Make mobs not jump if against a wall
This commit is contained in:
parent
6c5393427f
commit
a6a54b3414
|
@ -60,9 +60,17 @@ local jump_check = function(self,dtime)
|
|||
vector_multiply(dir, radius)
|
||||
|
||||
|
||||
--only jump if there's a node and a non-solid node above it
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
if minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0 then
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
test_dir.y = test_dir.y + 1
|
||||
|
||||
local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
|
||||
|
||||
|
||||
if green_flag_1 and green_flag_2 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue