Make jump_check more modular and allow mobs to turn if at a wall
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@ -70,9 +70,14 @@ local jump_check = function(self,dtime)
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local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
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if green_flag_1 and green_flag_2 then
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mobs.jump(self)
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if green_flag_1 and green_flag_2 then -- can jump over node
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return(1)
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elseif green_flag_1 and not green_flag_2 then --wall in front of
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return(2)
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end
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--nothing to jump over
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return(0)
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end
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@ -125,7 +130,11 @@ local state_execution = function(self,dtime)
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mobs.set_velocity(self,1)
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--check for nodes to jump over
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jump_check(self)
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local node_in_front_of = jump_check(self)
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if node_in_front_of == 1 then
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mobs.jump(self)
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end
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--turn if on the edge of cliff
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--(this is written like this because unlike
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@ -133,7 +142,7 @@ local state_execution = function(self,dtime)
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--this requires a mob to turn, removing the
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--ease of a full implementation for it in a single
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--function)
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if cliff_check(self,dtime) then
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if node_in_front_of == 2 or cliff_check(self,dtime) then
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--turn 45 degrees if so
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quick_rotate_45(self,dtime)
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end
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