Improved nausea
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parent
b6484a6d15
commit
e039642446
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@ -693,12 +693,12 @@ mcl_potions.register_effect({
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end,
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on_hit_timer = function(object, factor, duration)
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if EF.nausea[object].high then
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mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_high")
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mcl_fovapi.apply_modifier(object, "mcl_potions:nausea_low")
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mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_high", factor)
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mcl_fovapi.apply_modifier(object, "mcl_potions:nausea_low", factor)
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EF.nausea[object].high = false
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else
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mcl_fovapi.apply_modifier(object, "mcl_potions:nausea_high")
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mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_low")
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mcl_fovapi.apply_modifier(object, "mcl_potions:nausea_high", factor)
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mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_low", factor)
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EF.nausea[object].high = true
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end
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end,
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@ -710,9 +710,10 @@ mcl_potions.register_effect({
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mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_low")
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end,
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particle_color = "#60AA30",
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uses_factor = false,
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timer_uses_factor = false,
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hit_timer_step = 1,
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uses_factor = true,
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lvl1_factor = 2,
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lvl2_factor = 1,
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timer_uses_factor = true,
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})
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mcl_fovapi.register_modifier({
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name = "mcl_potions:nausea_high",
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