Tweaks
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@ -2,8 +2,8 @@ local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local mob_class = mcl_mobs.mob_class
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--local validate_vector = mcl_util.validate_vector
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local MAX_DTIME = 0.25 -- todo: make user configurable?
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local ACCELERATION_MIX = 1.0 -- how much of acceleration to handle in Lua instead of MTE todo: make user configurable
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local MAX_DTIME = 0.5 -- todo: make user configurable?
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local ACCELERATION_MIX = 0.2 -- how much of acceleration to handle in Lua instead of MTE todo: make user configurable
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local ENTITY_CRAMMING_MAX = 24
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local CRAMMING_DAMAGE = 3
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local DEATH_DELAY = 0.5
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@ -49,9 +49,7 @@ function mob_class:update_standing(pos, moveresult)
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local temp_pos = vector.offset(pos, 0, self.collisionbox[2] + 0.5, 0) -- foot level
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self.collides = moveresult and moveresult.collides
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self.standing_in = minetest.registered_nodes[minetest.get_node(temp_pos).name] or NODE_IGNORE
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temp_pos.y = temp_pos.y - 1.5 -- below
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self.standing_on_node = minetest.get_node(temp_pos) -- to allow access to param2 in, e.g., stalker
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self.standing_on = self.standing_on_node and minetest.registered_nodes[self.standing_on_node.name] or NODE_IGNORE
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temp_pos.y = temp_pos.y - 1 -- below
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-- sometimes, we may be colliding with a node *not* below us, effectively standing on it instead (e.g., a corner)
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if not self.standing_on.walkable and moveresult and moveresult.collisions then
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-- to inspect: minetest.log("action", dump(moveresult):gsub(" *\n\\s*",""))
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@ -59,10 +57,14 @@ function mob_class:update_standing(pos, moveresult)
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if c.axis == "y" and c.type == "node" and c.old_velocity.y < 0 then
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self.standing_on_node = minetest.get_node(c.node_pos)
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self.standing_on = minetest.registered_nodes[self.standing_on_node.name]
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break
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goto standing_on_updated
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end
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end
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end
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-- fallback
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self.standing_on_node = minetest.get_node(temp_pos) -- to allow access to param2 in, e.g., stalker
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self.standing_on = self.standing_on_node and minetest.registered_nodes[self.standing_on_node.name] or NODE_IGNORE
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::standing_on_updated::
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-- approximate height of head over ground:
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self.standing_height = pos.y - math.floor(temp_pos.y + 0.5) - 0.5 + self.head_eye_height * 0.9
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temp_pos.y = temp_pos.y + 2 -- at +1 = above
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@ -35,7 +35,7 @@ local fox = {
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makes_footstep_sound = true,
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head_swivel = "Bone.001",
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head_yaw = "z",
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head_eye_height = 0.5,
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head_eye_height = 0.3,
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head_bone_position = vector.new( 0, 0.5, 0 ), -- for minetest <5.8
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curiosity = 5,
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sounds = {
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@ -3,33 +3,23 @@
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local S = minetest.get_translator("mobs_mc")
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-- foliage and grass palettes, loaded from mcl_maps
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local palettes = {}
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local colors = {}
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local function load_json_file(name)
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local file = assert(io.open(name, "r"))
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local data = minetest.parse_json(file:read("*all"))
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file:close()
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return data
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end
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local mapmodpath = minetest.get_modpath("mcl_maps")
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if mapmodpath then
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for k,v in pairs(load_json_file(mapmodpath .. "/palettes_grass.json")) do
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palettes[k] = v
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end
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for k,v in pairs(load_json_file(mapmodpath .. "/palettes_foliage.json")) do
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palettes[k] = v
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end
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for k,v in pairs(load_json_file(mapmodpath .. "/palettes_water.json")) do
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palettes[k] = v
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local file = assert(io.open(mapmodpath .. "/colors.json", "r"))
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local data = minetest.parse_json(file:read("*all"))
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file:close()
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for k,v in pairs(data) do
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colors[k] = v
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end
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end
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local function get_texture(self, prev)
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local standing_on = minetest.registered_nodes[self.standing_on]
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-- TODO: we do not have access to param2 here (color palette index) yet
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local standing_on = self.standing_on
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local texture
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local texture_suff = ""
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local tex_mod = ""
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if standing_on and (standing_on.walkable or standing_on.groups.liquid) then
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local tiles = standing_on.tiles
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if tiles then
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@ -37,17 +27,14 @@ local function get_texture(self, prev)
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local color
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if type(tile) == "table" then
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texture = tile.name or tile.image
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if tile.color then
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color = minetest.colorspec_to_colorstring(tile.color)
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end
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color = tile.color and minetest.colorspec_to_colorstring(tile.color)
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elseif type(tile) == "string" then
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texture = tile
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end
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if not color then
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color = minetest.colorspec_to_colorstring(standing_on.color)
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end
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-- handle param2
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if standing_on.palette and self.standing_on_node then
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color = color or minetest.colorspec_to_colorstring(standing_on.color)
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-- get colors from mcl_maps data where possible, including param2
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local cols = colors[standing_on.name]
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if cols and type(cols[1]) == "table" and self.standing_on_node then
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local param2
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if standing_on.paramtype2 == "color" then
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param2 = self.standing_on_node.param2
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@ -60,16 +47,13 @@ local function get_texture(self, prev)
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elseif standing_on.paramtype2 == "colordegrotate" then
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param2 = math.floor(self.standing_on_node.param2 / 8)
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end
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local palette = palettes[standing_on.palette]
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local oldcol = color
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if param2 and palette then
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local c = palette[param2 + 1]
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if c then color = minetest.rgba(c[1], c[2], c[3], c[4]) end
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end
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color = cols[param2 + 1] or color
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end
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if color then
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texture_suff = "^[multiply:" .. color .. "^[contrast:20:10" --"^[hsl:0:0:20"
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if type(color) == "table" then color = minetest.rgba(color[1], color[2], color[3], color[4]) end
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tex_mod = "^[multiply:" .. color
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end
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tex_mod = tex_mod .. "^[hsl:0:20:20"
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end
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end
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if not texture or texture == "" then
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@ -78,10 +62,10 @@ local function get_texture(self, prev)
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return prev
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end
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texture = "vl_stalker_default.png"
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if texture_suff then texture = texture .. texture_suff end
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if tex_mod then texture = texture .. tex_mod end
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else
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texture = texture:gsub("([\\^:\\[])", "\\%1") -- escape texture modifiers
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texture = "(vl_stalker_default.png^[combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture .. ")" .. texture_suff .. ")"
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texture = "(vl_stalker_default.png^[combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture .. ")" .. tex_mod .. ")"
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end
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if self.attack then
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texture = texture .. "^vl_mobs_stalker_overlay_angry.png"
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