Fix pig logic issue
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c2cb15a47f
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@ -94,17 +94,16 @@ mobs:register_mob("mobs_mc:pig", {
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return
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return
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end
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end
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if clicker:get_player_control().sneak then
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--attempt to enter breed state
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--attempt to enter breed state
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if mobs.enter_breed_state(self,clicker) then
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if mobs.enter_breed_state(self,clicker) then
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return
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return
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end
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end
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--make baby grow faster
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--ignore other logic
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if self.baby then
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--make baby grow faster
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mobs.make_baby_grow_faster(self,clicker)
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if self.baby then
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return
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mobs.make_baby_grow_faster(self,clicker)
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end
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return
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end
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end
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if self.child then
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if self.child then
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@ -113,6 +112,8 @@ mobs:register_mob("mobs_mc:pig", {
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-- Put saddle on pig
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-- Put saddle on pig
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local item = clicker:get_wielded_item()
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local item = clicker:get_wielded_item()
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local wielditem = item
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if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
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if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
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self.base_texture = {
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self.base_texture = {
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"blank.png", -- baby
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"blank.png", -- baby
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