Added time_override to FOV API
time_override can be used when applying or removing modifiers
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@ -75,7 +75,7 @@ minetest.register_on_respawnplayer(function(player)
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mcl_fovapi.remove_all_modifiers(player)
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end)
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function mcl_fovapi.apply_modifier(player, modifier_name)
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function mcl_fovapi.apply_modifier(player, modifier_name, time_override)
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if not player or not modifier_name then
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return
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end
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@ -106,13 +106,14 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
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minetest.log("FOV::Modifier applied to player:" .. player_name .. " modifier: " .. modifier_name)
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end
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local time = time_override or modifier.time
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-- modifier apply code.
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if modifier.exclusive == true then
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-- if exclusive, reset the player's fov, and apply the new fov.
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if modifier.is_multiplier then
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player:set_fov(0, false, 0)
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end
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player:set_fov(modifier.fov_factor, modifier.is_multiplier, modifier.time)
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player:set_fov(modifier.fov_factor, modifier.is_multiplier, time)
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else
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-- not exclusive? let's apply it in the mix.
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local fov_factor, is_mult = player:get_fov()
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@ -126,15 +127,15 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
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fov_factor = (fov_factor + modifier.fov_factor) / 2
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end
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if modifier.is_multiplier and is_mult then
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player:set_fov(fov_factor, true, modifier.time)
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player:set_fov(fov_factor, true, time)
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else
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player:set_fov(fov_factor, false, modifier.time)
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player:set_fov(fov_factor, false, time)
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end
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end
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end
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function mcl_fovapi.remove_modifier(player, modifier_name)
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function mcl_fovapi.remove_modifier(player, modifier_name, time_override)
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if not player or not modifier_name then
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return
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end
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@ -159,9 +160,10 @@ function mcl_fovapi.remove_modifier(player, modifier_name)
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applied[k] = mcl_fovapi.registered_modifiers[k]
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end
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local time = time_override or modifier.reset_time
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local elem = next
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if elem(applied) == nil then
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player:set_fov(0, false, modifier.reset_time)
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player:set_fov(0, false, time)
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return
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end
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local exc = false
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@ -191,7 +193,7 @@ function mcl_fovapi.remove_modifier(player, modifier_name)
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fov_factor = fov_factor * x.fov_factor
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end
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end
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player:set_fov(fov_factor, not non_multiplier_added, modifier.reset_time)
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player:set_fov(fov_factor, not non_multiplier_added, time)
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end
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if mcl_fovapi.registered_modifiers[modifier_name].on_end then
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