- The entries in 'items' are processed in order. For each:
|
|
||||||
-- Item filtering is applied, chance of drop is applied, if both are
|
|
||||||
-- successful the entire item list is dropped.
|
|
||||||
-- Entry processing continues until the number of dropped item lists
|
|
||||||
-- equals 'max_items'.
|
|
||||||
-- Therefore, entries should progress from low to high drop chance.
|
|
||||||
items = {
|
|
||||||
-- Examples:
|
|
||||||
{
|
|
||||||
-- 1 in DOUBLE_DROP_CHANCE chance of dropping.
|
|
||||||
-- Default rarity is '1'.
|
|
||||||
rarity = DOUBLE_DROP_CHANCE,
|
|
||||||
items = {BAMBOO .. " 2"},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
-- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.)
|
|
||||||
-- Default rarity is '1'.
|
|
||||||
rarity = 1,
|
|
||||||
items = {BAMBOO},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
|
|
||||||
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||||
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||||
|
@ -86,7 +57,6 @@ local bamboo_def = {
|
||||||
on_rotate = on_rotate,
|
on_rotate = on_rotate,
|
||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
|
||||||
if not pointed_thing then
|
if not pointed_thing then
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
@ -241,9 +211,6 @@ local bamboo_def = {
|
||||||
if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
|
if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
|
||||||
minetest.remove_node(new_pos)
|
minetest.remove_node(new_pos)
|
||||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||||
if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
|
|
||||||
minetest.add_item(new_pos, istack)
|
|
||||||
end
|
|
||||||
minetest.add_item(new_pos, istack)
|
minetest.add_item(new_pos, istack)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
|
@ -9,8 +9,6 @@ local SIDE_SCAFFOLDING = false
|
||||||
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
|
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
|
||||||
-- ---------------------------------------------------------------------------
|
-- ---------------------------------------------------------------------------
|
||||||
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
||||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
|
||||||
-- "BAMBOO" goes here.
|
|
||||||
local BAMBOO = "mcl_bamboo:bamboo"
|
local BAMBOO = "mcl_bamboo:bamboo"
|
||||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||||
|
|
||||||
|
|
|
@ -7,8 +7,6 @@
|
||||||
|
|
||||||
-- LOCALS
|
-- LOCALS
|
||||||
local modname = minetest.get_current_modname()
|
local modname = minetest.get_current_modname()
|
||||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
|
||||||
-- "BAMBOO" goes here.
|
|
||||||
local BAMBOO = "mcl_bamboo:bamboo"
|
local BAMBOO = "mcl_bamboo:bamboo"
|
||||||
|
|
||||||
mcl_bamboo = {}
|
mcl_bamboo = {}
|
||||||
|
|
|
@ -5,8 +5,6 @@
|
||||||
--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place.
|
--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place.
|
||||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||||
|
|
||||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
|
||||||
-- "BAMBOO" goes here.
|
|
||||||
local BAMBOO = "mcl_bamboo:bamboo"
|
local BAMBOO = "mcl_bamboo:bamboo"
|
||||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||||
-- Craftings
|
-- Craftings
|
||||||
|
|
|
@ -36,7 +36,11 @@ else
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
tsm_railcorridors.carts = { "mcl_minecarts:chest_minecart" }
|
tsm_railcorridors.carts = {
|
||||||
|
"mcl_minecarts:minecart", "mcl_minecarts:minecart",
|
||||||
|
"mcl_minecarts:chest_minecart", "mcl_minecarts:chest_minecart",
|
||||||
|
"mcl_minecarts:tnt_minecart"
|
||||||
|
}
|
||||||
|
|
||||||
-- This is called after a spawner has been placed by the game.
|
-- This is called after a spawner has been placed by the game.
|
||||||
-- Use this to properly set up the metadata and stuff.
|
-- Use this to properly set up the metadata and stuff.
|
||||||
|
@ -54,9 +58,11 @@ end
|
||||||
function tsm_railcorridors.on_construct_cart(_, cart, pr_carts)
|
function tsm_railcorridors.on_construct_cart(_, cart, pr_carts)
|
||||||
local l = cart:get_luaentity()
|
local l = cart:get_luaentity()
|
||||||
local inv = mcl_entity_invs.load_inv(l,27)
|
local inv = mcl_entity_invs.load_inv(l,27)
|
||||||
local items = tsm_railcorridors.get_treasures(pr_carts)
|
if inv then -- otherwise probably not a chest minecart
|
||||||
mcl_loot.fill_inventory(inv, "main", items, pr_carts)
|
local items = tsm_railcorridors.get_treasures(pr_carts)
|
||||||
mcl_entity_invs.save_inv(l)
|
mcl_loot.fill_inventory(inv, "main", items, pr_carts)
|
||||||
|
mcl_entity_invs.save_inv(l)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Fallback function. Returns a random treasure. This function is called for chests
|
-- Fallback function. Returns a random treasure. This function is called for chests
|
||||||
|
|
|
@ -397,7 +397,9 @@ end
|
||||||
-- This is a workaround thanks to the fact that minetest.add_entity is unreliable as fuck
|
-- This is a workaround thanks to the fact that minetest.add_entity is unreliable as fuck
|
||||||
-- See: https://github.com/minetest/minetest/issues/4759
|
-- See: https://github.com/minetest/minetest/issues/4759
|
||||||
-- FIXME: Kill this horrible hack with fire as soon you can.
|
-- FIXME: Kill this horrible hack with fire as soon you can.
|
||||||
local function RecheckCartHack(params)
|
local RecheckCartHack = nil
|
||||||
|
if not minetest.features.random_state_restore then -- proxy for minetest > 5.9.0, this feature will not be removed
|
||||||
|
RecheckCartHack = function(params)
|
||||||
local pos = params[1]
|
local pos = params[1]
|
||||||
local cart_id = params[2]
|
local cart_id = params[2]
|
||||||
-- Find cart
|
-- Find cart
|
||||||
|
@ -412,6 +414,7 @@ local function RecheckCartHack(params)
|
||||||
end
|
end
|
||||||
minetest.log("info", "[tsm_railcorridors] Cart spawn FAILED: "..minetest.pos_to_string(pos))
|
minetest.log("info", "[tsm_railcorridors] Cart spawn FAILED: "..minetest.pos_to_string(pos))
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Try to place a cobweb.
|
-- Try to place a cobweb.
|
||||||
-- pos: Position of cobweb
|
-- pos: Position of cobweb
|
||||||
|
@ -935,13 +938,17 @@ local function spawn_carts()
|
||||||
-- See <https://github.com/minetest/minetest/issues/4759>
|
-- See <https://github.com/minetest/minetest/issues/4759>
|
||||||
local cart_id = tsm_railcorridors.carts[cart_type]
|
local cart_id = tsm_railcorridors.carts[cart_type]
|
||||||
minetest.log("info", "[tsm_railcorridors] Cart spawn attempt: "..minetest.pos_to_string(cpos))
|
minetest.log("info", "[tsm_railcorridors] Cart spawn attempt: "..minetest.pos_to_string(cpos))
|
||||||
minetest.add_entity(cpos, cart_id)
|
local obj = minetest.add_entity(cpos, cart_id)
|
||||||
|
|
||||||
-- This checks if the cart is actually spawned, it's a giant hack!
|
-- This checks if the cart is actually spawned, it's a giant hack!
|
||||||
-- Note that the callback function is also called there.
|
-- Note that the callback function is also called there.
|
||||||
-- TODO: Move callback function to this position when the
|
-- TODO: Move callback function to this position when the
|
||||||
-- minetest.add_entity bug has been fixed (supposedly in 5.9.0?)
|
-- minetest.add_entity bug has been fixed (supposedly in 5.9.0?)
|
||||||
minetest.after(3, RecheckCartHack, {cpos, cart_id})
|
if RecheckCartHack then
|
||||||
|
minetest.after(3, RecheckCartHack, {cpos, cart_id})
|
||||||
|
else
|
||||||
|
tsm_railcorridors.on_construct_cart(cpos, obj, pr_carts)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
carts_table = {}
|
carts_table = {}
|
||||||
|
|
Loading…
Reference in New Issue