Merge pull request 'Correct space check when spawning mobs' (#4445) from fix-has_room into master
Reviewed-on: VoxeLibre/VoxeLibre#4445 Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
This commit is contained in:
commit
b239549774
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@ -48,6 +48,20 @@ function table.pairs_by_keys(t, f)
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return iter
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end
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-- Removes one element randomly selected from the array section of the table and
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-- returns it, or nil if there are no elements in the array section of the table
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function table.remove_random_element(table)
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local count = #table
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if count == 0 then return nil end
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local idx = math.random(count)
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local res = table[idx]
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table[idx] = table[count]
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table[count] = nil
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count = count - 1
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return res
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end
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
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local LOG_MODULE = "[MCL2]"
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function mcl_util.mcl_log(message, module, bypass_default_logger)
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@ -105,7 +105,7 @@ end
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-- Spawn a child
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function mcl_mobs.spawn_child(pos, mob_type)
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local child = minetest.add_entity(pos, mob_type)
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local child = mcl_mobs.spawn(pos, mob_type)
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if not child then
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return
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end
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@ -285,6 +285,7 @@ function mob_class:check_breeding()
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end
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local child = mcl_mobs.spawn_child(pos, parent1.name)
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if not child then return end
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local ent_c = child:get_luaentity()
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@ -528,7 +528,7 @@ end
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-- Note: This also introduces the “spawn_egg” group:
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-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
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-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
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function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addegg, no_creative)
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function mcl_mobs.register_egg(mob_id, desc, background_color, overlay_color, addegg, no_creative)
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local grp = {spawn_egg = 1}
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@ -539,7 +539,7 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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local invimg = "(spawn_egg.png^[multiply:" .. background_color ..")^(spawn_egg_overlay.png^[multiply:" .. overlay_color .. ")"
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if old_spawn_icons then
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local mobname = mob:gsub("mobs_mc:","")
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local mobname = mob_id:gsub("mobs_mc:","")
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local fn = "mobs_mc_spawn_icon_"..mobname..".png"
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if mcl_util.file_exists(minetest.get_modpath("mobs_mc").."/textures/"..fn) then
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invimg = fn
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@ -551,7 +551,7 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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end
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-- register old stackable mob egg
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minetest.register_craftitem(mob, {
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minetest.register_craftitem(mob_id, {
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description = desc,
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inventory_image = invimg,
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@ -561,7 +561,6 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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-- am I clicking on something with existing on_rightclick function?
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@ -571,11 +570,12 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
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end
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local mob_name = itemstack:get_name()
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if pos and within_limits(pos, 0) and not minetest.is_protected(pos, placer:get_player_name()) then
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local name = placer:get_player_name()
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local privs = minetest.get_player_privs(name)
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if under.name == "mcl_mobspawners:spawner" then
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if minetest.is_protected(pointed_thing.under, name) then
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minetest.record_protection_violation(pointed_thing.under, name)
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@ -593,7 +593,6 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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--minetest.log("max light: " .. mob_light_lvl[2])
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-- Handle egg conversion
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local mob_name = itemstack:get_name()
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local convert_to = (minetest.registered_entities[mob_name] or {})._convert_to
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if convert_to then mob_name = convert_to end
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@ -604,19 +603,24 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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return itemstack
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end
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if not minetest.registered_entities[mob] then
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if not minetest.registered_entities[mob_name] then
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return itemstack
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end
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if minetest.settings:get_bool("only_peaceful_mobs", false)
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and minetest.registered_entities[mob].type == "monster" then
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and minetest.registered_entities[mob_name].type == "monster" then
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minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
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return itemstack
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end
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pos.y = pos.y - 0.5
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pos.y = pos.y - 1
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local mob = mcl_mobs.spawn(pos, mob_name)
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if not object then
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pos.y = pos.y + 1
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mob = mcl_mobs.spawn(pos, mob_name)
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if not mob then return end
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end
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local mob = minetest.add_entity(pos, mob)
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local entityname = itemstack:get_name()
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minetest.log("action", "Player " ..name.." spawned "..entityname.." at "..minetest.pos_to_string(pos))
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local ent = mob:get_luaentity()
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@ -647,5 +651,4 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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return itemstack
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end,
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})
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end
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@ -530,8 +530,8 @@ local function get_water_spawn(p)
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end
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end
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local function has_room(self,pos)
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local cb = self.collisionbox
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local function has_room(self, pos)
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local cb = self.spawnbox or self.collisionbox
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local nodes = {}
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if self.fly_in then
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local t = type(self.fly_in)
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@ -542,18 +542,74 @@ local function has_room(self,pos)
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end
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end
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table.insert(nodes,"air")
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local x = cb[4] - cb[1]
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local y = cb[5] - cb[2]
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local z = cb[6] - cb[3]
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local r = math.ceil(x * y * z)
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local p1 = vector.offset(pos,cb[1],cb[2],cb[3])
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local p2 = vector.offset(pos,cb[4],cb[5],cb[6])
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local n = #minetest.find_nodes_in_area(p1,p2,nodes) or 0
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if r > n then
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minetest.log("warning","[mcl_mobs] No room for mob "..self.name.." at "..minetest.pos_to_string(vector.round(pos)))
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return false
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-- Calculate area to check for room
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local cb_height = cb[5] - cb[2]
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local p1 = vector.new(
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math.round(pos.x + cb[1]),
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math.floor(pos.y),
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math.round(pos.z + cb[3]))
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local p2 = vector.new(
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math.round(pos.x + cb[4]),
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math.ceil(p1.y + cb_height) - 1,
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math.round(pos.z + cb[6]))
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-- Check if the entire spawn volume is free
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local dx = p2.x - p1.x + 1
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local dy = p2.y - p1.y + 1
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local dz = p2.z - p1.z + 1
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local found_nodes = minetest.find_nodes_in_area(p1,p2,nodes) or 0
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local n = #found_nodes
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if n == dx * dy * dz then
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return true
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end
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return true
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-- If we don't have an implementation of get_node_boxes, we can't check for sub-node space
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if not minetest.get_node_boxes then return false end
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-- Check if it's possible for a sub-node space check to succeed
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local needed_in_bottom_section = dx * ( dy - 1) * dz
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if n < needed_in_bottom_section then return false end
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-- Make sure the entire volume except for the top level is free before checking the top layer
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if dy > 1 then
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-- Remove nodes in the top layer from the count
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for i = 1,#found_nodes do
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if found_nodes[i].y == p2.y then
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n = n - 1
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end
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end
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-- If the entire volume except the top layer isn't air (or nodes) then we can't spawn this mob here
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if n < needed_in_bottom_section then return false end
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end
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-- Check the top layer to see if we have enough space to spawn in
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local top_layer_height = 1
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local processed = {}
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for x = p1.x,p2.x do
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for z = p1.z,p2.z do
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local test_pos = vector.new(x,p2.y,z)
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local node = minetest.get_node(test_pos) or { name = "ignore" }
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local cache_name = string.format("%s-%d", node.name, node.param2)
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if not processed[cache_name] then
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-- Calculate node bounding box and select the lowest y value
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local boxes = minetest.get_node_boxes("collision_box", test_pos, node)
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for i = 1,#boxes do
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local box = boxes[i]
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local y_test = box[2] + 0.5
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if y_test < top_layer_height then top_layer_height = y_test end
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local y_test = box[5] + 0.5
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if y_test < top_layer_height then top_layer_height = y_test end
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end
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end
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end
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end
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if top_layer_height + dy - 1 >= cb_height then return true end
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-- We don't have room
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return false
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end
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mcl_mobs.custom_biomecheck = nil
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@ -644,10 +700,10 @@ function mcl_mobs.spawn(pos,id)
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if not pos or not id then return false end
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local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
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if not def or not def.is_mob or (def.can_spawn and not def.can_spawn(pos)) then return false end
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if not has_room(def, pos) then return false end
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return minetest.add_entity(pos, def.name)
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end
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local function spawn_group(p,mob,spawn_on,amount_to_spawn)
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local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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local o
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@ -53,12 +53,14 @@ local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
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eject_speed = eject_speed * 0.5
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end
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end
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local mob = minetest.add_entity(newpos, child_mob)
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if not mother_stuck then
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mob:set_velocity(dir * eject_speed)
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local mob = mcl_mobs.spawn(newpos, child_mob)
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if mob then
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if not mother_stuck then
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mob:set_velocity(dir * eject_speed)
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end
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mob:set_yaw(angle - math.pi/2)
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table.insert(children, mob)
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end
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mob:set_yaw(angle - math.pi/2)
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table.insert(children, mob)
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angle = angle + (math.pi*2) / spawn_count
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end
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-- If mother was murdered, children attack the killer after 1 second
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@ -67,6 +67,7 @@ local spider = {
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curiosity = 10,
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head_yaw="z",
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
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spawnbox = {-1.2, -0.01, -1.2, 1.2, 0.89, 1.2},
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visual = "mesh",
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mesh = "mobs_mc_spider.b3d",
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textures = {
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@ -1049,14 +1049,18 @@ local function has_summon_participants(self)
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end
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local function summon_golem(self)
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vector.offset(self.object:get_pos(),-10,-10,-10)
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.object:get_pos(),-10,-10,-10),vector.offset(self.object:get_pos(),10,10,10),{"group:solid","group:water"})
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table.shuffle(nn)
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for _,n in pairs(nn) do
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local up = minetest.find_nodes_in_area(vector.offset(n,0,1,0),vector.offset(n,0,3,0),{"air"})
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if up and #up >= 3 then
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local pos = self.object:get_pos()
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local p1 = vector.offset(pos, -10, -10, -10)
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local p2 = vector.offset(pos, 10, 10, 10)
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local nn = minetest.find_nodes_in_area_under_air(p1, p2,{"group:solid","group:water"})
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while #nn > 0 do
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local n = table.remove_random_element(nn)
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n.y = n.y + 1
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local summon = mcl_mobs.spawn(n, "mobs_mc:iron_golem")
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if summon then
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minetest.sound_play("mcl_portals_open_end_portal", {pos=n, gain=0.5, max_hear_distance = 16}, true)
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return minetest.add_entity(vector.offset(n,0,1,0),"mobs_mc:iron_golem")
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return summon
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end
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end
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end
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|
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@ -55,14 +55,16 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
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basepos.y = basepos.y + 1
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for i=1, r do
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local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
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local vex = minetest.add_entity(spawnpos, "mobs_mc:vex")
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local ent = vex:get_luaentity()
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local vex = mcl_mobs.spawn(spawnpos, "mobs_mc:vex")
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if vex then
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local ent = vex:get_luaentity()
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-- Mark vexes as summoned and start their life clock (they take damage it reaches 0)
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ent._summoned = true
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ent._lifetimer = pr:next(33, 108)
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-- Mark vexes as summoned and start their life clock (they take damage it reaches 0)
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ent._summoned = true
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ent._lifetimer = pr:next(33, 108)
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table.insert(spawned_vexes[self],ent)
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table.insert(spawned_vexes[self],ent)
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end
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end
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end,
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passive = false,
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|
|
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@ -19,7 +19,6 @@ local set_node = minetest.set_node
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local sound_play = minetest.sound_play
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local add_particlespawner = minetest.add_particlespawner
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local after = minetest.after
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local add_entity = minetest.add_entity
|
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local get_objects_inside_radius = minetest.get_objects_inside_radius
|
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local get_item_group = minetest.get_item_group
|
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|
@ -165,7 +164,7 @@ function lightning.strike_func(pos, pos2, objects)
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|
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-- Events caused by the lightning strike: Fire, damage, mob transformations, rare skeleton spawn
|
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pos2.y = pos2.y + 1/2
|
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pos2.y = pos2.y + 1
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local skeleton_lightning = false
|
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if rng:next(1,100) <= 3 then
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skeleton_lightning = true
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|
@ -174,14 +173,14 @@ function lightning.strike_func(pos, pos2, objects)
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if get_node(pos2).name == "air" then
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-- Low chance for a lightning to spawn skeleton horse + skeletons
|
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if skeleton_lightning then
|
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add_entity(pos2, "mobs_mc:skeleton_horse")
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mcl_mobs.spawn(pos2, "mobs_mc:skeleton_horse")
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|
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local angle, posadd
|
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angle = math.random() * math.pi * 2
|
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for i=1,3 do
|
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posadd = { x=math.cos(angle),y=0,z=math.sin(angle) }
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posadd = vector.normalize(posadd)
|
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local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
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local mob = mcl_mobs.spawn(vector.add(pos2, posadd), "mobs_mc:skeleton")
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if mob then
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mob:set_yaw(angle-math.pi/2)
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end
|
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|
|
|
@ -147,20 +147,14 @@ local function spawn_mobs(pos, elapsed)
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-- get meta
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local meta = minetest.get_meta(pos)
|
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|
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-- get settings
|
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local mob = meta:get_string("Mob")
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local mlig = meta:get_int("MinLight")
|
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local xlig = meta:get_int("MaxLight")
|
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local num = meta:get_int("MaxMobsInArea")
|
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local pla = meta:get_int("PlayerDistance")
|
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local yof = meta:get_int("YOffset")
|
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|
||||
-- if amount is 0 then do nothing
|
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local num = meta:get_int("MaxMobsInArea")
|
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if num == 0 then
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return
|
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end
|
||||
|
||||
-- are we spawning a registered mob?
|
||||
local mob = meta:get_string("Mob")
|
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if not mcl_mobs.spawning_mobs[mob] then
|
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minetest.log("error", "[mcl_mobspawners] Mob Spawner: Mob doesn't exist: "..mob)
|
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return
|
||||
|
@ -174,17 +168,14 @@ local function spawn_mobs(pos, elapsed)
|
|||
local timer = minetest.get_node_timer(pos)
|
||||
|
||||
-- spawn mob if player detected and in range
|
||||
local pla = meta:get_int("PlayerDistance")
|
||||
if pla > 0 then
|
||||
|
||||
local in_range = 0
|
||||
local objs = minetest.get_objects_inside_radius(pos, pla)
|
||||
|
||||
for _,oir in pairs(objs) do
|
||||
|
||||
if oir:is_player() then
|
||||
|
||||
in_range = 1
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
@ -213,7 +204,6 @@ local function spawn_mobs(pos, elapsed)
|
|||
|
||||
-- count mob objects of same type in area
|
||||
for k, obj in ipairs(objs) do
|
||||
|
||||
ent = obj:get_luaentity()
|
||||
|
||||
if ent and ent.name and ent.name == mob then
|
||||
|
@ -228,33 +218,28 @@ local function spawn_mobs(pos, elapsed)
|
|||
end
|
||||
|
||||
-- find air blocks within 8×3×8 nodes of spawner
|
||||
local yof = meta:get_int("YOffset")
|
||||
local air = minetest.find_nodes_in_area(
|
||||
{x = pos.x - 4, y = pos.y - 1 + yof, z = pos.z - 4},
|
||||
{x = pos.x + 4, y = pos.y + 1 + yof, z = pos.z + 4},
|
||||
{"air"})
|
||||
|
||||
-- spawn up to 4 mobs in random air blocks
|
||||
-- spawn mobs in random air blocks. Default max of 4
|
||||
if air then
|
||||
local max = 4
|
||||
if spawn_count_overrides[mob] then
|
||||
max = spawn_count_overrides[mob]
|
||||
end
|
||||
for a=1, max do
|
||||
if #air <= 0 then
|
||||
-- We're out of space! Stop spawning
|
||||
break
|
||||
end
|
||||
local air_index = math.random(#air)
|
||||
local pos2 = air[air_index]
|
||||
local lig = minetest.get_node_light(pos2) or 0
|
||||
|
||||
pos2.y = pos2.y + 0.5
|
||||
local num_to_spawn = spawn_count_overrides[mob] or 4
|
||||
local mlig = meta:get_int("MinLight")
|
||||
local xlig = meta:get_int("MaxLight")
|
||||
|
||||
while #air > 0 do
|
||||
local pos2 = table.remove_random_element(air)
|
||||
-- only if light levels are within range
|
||||
local lig = minetest.get_node_light(pos2) or 0
|
||||
if lig >= mlig and lig <= xlig then
|
||||
minetest.add_entity(pos2, mob)
|
||||
if mcl_mobs.spawn(pos2, mob) then
|
||||
num_to_spawn = num_to_spawn - 1
|
||||
if num_to_spawn == 0 then break end
|
||||
end
|
||||
end
|
||||
table.remove(air, air_index)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue