Merge pull request 'Make Soul Speed work on Soul Soil' (#4604) from upstream/soul_soil_speed into master
Reviewed-on: VoxeLibre/VoxeLibre#4604 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
This commit is contained in:
commit
cd2ee49591
|
@ -691,7 +691,7 @@ mcl_enchanting.enchantments.soul_speed = {
|
||||||
disallow = {non_combat_armor = true},
|
disallow = {non_combat_armor = true},
|
||||||
incompatible = {frost_walker = true},
|
incompatible = {frost_walker = true},
|
||||||
weight = 2,
|
weight = 2,
|
||||||
description = S("Increases walking speed on soul sand."),
|
description = S("Increases walking speed on soul sand and soul soil."),
|
||||||
curse = false,
|
curse = false,
|
||||||
on_enchant = function() end,
|
on_enchant = function() end,
|
||||||
requires_tool = false,
|
requires_tool = false,
|
||||||
|
|
|
@ -68,7 +68,7 @@ Mined blocks drop themselves.=Abgebaute Blöcke werfen sich selbst ab.
|
||||||
Smite=Qual
|
Smite=Qual
|
||||||
Increases damage to undead mobs.=Erhöht Schaden für untote Mobs.
|
Increases damage to undead mobs.=Erhöht Schaden für untote Mobs.
|
||||||
Soul Speed=Schnelle Seele
|
Soul Speed=Schnelle Seele
|
||||||
Increases walking speed on soul sand.=Erhöht Gehgeschwindigkeit auf Seelensand.
|
Increases walking speed on soul sand and soul soil.=Erhöht Gehgeschwindigkeit auf Seelensand.
|
||||||
Sweeping Edge=Schwungklinge
|
Sweeping Edge=Schwungklinge
|
||||||
Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
|
Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
|
||||||
Thorns=Dornen
|
Thorns=Dornen
|
||||||
|
|
|
@ -36,7 +36,7 @@ Increases mob loot.=Incrementa el botín de los enemigos.
|
||||||
Increases rate of good loot (enchanting books, etc.)=Incrementa la probabilidad de encontrar tesoros.
|
Increases rate of good loot (enchanting books, etc.)=Incrementa la probabilidad de encontrar tesoros.
|
||||||
Increases sweeping attack damage.=Incrementa el daño de efecto area.
|
Increases sweeping attack damage.=Incrementa el daño de efecto area.
|
||||||
Increases underwater movement speed.=Incrementa la velocidad de nado bajo el agua.
|
Increases underwater movement speed.=Incrementa la velocidad de nado bajo el agua.
|
||||||
Increases walking speed on soul sand.=Incrementa la velocidad al caminar sobre arena de Almas.
|
Increases walking speed on soul sand and soul soil.=Incrementa la velocidad al caminar sobre arena de Almas.
|
||||||
Infinity=Infinidad
|
Infinity=Infinidad
|
||||||
Item destroyed on death.=El objeto se destruye tras tu muerte.
|
Item destroyed on death.=El objeto se destruye tras tu muerte.
|
||||||
Knockback=Empuje
|
Knockback=Empuje
|
||||||
|
|
|
@ -36,7 +36,7 @@ Increases mob loot.=Augmente le butin des mobs.
|
||||||
Increases rate of good loot (enchanting books, etc.)=Augmente le taux de bon butin (livres enchanteurs, etc.)
|
Increases rate of good loot (enchanting books, etc.)=Augmente le taux de bon butin (livres enchanteurs, etc.)
|
||||||
Increases sweeping attack damage.=Augmente les dégâts de l'épée
|
Increases sweeping attack damage.=Augmente les dégâts de l'épée
|
||||||
Increases underwater movement speed.=Augmente la vitesse de déplacement sous l'eau.
|
Increases underwater movement speed.=Augmente la vitesse de déplacement sous l'eau.
|
||||||
Increases walking speed on soul sand.=Augmente la vitesse de marche sur le sable des âmes.
|
Increases walking speed on soul sand and soul soil.=Augmente la vitesse de marche sur le sable des âmes.
|
||||||
Infinity=Infinité
|
Infinity=Infinité
|
||||||
Item destroyed on death.=Objet détruit à la mort.
|
Item destroyed on death.=Objet détruit à la mort.
|
||||||
Knockback=Recul
|
Knockback=Recul
|
||||||
|
|
|
@ -36,7 +36,7 @@ Increases mob loot.=MOBの戦利品が増加します。
|
||||||
Increases rate of good loot (enchanting books, etc.)=釣果の質が良くなります(エンチャントの本など)。
|
Increases rate of good loot (enchanting books, etc.)=釣果の質が良くなります(エンチャントの本など)。
|
||||||
Increases sweeping attack damage.=なぎ払い攻撃のダメージが増加します。
|
Increases sweeping attack damage.=なぎ払い攻撃のダメージが増加します。
|
||||||
Increases underwater movement speed.=水中での横移動速度が増加します。
|
Increases underwater movement speed.=水中での横移動速度が増加します。
|
||||||
Increases walking speed on soul sand.=ソウルサンドとソウルソイルの上を歩く速度が増加します。
|
Increases walking speed on soul sand and soul soil.=ソウルサンドとソウルソイルの上を歩く速度が増加します。
|
||||||
Infinity=無限
|
Infinity=無限
|
||||||
Item destroyed on death.=死亡時にアイテムが消滅します。
|
Item destroyed on death.=死亡時にアイテムが消滅します。
|
||||||
Knockback=ノックバック
|
Knockback=ノックバック
|
||||||
|
|
|
@ -36,7 +36,7 @@ Increases mob loot.=
|
||||||
Increases rate of good loot (enchanting books, etc.)=
|
Increases rate of good loot (enchanting books, etc.)=
|
||||||
Increases sweeping attack damage.=
|
Increases sweeping attack damage.=
|
||||||
Increases underwater movement speed.=
|
Increases underwater movement speed.=
|
||||||
Increases walking speed on soul sand.=
|
Increases walking speed on soul sand and soul soil.=
|
||||||
Infinity=
|
Infinity=
|
||||||
Item destroyed on death.=
|
Item destroyed on death.=
|
||||||
Knockback=
|
Knockback=
|
||||||
|
|
|
@ -514,13 +514,17 @@ minetest.register_globalstep(function(dtime)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots)
|
local boots = player:get_inventory():get_stack("armor", 5)
|
||||||
|
local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed")
|
||||||
|
|
||||||
|
-- Standing on a soul block? If so, check for speed bonus / penalty
|
||||||
|
if get_item_group(node_stand, "soul_block") ~= 0 then
|
||||||
|
|
||||||
|
-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots, then apply bonus)
|
||||||
if node_stand == "mcl_nether:soul_sand" then
|
if node_stand == "mcl_nether:soul_sand" then
|
||||||
-- TODO: Tweak walk speed
|
-- TODO: Tweak walk speed
|
||||||
-- TODO: Also slow down mobs
|
-- TODO: Also slow down mobs
|
||||||
-- Slow down even more when soul sand is above certain block
|
-- Slow down even more when soul sand is above certain block
|
||||||
local boots = player:get_inventory():get_stack("armor", 5)
|
|
||||||
local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed")
|
|
||||||
if soul_speed > 0 then
|
if soul_speed > 0 then
|
||||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
|
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
|
||||||
else
|
else
|
||||||
|
@ -530,6 +534,10 @@ minetest.register_globalstep(function(dtime)
|
||||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.4)
|
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.4)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
elseif soul_speed > 0 then
|
||||||
|
-- Standing on a different soul block? If so, apply Soul Speed bonus unconditionally
|
||||||
|
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:soul_speed")
|
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:soul_speed")
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue