Resolve review comments
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@ -58,7 +58,7 @@ S("Arrows might get stuck on solid blocks and can be retrieved again. They are a
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local function spawn_item(self, pos)
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if not minetest.is_creative_enabled("") then
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local item = minetest.add_item(pos, "mcl_bows:arrow")
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item:set_velocity(vector.new(0, 0, 0))
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item:set_velocity(vector.zero())
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item:set_yaw(self.object:get_yaw())
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end
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mcl_burning.extinguish(self.object)
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@ -206,8 +206,8 @@ local arrow_entity = {
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self._stucktimer = 0
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self._stuckrechecktimer = 0
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self.object:set_velocity(vector.new(0, 0, 0))
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self.object:set_acceleration(vector.new(0, 0, 0))
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self.object:set_velocity(vector.zero())
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self.object:set_acceleration(vector.zero())
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minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
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@ -373,7 +373,7 @@ local arrow_entity = {
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if vel and not self._stuck then
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local yaw = minetest.dir_to_yaw(vel)+YAW_OFFSET
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local pitch = dir_to_pitch(vel)
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self.object:set_rotation({ x = 0, y = yaw, z = pitch })
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self.object:set_rotation(vector.new(0,yaw,pitch))
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end
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end,
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@ -37,7 +37,7 @@ mcl_fovapi.register_modifier({
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})
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function mcl_bows.shoot_arrow(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable)
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local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, "mcl_bows:arrow_entity")
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local obj = minetest.add_entity(pos, "mcl_bows:arrow_entity")
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if power == nil then
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power = BOW_MAX_SPEED --19
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end
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