Commit Graph

10986 Commits

Author SHA1 Message Date
teknomunk 6741c5a809 Make composter_progress_chance local, as it is not used anywhere except in mcl_composters 2024-11-09 20:24:02 -06:00
teknomunk d09791db7b Fix typo that prevented bone mealing pumpkin plants 2024-11-09 20:24:02 -06:00
teknomunk 354160e9e6 Check both above and below in pointed_thing for bonemealing (and pass thru the position as .under), make crimson vines and twisting vines compostable by rightclicking on the composter 2024-11-09 20:24:02 -06:00
teknomunk cf1325d466 Fix crash at one more spot 2024-11-09 20:24:02 -06:00
teknomunk 7112369917 Fix crashes when using bonemeal on nether nodes 2024-11-09 20:24:02 -06:00
teknomunk e6e13bdc67 Change _mcl_on_bonemealing to _on_bone_meal, update API.md to reflect this 2024-11-09 20:24:02 -06:00
teknomunk 42d37210c5 Fix mods/ITEMS/mcl_composters/locale/mcl_composters.ru.tr 2024-11-09 20:24:02 -06:00
teknomunk c3a33ea2c2 Update mod authors, remove a TODO 2024-11-09 20:24:02 -06:00
teknomunk 7f6d456a32 Remove bone to bone meal recipe from mcl_dye as it now resides in mcl_bone_meal 2024-11-09 20:24:02 -06:00
teknomunk 44d154f594 Modify backtrace listing to use minetest.log 2024-11-09 20:24:02 -06:00
teknomunk eb6131b037 Fix localization errors 2024-11-09 20:24:02 -06:00
teknomunk 3c2f2593db Only consume bone meal if a _mcl_on_bonemealing callback is defined or the legacy API returns true, convert vines to use new bonemeal API 2024-11-09 20:24:02 -06:00
teknomunk 9e6d49dd38 Fix localization except mcl_composters.ru.tr 2024-11-09 20:24:02 -06:00
teknomunk 4a865fa2df Enable bamboo bonemealing despite rightclick handling strangeness 2024-11-09 20:24:02 -06:00
teknomunk 55b4d3d5ee Rename localization files 2024-11-09 20:24:02 -06:00
teknomunk 09bcf3d22b Add untested bonemeal mod compatibility shim 2024-11-09 20:24:02 -06:00
teknomunk 57678e31bc Move commented out bamboo bone meal code into mods/ITEMS/mcl_bamboo/bamboo_base.lua 2024-11-09 20:24:02 -06:00
teknomunk d5684ca305 Add new API call mcl_bone_meal.use_bone_meal and use this to remove duplicate code, update mcl_farming:sweet_berries to use bonemeal API, add stub for bonemeal mod compatibility 2024-11-09 20:24:02 -06:00
teknomunk a4f1ccd0ee Update mcl_crimson to use bonemealing API 2024-11-09 20:24:02 -06:00
teknomunk 1e0f7618ba Remove bone meal definition in mcl_dye, make textures in mcl_cocoas match master branch 2024-11-09 20:24:02 -06:00
teknomunk f44102c238 Display call stack to assist in removing deprecated function calls 2024-11-09 20:24:02 -06:00
teknomunk 5b1fcf76f6 Fix mod dependencies 2024-11-09 20:24:02 -06:00
kabou f61a7ab4cb Remove color specifications from bone meal.
* The bone meal craftitem definition still had color specifications
  from its past as a dye substitute.  These can be removed now.
* Also remove default stack_max setting.
2024-11-09 20:24:02 -06:00
kabou 4449f74742 Remove color specifications from cocoa beans.
* The cocoa beans craftitem definition still had color specifications
  from its past as a dye substitute.  These can be removed now.
2024-11-09 20:24:02 -06:00
kabou ba1e0e4301 Also generate double grass when bonemealing grass blocks. 2024-11-09 20:24:02 -06:00
kabou 7938fba4a5 Remove expired bone meal API.md from mcl_dye. 2024-11-09 20:24:02 -06:00
kabou 8acddab74f Bonemealing mechanics bugfix.
When applying bonemeal to eg. farm crops, these have a chance to grow in
response to the application of bone meal. When a node can be bonemealed, the
applied bone meal item should always be spent after using it, regardless of
the results.  Currently this does not work correctly, if the result of
bonemealing has no effect on the node, the used bone meal item is not spent.

This commit fixes the behavior of the bone meal item to always be taken when
used on a node that defines a `_mcl_on_bonemealing()` callback.

The nodes that implement the callback imay use the handler's return value
only to signal if the bonemealing was succesful, not to signal if it was at
all possible.  For this reason, some nodes need to be made more strictly
conforming to the API.

* Always take the used bone meal item (if user is not in creative mode),
  regardless of whether the bonemealed node's handler returned `true`.
* Make dispensers spawn particles after succesful bonemealing.
* Trivial comment fix.
* Ripe cocoa pod cannot be bonemealed.
* Update API.md to describe the stricter API semantics.
2024-11-09 20:24:02 -06:00
kabou c2c7df820f Improve mcl_bone_meal fr translations.
* Changed the wording after suggestions by AFCMS.
2024-11-09 20:24:02 -06:00
kabou e5cf4bd225 Add missing es translation to mcl_bone_meal. 2024-11-09 20:24:02 -06:00
kabou 810051c591 Move cocoa beans item to mcl_cocoas.
* Add `mcl_cocoas:coca_beans` craftitem to mcl_cocoas.
* Remove `mcl_dye:brown` craftitem from mcl_dye.
* Move cocoa beans translations from mcl_dye to mcl_cocoas.
* Add `mcl_dye:brown` alias for `mcl_cocoas:cocoa_beans` to
  mcl_dye.
* Abstract cocoa pod node registration into a loop.
* Update chocolate cookies crafting recipe in mcl_farming.
2024-11-09 20:24:02 -06:00
kabou ae56a864d0 Remove stray line from locale template.
* Removed a line from the mcl_bone_meal locale template that had by
  accident put there during the bone meal <-> white dye changes.
2024-11-09 20:24:02 -06:00
kabou 7ddcf3f93f Use better override mechanism.
* Use `minetest.override_item()` instead of re-registering the node with
  ":" prefixed to its name.  Thanks again to wsor for mentioning this.
2024-11-09 20:24:02 -06:00
kabou e8d965e21a Add more particles when bonemealing grass.
* Bonemealing dirt_with_grass spawns new growth over a wide area, so it
  looks better if we spawn a few more extra bone meal particles.
* Update mod.conf depends to mcl_bone_meal.
2024-11-09 20:24:02 -06:00
kabou 8855246dd4 Update to new bone meal API.
* Update to use new mcl_bone_meal API:
* Use new bone meal item and remove related comment.
* Update mod depends in mod.conf
* Spelling fixes: s/bonemeal/bone meal/g
2024-11-09 20:24:02 -06:00
kabou 3889abbaf4 Add mcl_bone_meal.
* New mod mcl_bone_meal, replacing bone meal functionality previously
  held in mcl_dye.
* Improve bonemealing API using callbacks in the nodes that support
  bonemealing.
* Rename bone meal item to `"mcl_bone_meal:bone_meal"` and updated its
  crafting recipe.
* Implement legacy compatibility for older bone meal API.
* Remove all non dye-related bone meal code, texture and translations from
  mcl_dye.
* Add legacy compatibility shims to mcl_dye that refer to mcl_bone_meal.
* Add an alias for "mcl_dye:white" to keep mcl_dye and its API working
  uniterrupted.
* Update mod depends in mcl_dye mod.conf.
2024-11-09 20:24:02 -06:00
kabou f6235e8e92 Add bonemealing callback for fern.
* Adds a _mcl_on_bonemealing callback to fern.
2024-11-09 20:24:02 -06:00
kabou 2190080832 Add bonemealing callback for tall grass.
* Adds a _mcl_on_bonemealing callback to tall grass.
2024-11-09 20:24:02 -06:00
kabou ea1d52baab Add bonemealing callback for double flowers.
* Adds a _mcl_on_bonemealing callback to the double flowers.
2024-11-09 20:24:02 -06:00
kabou fdc7f4634d Add bonemealing callback for dirt with grass.
* Add new file mcl_flowers/bonemeal.lua, containing the bonemealing
  callback for "mcl_core:dirt_with_grass".
* Override "mcl_core:dirt_with_grass" with a _mcl_on_bonemealing handler
  calling a function defined in mcl_flowers. This sidesteps the problem
  that bonemealing a node from mcl_core needs knowledge of mcl_flowers,
  which would create a circular dependency.  H/t to cora for suggesting
  this solution. H/t to wsor for suggesting a solution that also works.
2024-11-09 20:24:02 -06:00
kabou bde0d9b238 Add bonemealing callback to cocoa.
* Adds a _mcl_on_bonemealing callback to the unripe cocoa pods.
2024-11-09 20:24:02 -06:00
teknomunk f644d37332 Keep same selection box size 2024-11-09 20:24:02 -06:00
kabou 17f2d85de9 Refactor beetroots and add bonemealing callback.
* Abstract unripe beetroot plant node registrations into a single
  indexed definition and do the registration in a loop.
* Adds a _mcl_on_bonemealing callback to the unripe melon plants.
2024-11-09 20:24:02 -06:00
kabou d07e8d9536 Add bonemealing callback to melons.
* Adds a _mcl_on_bonemealing callback to the unripe melon plants.
2024-11-09 20:24:02 -06:00
kabou 5d2fa8072a Add bonemealing callback to pumpkins.
* Adds a _mcl_on_bonemealing callback to the unripe pumpkin plants.
2024-11-09 20:24:02 -06:00
kabou 2d8bb12fad Add bonemealing callback to carrots.
* Adds a _mcl_on_bonemealing callback to the unripe carrot plants.
2024-11-09 20:24:02 -06:00
kabou 69032c3222 Add bonemealing callback to potatoes.
* Adds a _mcl_on_bonemealing callback to the unripe potato plants.
2024-11-09 20:24:02 -06:00
kabou 71e6fa9646 Add bonemealing callback to wheat.
* Adds a _mcl_on_bonemealing callback to the unripe wheat node definitions.
2024-11-09 20:24:02 -06:00
kabou 9ea52ce9b3 Add bonemealing callback to small mushrooms.
* Adds a _mcl_on_bonemealing callback to the mushroom node definitions.
2024-11-09 20:24:02 -06:00
kabou 0422635047 Add bonemealing callback to saplings.
* Adds a _mcl_on_bonemealing callback to the sapling node definitions.
2024-11-09 20:24:02 -06:00
kno10 b540e6c77b Improve head swivel code (#4622)
* Utilize the minetest 5.9.0 API that uses radians not degree.
* Simplify computations to make this more efficient, in particular by querying and updating the bone position less frequently.
* Resolves minetest warning `Deprecated call to set_bone_position, use set_bone_override instead` in this location, but other uses remain.
* `mcl_util.set_bone_position` not modified, because it redundantly compares to the previous rotation once more.

Reviewed-on: VoxeLibre/VoxeLibre#4622
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 02:41:55 +01:00
kno10 d49426d453 Cleanup of mcl_core/functions (#4592)
Cleanup of mods/ITEMS/mcl_core/functions.lua

This improves several further ABMs such as vine growing, and uses the `vector` API instead of tables.

Reviewed-on: VoxeLibre/VoxeLibre#4592
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 02:32:51 +01:00
kno10 b5afa34469 Remove "wet" metadata altogether 2024-11-10 02:11:37 +01:00
kno10 ebf6cf32e8 meta:set_private("wet"), require only walkable nodes 2024-11-10 02:11:37 +01:00
kno10 a8318f6600 simplify catch-up LBM logic 2024-11-10 02:11:37 +01:00
kno10 fa7a7f4e81 more fixes to plant growth 2024-11-10 02:11:37 +01:00
kno10 c097c65262 adjust growth rates again 2024-11-10 02:11:37 +01:00
kno10 220a7b06e6 code review feedback 2024-11-10 02:11:37 +01:00
kno10 540a070c59 always use day light level, more fixes 2024-11-10 02:11:37 +01:00
kno10 78a958db4e Double the odds, to halve the ABM frequencies. 2024-11-10 02:11:37 +01:00
kno10 e9453d6210 Add plant growth speed option, drop average light level
Closes: #4683 by removal
2024-11-10 02:11:37 +01:00
kno10 9376cf92b1 Adjust growth speeds 2024-11-10 02:11:37 +01:00
kno10 c4030115c4 improve moisture logic 2024-11-10 02:11:37 +01:00
kno10 e1ace4ad01 pumpkin/melon growth only tests one neighbor every time 2024-11-10 02:11:37 +01:00
Mikita Wiśniewski f86a641dfa Improve shield block code and unhardcode offhand group 2024-11-10 01:34:50 +01:00
Mikita Wiśniewski 084741b733 Fix using shield on unknown nodes and cleanup 2024-11-10 01:34:50 +01:00
Mikita Wiśniewski d5bc0613d8 Make node itemstack check in mcl_shields less hacky 2024-11-10 01:34:50 +01:00
Loveaabb f26c34e65f Bugfix: Shield fails to block arrows 2024-11-10 01:34:50 +01:00
Loveaabb 04e29c5796 Several improvements to the Shield 2024-11-10 01:34:50 +01:00
Elias Åström 45ae170447 Deduplicate shield slowdown removal code 2024-11-10 01:34:50 +01:00
Elias Åström d0d1217dec Remove unused code in mcl_privs 2024-11-10 01:34:50 +01:00
Elias Åström cffc8e0145 Fix loosing interact bug in mcl_shields 2024-11-10 01:34:50 +01:00
the-real-herowl b136cbf9bb Changed bamboo cap drawtype (#4658)
Reviewed-on: VoxeLibre/VoxeLibre#4658
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-11-02 21:04:00 +01:00
Mikita Wiśniewski 78125f425a Fix taking items out of protected smithing tables 2024-11-02 21:00:19 +01:00
cora cb1999414b Fix putting items in protected smithing tables 2024-11-02 21:00:19 +01:00
Mikita Wiśniewski 41b188caea Remove "double drop" mechanics for bamboo (fixes #4514) (#4642)
Reviewed-on: VoxeLibre/VoxeLibre#4642
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-10-27 14:16:06 +01:00
kno10 ae7995d195 Fix axolotl attacking water mobs (#4675)
Also avoid jumping out of the water closes #4644

Reviewed-on: VoxeLibre/VoxeLibre#4675
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-10-27 14:10:11 +01:00
kno10 e293cbe631 Better handling of touching_ground for bouncing on beds (#4689)
Reviewed-on: VoxeLibre/VoxeLibre#4689
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-10-27 14:03:50 +01:00
teknomunk e864cc19ed Make fog_tint_type = "default" when weather is present to match behavior at 0.87.2 2024-10-09 01:05:20 +02:00
teknomunk 66c3c014a1 Make sure fog tints are preserved during weather is present 2024-10-09 01:05:20 +02:00
teknomunk 7807093b50 Another correction to color interpolation, change day color from layer position 0.15 to 0.50 2024-10-09 01:05:20 +02:00
teknomunk f6c3f4bd16 Correct value clamping 2024-10-09 01:05:20 +02:00
teknomunk 96a03b1923 Remove posibility of nil sky colors in overworld, add line break 2024-10-09 01:05:20 +02:00
teknomunk 2145470f63 Fix clouds during rain->clear weather transition 2024-10-09 01:05:20 +02:00
teknomunk 2ca0ccd8fe Fix fog tint in overworld, apply memory leak fix from rain.lua to snow.lua and thunder.lua 2024-10-09 01:05:20 +02:00
teknomunk 614518c6cd Revert minetest.add_entity() -> mcl_mobs.spawn() from #4445 (#4679)
Reviewed-on: VoxeLibre/VoxeLibre#4679
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-10-08 15:34:30 +02:00
kno10 253a06fa08 Fix mob egg double-spawns (#4657)
If you spawn a mob clicking on a wall, two mobs will be spawned.

To reproduce: face a stack of stones, with a spawn egg click on the side of a stone. It does not happen when you click the top of a node, because spawning below fails and only the second one succeeds.

Reviewed-on: VoxeLibre/VoxeLibre#4657
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-09-30 19:21:40 +02:00
kno10 dcfd31d17a Avoid random jumps when standing due to gravity (fewer villagers on the roofs) (#4547)
Reviewed-on: VoxeLibre/VoxeLibre#4547
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-30 11:22:31 +02:00
teknomunk c34aecfcab Don't make 'ignore' nodes break bamboo or kelp (#4551)
This modifies the behavior of kelp and bamboo so that neither breaks when an unloaded node is encountered.

Reviewed-on: VoxeLibre/VoxeLibre#4551
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-09-29 13:57:52 +02:00
Mikita Wiśniewski 9cb4f51468 Fix invalid global call in mcl_chests LBM (#4667)
Reviewed-on: VoxeLibre/VoxeLibre#4667
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-29 13:34:20 +02:00
kno10 d264ba70d8 Fix growth logic, clean up mcl_farming/shared_functions (#4640)
Reviewed-on: VoxeLibre/VoxeLibre#4640
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-20 14:00:49 +02:00
Mikita Wiśniewski 513413afc7 Use `remove_node` instead of `dig_node` in mcl_core ABMs (fixes #4628) (#4629)
The mycelium ABM has been left untouched because of the potential destructiveness. If we ever find that to be an issue, it can be fixed as part of a bigger PR.

Reviewed-on: VoxeLibre/VoxeLibre#4629
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-19 18:54:39 +02:00
kno10 011be754ca Allow deepslate copper to be mined with stone pickaxe (#4635)
Reviewed-on: VoxeLibre/VoxeLibre#4635
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-09-18 10:11:55 +02:00
teknomunk eea96867c4 Don't add rain skycolor layer if the current layer is already the rain skycolor (#4648)
Fixes #4647 Rain makes the sky black until restart. This also fixes a memory leak caused by rain adding a color layer every time step.

Reviewed-on: VoxeLibre/VoxeLibre#4648
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-09-18 10:10:53 +02:00
seventeenthShulker de3b34f5ea Update English translation keys with soul soil 2024-09-18 10:06:03 +02:00
seventeenthShulker e2bcd129c1 Use soul_block group for soul speed bonus 2024-09-18 10:06:03 +02:00
seventeenthShulker 79e8452f62 Soul speed works on soul soil too
(needs localization)
2024-09-18 10:06:03 +02:00
teknomunk 0b62c827aa Remove has_room debug data 2024-09-16 13:32:06 +02:00
teknomunk 626bdd13d8 Change several places where mobs are created to use mcl_mobs.spawn() instead of minetest.add_entity() 2024-09-16 13:32:06 +02:00
teknomunk 31a3788ce1 Address review comments 2024-09-16 13:32:06 +02:00
teknomunk e65370b845 Fixes 2024-09-16 13:32:06 +02:00