Remove unnecessary space in the attack reach limit on mobs code
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@ -522,7 +522,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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if is_player then
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-- is mob out of reach?
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if vector.distance(mob_pos, player_pos) > 3 then
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if vector.distance(mob_pos, player_pos) > 3 then
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return
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end
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-- is mob protected?
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