Merge pull request 'fix mob death animation' (#2803) from mob_fix_death_anim into master
Reviewed-on: MineClone2/MineClone2#2803 Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
commit
88aa59670a
|
@ -3494,7 +3494,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
kb = kb + luaentity._knockback
|
||||
end
|
||||
--self._kb_turn = false
|
||||
self._turn_to=self.object:get_yaw()+1.57
|
||||
self._turn_to=self.object:get_yaw()-1.57
|
||||
self.frame_speed_multiplier=2.3
|
||||
if self.animation.run_end then
|
||||
set_animation(self, "run")
|
||||
|
@ -3859,7 +3859,7 @@ local mob_step = function(self, dtime)
|
|||
local v = self.object:get_velocity()
|
||||
local d = 0.85
|
||||
|
||||
if self.state and self.state=="die" or check_for_death(self) and not self.animation.die_end then
|
||||
if (self.state and self.state=="die" or check_for_death(self)) and not self.animation.die_end then
|
||||
d = 0.92
|
||||
local rot = self.object:get_rotation()
|
||||
rot.z = ((pi/2-rot.z)*.2)+rot.z
|
||||
|
|
Loading…
Reference in New Issue