Add title field for mcl_chests.register_chest
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@ -495,6 +495,11 @@ function mcl_chests.register_chest(basename, d)
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-- If this passes without crash, we know for a fact that d = {...}
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assert((d and type(d) == "table"), "Second argument to mcl_chests.register_chest must be a table")
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-- Fallback for when there is no `title` field
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if not d.title then d.title = {} end
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d.title.small = d.title.small or d.desc
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d.title.double = d.title.double or ("Large " .. d.title.small)
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if not d.drop then
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d.drop = "mcl_chests:" .. basename
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else
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@ -686,7 +691,7 @@ function mcl_chests.register_chest(basename, d)
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end
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local name = minetest.get_meta(pos):get_string("name")
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if name == "" then
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name = S("Chest")
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name = d.title.small
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end
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minetest.show_formspec(clicker:get_player_name(),
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@ -777,7 +782,7 @@ function mcl_chests.register_chest(basename, d)
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if name == "" then -- if empty after that ^
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name = minetest.get_meta(pos_other):get_string("name")
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end if name == "" then -- if STILL empty after that ^
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name = S("Large Chest")
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name = d.title.double
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end
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minetest.show_formspec(clicker:get_player_name(),
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@ -872,7 +877,7 @@ function mcl_chests.register_chest(basename, d)
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if name == "" then -- if empty after that ^
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name = minetest.get_meta(pos_other):get_string("name")
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end if name == "" then -- if STILL empty after that ^
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name = S("Large Chest")
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name = d.title.double
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end
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minetest.show_formspec(clicker:get_player_name(),
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@ -39,6 +39,10 @@ local traptiles = {
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mcl_chests.register_chest("trapped_chest", {
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desc = S("Trapped Chest"),
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title = {
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small = S("Chest"),
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double = S("Large Chest")
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},
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longdesc = S(
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"A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone " ..
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"signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped " ..
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@ -101,6 +105,10 @@ mcl_chests.register_chest("trapped_chest", {
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mcl_chests.register_chest("trapped_chest_on", {
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desc = nil,
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title = {
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small = S("Chest"),
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double = S("Large Chest")
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},
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longdesc = nil,
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usagehelp = nil,
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tt_help = nil,
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@ -0,0 +1,44 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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local get_double_container_neighbor_pos = mcl_util.get_double_container_neighbor_pos
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local trapped_chest_mesecons_rules = mesecon.rules.pplate
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mcl_chests.register_chest("stone_chest", {
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desc = S("Stone Chest"),
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large_desc = S("Large Stone Chest"),
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longdesc = S(
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"Stone Chests are containers which provide 27 inventory slots. Stone Chests can be turned into" ..
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"large stone chests with double the capacity by placing two stone chests next to each other."
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),
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usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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tt_help = S("27 inventory slots") .. "\n" .. S("Can be combined to a large stone chest"),
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tiles = {
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small = { mcl_chests.tiles.chest_normal_small[1] .. "^[hsl:-15:-80:-20" },
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double = { mcl_chests.tiles.chest_normal_double[1] .. "^[hsl:-15:-80:-20" },
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inv = { "default_chest_top.png^[hsl:-15:-80:-20",
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"mcl_chests_chest_bottom.png^[hsl:-15:-80:-20",
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"mcl_chests_chest_right.png^[hsl:-15:-80:-20",
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"mcl_chests_chest_left.png^[hsl:-15:-80:-20",
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"mcl_chests_chest_back.png^[hsl:-15:-80:-20",
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"default_chest_front.png^[hsl:-15:-80:-20"
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},
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},
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groups = {
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pickaxey = 1,
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stone = 1,
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material_stone = 1,
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},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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hardness = 4.0,
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hidden = false,
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})
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minetest.register_craft({
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output = "mcl_chests:stone_chest",
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recipe = {
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{ "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" },
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{ "mcl_core:stone", "", "mcl_core:stone" },
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{ "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" },
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},
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})
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@ -41,6 +41,7 @@ dofile(modpath .. "/api.lua")
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dofile(modpath .. "/chests.lua")
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dofile(modpath .. "/ender.lua")
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dofile(modpath .. "/shulkers.lua")
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--dofile(modpath .. "/example.lua")
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