Commit Graph

12740 Commits

Author SHA1 Message Date
teknomunk 65ccd551ae Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field 2024-11-12 01:00:42 +01:00
teknomunk b17c16804d Remove redundant check 2024-11-12 01:00:42 +01:00
teknomunk d2676da152 Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup 2024-11-12 01:00:42 +01:00
teknomunk d195066d94 Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far 2024-11-12 01:00:42 +01:00
teknomunk 355e9ab149 Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity 2024-11-12 01:00:42 +01:00
teknomunk ec63fcd1bc Small optimization for calculating _allow_punch 2024-11-12 01:00:42 +01:00
teknomunk 610042be71 Remove unnecessary vectory copy 2024-11-12 01:00:42 +01:00
teknomunk ff0128394d Make splash, lingering and othe projectiles hit players 2024-11-12 01:00:42 +01:00
teknomunk 0270ce8a8d Stop minimum draw arrows from hitting player that shot them 2024-11-12 01:00:42 +01:00
teknomunk 6d75fc2f41 Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players 2024-11-12 01:00:42 +01:00
teknomunk 2127edf195 Inline dir_to_pitch() and use correct formula for pitch 2024-11-12 01:00:42 +01:00
teknomunk 9b9c370caa Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound 2024-11-12 01:00:42 +01:00
teknomunk 81dd1c6656 Address more review comments 2024-11-12 01:00:42 +01:00
teknomunk ebb69330a7 Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player 2024-11-12 01:00:42 +01:00
teknomunk 627a2668a7 Fix picking up tipped arrows 2024-11-12 01:00:42 +01:00
teknomunk 99ecbc096f Fix crash with splash potions of harming, make splash particles match potion color 2024-11-12 01:00:42 +01:00
teknomunk 5afa702542 Fix splash potions, fix crash when projectiles hit unknown nodes 2024-11-12 01:00:42 +01:00
teknomunk b4831a681b Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids 2024-11-12 01:00:42 +01:00
teknomunk e0ce96f802 Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members 2024-11-12 01:00:42 +01:00
teknomunk 01b543bbd4 Convert lingering potion to vl_projectile 2024-11-12 01:00:42 +01:00
teknomunk 349337042d Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile 2024-11-12 01:00:42 +01:00
teknomunk ac9d1b18d8 Fix crash related to nil _time_in_air 2024-11-12 01:00:42 +01:00
teknomunk 6bcf1ad181 Revert entity->object for three lines 2024-11-12 01:00:42 +01:00
teknomunk 343fe3bc88 Fix typo _ -> . 2024-11-12 01:00:42 +01:00
teknomunk c6239f57f6 Add empty line 2024-11-12 01:00:42 +01:00
teknomunk 83e6a4323d Fix typo in api.md, add TODO, change entity -> object 2024-11-12 01:00:42 +01:00
teknomunk 3f22887639 Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support 2024-11-12 01:00:42 +01:00
teknomunk 589ba18ab5 Update mcl_util.get_double_container_neighbor_pos() to use vector.offset 2024-11-12 01:00:42 +01:00
teknomunk fd144466e4 Resolve more review comments, fix crash 2024-11-12 01:00:42 +01:00
teknomunk da52e56397 Resolve review comments 2024-11-12 01:00:42 +01:00
teknomunk 6adef58bc4 Remove debug print 2024-11-12 01:00:42 +01:00
teknomunk 69a967c186 Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever 2024-11-12 01:00:42 +01:00
teknomunk aacb915ec6 Fix documentation for raycast_collides_with_entities 2024-11-12 01:00:42 +01:00
teknomunk b1f2ec60e1 Add API documentation, minor API cleanup 2024-11-12 01:00:42 +01:00
teknomunk a3cfb0c0c4 Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code 2024-11-12 01:00:42 +01:00
teknomunk cc1d0ce55e Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles 2024-11-12 01:00:42 +01:00
teknomunk 85fc508284 Fix crash on startup 2024-11-12 01:00:42 +01:00
teknomunk ab9fff400f More refactoring to generalize arrow code into projectile 2024-11-12 01:00:42 +01:00
teknomunk 3961a32fb4 Start mcl_bows:arrow_entity refactor 2024-11-12 01:00:42 +01:00
teknomunk 21465e4efc Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code 2024-11-12 01:00:42 +01:00
teknomunk 152d200df2 Finish reworking all items in mcl_throwing 2024-11-12 01:00:42 +01:00
teknomunk e9ec77e932 Add in vl_projectile, add mcl_util.match_node_to_filter 2024-11-12 01:00:42 +01:00
teknomunk 163287bd35 Move node related functions to mods/CORE/mcl_util/nodes.lua 2024-11-12 01:00:42 +01:00
teknomunk f8d5ed2a7d Create vl_projectile and refactor snowball and partially refactor ender pearl 2024-11-12 01:00:42 +01:00
marro 4dc5d0939c Whitespace fix in translation (#4701)
Reviewed-on: VoxeLibre/VoxeLibre#4701
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: marro <marronclement0403@gmail.com>
Co-committed-by: marro <marronclement0403@gmail.com>
2024-11-11 03:49:43 +01:00
the-real-herowl 32b334322b Merge pull request 'Mobile fixes & improvements (cherry-pick from Mineclonia)' (#4685) from grorp/MineClone2:vl-mobile-fixes-and-improvements into master
Reviewed-on: VoxeLibre/VoxeLibre#4685
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-11-11 01:44:27 +01:00
grorp 88c3c4558b Fix for VoxeLibre 2024-11-10 15:14:56 +01:00
grorp 3954acdfb7 Creative inventory: padding[-0.015,-0.015] on mobile
- less wasted screen space
- matches old layout
2024-11-10 15:14:56 +01:00
grorp 02b354f54a Avoid tab buttons going off-screen with high scaling values 2024-11-10 15:14:56 +01:00
grorp cb624fe1d9 Creative inventory: Make the whole tab button clickable
Previously, only the tab icon was clickable. Clicking next to the icon would
just close the inventory.
The icon is still kept clickable too since that gives a nicer press animation.
I didn't end up using image_button because that resulted in a different image
size and position, even with the exact same coordinates.
2024-11-10 15:14:56 +01:00