Fix monster_attack and some other settings issues
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@ -3,13 +3,7 @@ local mob_class_meta = {__index = mcl_mobs.mob_class}
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local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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-- API for Mobs Redo: MineClone 2 Edition (MRM)
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local MAX_MOB_NAME_LENGTH = 30
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local HORNY_TIME = 30
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local HORNY_AGAIN_TIME = 300
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local CHILD_GROW_TIME = 60*20
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local DEATH_DELAY = 0.5
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local DEFAULT_FALL_SPEED = -9.81*1.5
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local FLOP_HEIGHT = 6
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local FLOP_HOR_SPEED = 1.5
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local PATHFINDING = "gowp"
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@ -41,12 +35,9 @@ local function atan(x)
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end
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-- Load settings
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = true
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local show_health = false
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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@ -69,7 +60,6 @@ end
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local node_ice = "mcl_core:ice"
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local node_snowblock = "mcl_core:snowblock"
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local node_snow = "mcl_core:snow"
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mcl_mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
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minetest.register_chatcommand("clearmobs",{
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privs={maphack=true},
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@ -137,15 +127,11 @@ end
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-- get node but use fallback for nil or unknown
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local node_ok = function(pos, fallback)
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fallback = fallback or mcl_mobs.fallback_node
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local node = minetest.get_node_or_nil(pos)
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if node and minetest.registered_nodes[node.name] then
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return node
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end
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return minetest.registered_nodes[fallback]
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end
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@ -1,6 +1,10 @@
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local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local mob_class = mcl_mobs.mob_class
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local show_health = false
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-- pathfinding settings
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local enable_pathfinding = true
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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@ -1,6 +1,7 @@
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local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local mob_class = mcl_mobs.mob_class
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local active_particlespawners = {}
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local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local DEFAULT_FALL_SPEED = -9.81*1.5
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local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
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@ -4,6 +4,7 @@ mcl_mobs.mob_class_meta = {__index = mcl_mobs.mob_class}
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local modname = minetest.get_current_modname()
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local path = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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mcl_mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
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--api and helpers
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-- effects: sounds and particles mostly
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dofile(path .. "/effects.lua")
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@ -28,9 +29,22 @@ dofile(path .. "/mount.lua")
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dofile(path .. "/crafts.lua")
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dofile(path .. "/compat.lua")
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local DEFAULT_FALL_SPEED = -9.81*1.5
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local MAX_MOB_NAME_LENGTH = 30
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local old_spawn_icons = minetest.settings:get_bool("mcl_old_spawn_icons",false)
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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-- get node but use fallback for nil or unknown
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local node_ok = function(pos, fallback)
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fallback = fallback or mcl_mobs.fallback_node
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local node = minetest.get_node_or_nil(pos)
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if node and minetest.registered_nodes[node.name] then
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return node
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end
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return minetest.registered_nodes[fallback]
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end
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--#### REGISTER FUNCS
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-- Code to execute before custom on_rightclick handling
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@ -301,7 +315,7 @@ function mcl_mobs.register_arrow(name, def)
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if not name or not def then return end -- errorcheck
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minetest.register_entity(name, setmetatable({
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minetest.register_entity(name, {
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physical = false,
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visual = def.visual,
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@ -421,7 +435,7 @@ function mcl_mobs.register_arrow(name, def)
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self.lastpos = pos
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end
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},mob_class))
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})
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end
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-- Register spawn eggs
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@ -4,6 +4,17 @@ local DEFAULT_FALL_SPEED = -9.81*1.5
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local FLOP_HEIGHT = 6
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local FLOP_HOR_SPEED = 1.5
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local atann = math.atan
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local function atan(x)
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if not x or x ~= x then
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return 0
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else
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return atann(x)
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end
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end
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-- get node but use fallback for nil or unknown
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local node_ok = function(pos, fallback)
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fallback = fallback or mcl_mobs.fallback_node
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@ -2,6 +2,7 @@ local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local mob_class = mcl_mobs.mob_class
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local PATHFINDING = "gowp"
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local LOG_MODULE = "[Mobs]"
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local function mcl_log (message)
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