Make the chest opening/closing sound customizable + fix double chests
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@ -463,10 +463,14 @@ local function protection_check_put(side) return function(pos, listname, index,
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return 0
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-- BEGIN OF LISTRING WORKAROUND
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elseif listname == "input" then
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local inv = minetest.get_inventory({ type = "node", pos = pos })
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local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, side)
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local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
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local inv = minetest.get_inventory({ type = "node", pos = pos })
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return limit_put(stack, other_inv, inv)
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if side == "left" then
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return limit_put(stack, inv, other_inv)
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else
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return limit_put(stack, other_inv, inv)
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end
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-- END OF LISTRING WORKAROUND
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else
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return stack:get_count()
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@ -484,7 +488,11 @@ local function log_inventory_put_double(side) return function(pos, listname, ind
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inv:set_stack("input", 1, nil)
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double_chest_add_item(inv, other_inv, "main", stack)
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if side == "left" then
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double_chest_add_item(inv, other_inv, "main", stack)
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else
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double_chest_add_item(other_inv, inv, "main", stack)
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end
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end
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-- END OF LISTRING WORKAROUND
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end end
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@ -510,10 +518,24 @@ function mcl_chests.register_chest(basename, d)
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if not d.groups then d.groups = {} end
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local on_rightclick_side = {
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left = d.on_rightclick_left,
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right = d.on_rightclick_right
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}
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if not d.on_rightclick_left then
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d.on_rightclick_left = d.on_rightclick
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end
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if not d.on_rightclick_right then
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d.on_rightclick_right = d.on_rightclick
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end
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--[[local on_rightclick_side = {
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left = d.on_rightclick_left or d.on_rightclick,
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right = d.on_rightclick_right or d.on_rightclick,
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}]]
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if not d.sounds or type(d.sounds) ~= "table" then
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d.sounds = { nil, "default_chest" }
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end
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if not d.sounds[2] then
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d.sounds[2] = "default_chest"
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end
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-- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest).
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-- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct.
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@ -569,7 +591,8 @@ function mcl_chests.register_chest(basename, d)
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-- Register
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-- Dummy inventory node
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-- Will turn into names.small.a when placed down
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minetest.register_node("mcl_chests:" .. basename, {
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description = d.desc,
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_tt_help = d.tt_help,
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@ -582,7 +605,7 @@ function mcl_chests.register_chest(basename, d)
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use_texture_alpha = "opaque",
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = d.sounds,
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sounds = d.sounds[1],
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groups = groups_inv,
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on_construct = function(pos, node)
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local node = minetest.get_node(pos)
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@ -608,7 +631,7 @@ function mcl_chests.register_chest(basename, d)
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tiles = { "blank.png^[resize:16x16" },
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use_texture_alpha = "clip",
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_chest_entity_textures = small_textures,
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_chest_entity_sound = "default_chest",
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_chest_entity_sound = d.sounds[2],
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_chest_entity_mesh = "mcl_chests_chest",
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_chest_entity_animation_type = "chest",
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paramtype = "light",
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@ -616,7 +639,7 @@ function mcl_chests.register_chest(basename, d)
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drop = d.drop,
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groups = groups_small,
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is_ground_content = false,
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sounds = d.sounds,
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sounds = d.sounds[1],
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on_construct = function(pos)
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local param2 = minetest.get_node(pos).param2
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local meta = minetest.get_meta(pos)
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@ -652,18 +675,18 @@ function mcl_chests.register_chest(basename, d)
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minetest.swap_node(pos, { name = names.right.a, param2 = param2 })
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local p = get_double_container_neighbor_pos(pos, param2, "right")
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minetest.swap_node(p, { name = names.left.a, param2 = param2 })
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create_entity(p, names.left.a, double_textures, param2, true, "default_chest",
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create_entity(p, names.left.a, double_textures, param2, true, d.sounds[2],
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"mcl_chests_chest", "chest")
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elseif minetest.get_node(get_double_container_neighbor_pos(pos, param2, "left")).name ==
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names.small.a then
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minetest.swap_node(pos, { name = names.left.a, param2 = param2 })
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create_entity(pos, names.left.a, double_textures, param2, true, "default_chest",
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create_entity(pos, names.left.a, double_textures, param2, true, d.sounds[2],
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"mcl_chests_chest", "chest")
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local p = get_double_container_neighbor_pos(pos, param2, "left")
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minetest.swap_node(p, { name = names.right.a, param2 = param2 })
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else
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minetest.swap_node(pos, { name = names.small.a, param2 = param2 })
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create_entity(pos, names.small.a, small_textures, param2, false, "default_chest",
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create_entity(pos, names.small.a, small_textures, param2, false, d.sounds[2],
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"mcl_chests_chest", "chest")
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end
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end,
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@ -718,7 +741,7 @@ function mcl_chests.register_chest(basename, d)
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d.on_rightclick(pos, node, clicker)
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end
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player_chest_open(clicker, pos, names.small.a, small_textures, node.param2, false, "default_chest",
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player_chest_open(clicker, pos, names.small.a, small_textures, node.param2, false, d.sounds[2],
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"mcl_chests_chest")
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end,
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@ -738,7 +761,7 @@ function mcl_chests.register_chest(basename, d)
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tiles = { "blank.png^[resize:16x16" },
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use_texture_alpha = "clip",
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_chest_entity_textures = double_textures,
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_chest_entity_sound = "default_chest",
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_chest_entity_sound = d.sounds[2],
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_chest_entity_mesh = "mcl_chests_chest",
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_chest_entity_animation_type = "chest",
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paramtype = "light",
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@ -746,7 +769,7 @@ function mcl_chests.register_chest(basename, d)
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groups = groups_left,
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drop = d.drop,
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is_ground_content = false,
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sounds = d.sounds,
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sounds = d.sounds[1],
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on_construct = construct_double_chest("left", names),
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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@ -819,7 +842,7 @@ function mcl_chests.register_chest(basename, d)
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d.on_rightclick_left(pos, node, clicker)
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end
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player_chest_open(clicker, pos, names.left.a, double_textures, node.param2, true, "default_chest",
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player_chest_open(clicker, pos, names.left.a, double_textures, node.param2, true, d.sounds[2],
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"mcl_chests_chest")
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end,
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mesecons = d.mesecons,
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@ -841,7 +864,7 @@ function mcl_chests.register_chest(basename, d)
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groups = groups_right,
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drop = d.drop,
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is_ground_content = false,
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sounds = d.sounds,
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sounds = d.sounds[1],
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on_construct = construct_double_chest("right", names),
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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@ -914,7 +937,7 @@ function mcl_chests.register_chest(basename, d)
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d.on_rightclick_right(pos, node, clicker)
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end
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player_chest_open(clicker, pos_other, left_name, double_textures, node.param2, true, "default_chest",
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player_chest_open(clicker, pos_other, names.left.a, double_textures, node.param2, true, d.sounds[2],
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"mcl_chests_chest")
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end,
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mesecons = d.mesecons,
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@ -27,7 +27,7 @@ mcl_chests.register_chest("chest", {
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material_wood = 1,
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flammable = -1,
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = { mcl_sounds.node_sound_wood_defaults() },
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hardness = 2.5,
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hidden = false,
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})
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@ -59,7 +59,7 @@ mcl_chests.register_chest("trapped_chest", {
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flammable = -1,
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mesecon = 2,
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = { mcl_sounds.node_sound_wood_defaults() },
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hardness = 2.5,
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hidden = false,
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mesecons = {
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@ -120,7 +120,7 @@ mcl_chests.register_chest("trapped_chest_on", {
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flammable = -1,
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mesecon = 2,
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = { mcl_sounds.node_sound_wood_defaults() },
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hardness = 2.5,
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hidden = true,
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mesecons = {
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@ -29,9 +29,13 @@ mcl_chests.register_chest("stone_chest", {
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stone = 1,
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material_stone = 1,
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},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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sounds = { mcl_sounds.node_sound_stone_defaults() },
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hardness = 4.0,
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hidden = false,
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-- It bites!
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on_rightclick = function(pos, node, clicker)
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mcl_util.deal_damage(clicker, 2)
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end,
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})
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minetest.register_craft({
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