move stray particle spawner func to effects
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148b30694f
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91b5b6266c
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@ -81,17 +81,6 @@ minetest.register_chatcommand("clearmobs",{
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end})
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end})
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minetest.register_on_leaveplayer(function(player)
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local pn = player:get_player_name()
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if not active_particlespawners[pn] then return end
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for _,m in pairs(active_particlespawners[pn]) do
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for k,v in pairs(m) do
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minetest.delete_particlespawner(v)
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end
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end
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active_particlespawners[pn] = nil
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end)
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function mob_class:player_in_active_range()
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function mob_class:player_in_active_range()
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for _,p in pairs(minetest.get_connected_players()) do
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end
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if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end
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@ -7,6 +7,83 @@ local DEFAULT_FALL_SPEED = -9.81*1.5
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local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
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local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
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if player_transfer_distance == 0 then player_transfer_distance = math.huge end
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if player_transfer_distance == 0 then player_transfer_distance = math.huge end
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-- custom particle effects
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function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
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radius = radius or 2
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min_size = min_size or 0.5
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max_size = max_size or 1
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gravity = gravity or DEFAULT_FALL_SPEED
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glow = glow or 0
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go_down = go_down or false
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local ym
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if go_down then
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ym = 0
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else
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ym = -radius
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end
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minetest.add_particlespawner({
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amount = amount,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -radius, y = ym, z = -radius},
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maxvel = {x = radius, y = radius, z = radius},
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minacc = {x = 0, y = gravity, z = 0},
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maxacc = {x = 0, y = gravity, z = 0},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = min_size,
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maxsize = max_size,
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texture = texture,
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glow = glow,
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})
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end
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function mcl_mobs.death_effect(pos, yaw, collisionbox, rotate)
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local min, max
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if collisionbox then
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min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
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max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
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else
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min = { x = -0.5, y = 0, z = -0.5 }
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max = { x = 0.5, y = 0.5, z = 0.5 }
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end
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if rotate then
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min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
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max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
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min, max = vector.sort(min, max)
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min = vector.multiply(min, 0.5)
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max = vector.multiply(max, 0.5)
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end
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minetest.add_particlespawner({
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amount = 50,
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time = 0.001,
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minpos = vector.add(pos, min),
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maxpos = vector.add(pos, max),
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minvel = vector.new(-5,-5,-5),
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maxvel = vector.new(5,5,5),
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minexptime = 1.1,
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maxexptime = 1.5,
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minsize = 1,
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maxsize = 2,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
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})
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minetest.sound_play("mcl_mobs_mob_poof", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 8,
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}, true)
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end
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-- play sound
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-- play sound
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function mob_class:mob_sound(soundname, is_opinion, fixed_pitch)
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function mob_class:mob_sound(soundname, is_opinion, fixed_pitch)
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@ -81,41 +158,6 @@ function mob_class:remove_texture_mod(mod)
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self.object:set_texture_mod(full_mod)
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self.object:set_texture_mod(full_mod)
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end
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end
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-- custom particle effects
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function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
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radius = radius or 2
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min_size = min_size or 0.5
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max_size = max_size or 1
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gravity = gravity or DEFAULT_FALL_SPEED
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glow = glow or 0
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go_down = go_down or false
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local ym
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if go_down then
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ym = 0
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else
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ym = -radius
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end
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minetest.add_particlespawner({
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amount = amount,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -radius, y = ym, z = -radius},
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maxvel = {x = radius, y = radius, z = radius},
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minacc = {x = 0, y = gravity, z = 0},
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maxacc = {x = 0, y = gravity, z = 0},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = min_size,
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maxsize = max_size,
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texture = texture,
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glow = glow,
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})
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end
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function mob_class:damage_effect(damage)
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function mob_class:damage_effect(damage)
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-- damage particles
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-- damage particles
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if (not disable_blood) and damage > 0 then
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if (not disable_blood) and damage > 0 then
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@ -140,47 +182,6 @@ function mob_class:damage_effect(damage)
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end
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end
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end
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end
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mcl_mobs.death_effect = function(pos, yaw, collisionbox, rotate)
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local min, max
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if collisionbox then
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min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
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max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
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else
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min = { x = -0.5, y = 0, z = -0.5 }
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max = { x = 0.5, y = 0.5, z = 0.5 }
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end
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if rotate then
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min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
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max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
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min, max = vector.sort(min, max)
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min = vector.multiply(min, 0.5)
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max = vector.multiply(max, 0.5)
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end
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minetest.add_particlespawner({
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amount = 50,
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time = 0.001,
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minpos = vector.add(pos, min),
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maxpos = vector.add(pos, max),
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minvel = vector.new(-5,-5,-5),
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maxvel = vector.new(5,5,5),
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minexptime = 1.1,
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maxexptime = 1.5,
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minsize = 1,
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maxsize = 2,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
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})
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minetest.sound_play("mcl_mobs_mob_poof", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 8,
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}, true)
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end
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function mob_class:remove_particlespawners(pn)
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function mob_class:remove_particlespawners(pn)
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if not active_particlespawners[pn] then return end
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if not active_particlespawners[pn] then return end
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if not active_particlespawners[pn][self.object] then return end
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if not active_particlespawners[pn][self.object] then return end
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@ -271,3 +272,14 @@ end
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function mcl_mobs:set_animation(self, anim)
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function mcl_mobs:set_animation(self, anim)
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self:set_animation(anim)
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self:set_animation(anim)
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end
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end
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minetest.register_on_leaveplayer(function(player)
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local pn = player:get_player_name()
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if not active_particlespawners[pn] then return end
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for _,m in pairs(active_particlespawners[pn]) do
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for k,v in pairs(m) do
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minetest.delete_particlespawner(v)
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end
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end
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active_particlespawners[pn] = nil
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end)
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