Allow mobs to still fall when out of range
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@ -3875,6 +3875,7 @@ local mob_step = function(self, dtime)
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if not player_in_active_range(self) then
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set_animation(self, "stand", true)
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self.object:set_velocity(vector.new(0,0,0))
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falling(self, pos)
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return
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end
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check_item_pickup(self)
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