Rearrange the code structure.
This commit is contained in:
parent
2c322977a6
commit
7b4ded46f9
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@ -0,0 +1,67 @@
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local invisibility = {}
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-- reset player invisibility if they go offline
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if invisibility[name] then
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invisibility[name] = nil
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end
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end)
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function mcl_potions.invisible(player, toggle)
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if not player then return false end
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invisibility[player:get_player_name()] = toggle
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if toggle then -- hide player
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player:set_properties({visual_size = {x = 0, y = 0}})
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player:set_nametag_attributes({color = {a = 0}})
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else -- show player
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player:set_properties({visual_size = {x = 1, y = 1}})
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player:set_nametag_attributes({color = {a = 255}})
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end
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end
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function mcl_potions._use_potion()
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minetest.item_eat(0, "mcl_potions:glass_bottle")
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minetest.sound_play("mcl_potions_drinking")
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end
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function mcl_potions.healing_func(player, hp) player:set_hp(player:get_hp() + hp) end
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function mcl_potions.swiftness_func(player, factor, duration)
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playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
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minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end )
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end
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function mcl_potions.leaping_func(player, factor, duration)
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playerphysics.add_physics_factor(player, "jump", "leaping", factor)
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minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end )
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end
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function mcl_potions.weakness_func(player, factor, duration)
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player:set_attribute("weakness", tostring(factor))
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print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
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minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
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end
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function mcl_potions.poison_func(player, factor, duration)
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player:set_attribute("poison", tostring(factor))
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print(player:get_player_name().." ".."poison = "..player:get_attribute("poison"))
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minetest.after(duration, function() player:set_attribute("poison", tostring(0)) end )
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end
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function mcl_potions.regeneration_func(player, factor, duration)
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player:set_attribute("regeneration", tostring(factor))
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print(player:get_player_name().." ".."regeneration = "..player:get_attribute("regeneration"))
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minetest.after(duration, function() player:set_attribute("regeneration", tostring(0)) end )
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end
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function mcl_potions.invisiblility_func(player, duration)
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invisible(player, true)
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minetest.after(duration, function() invisible(player, false) end )
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end
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@ -2,7 +2,8 @@ local S = minetest.get_translator("mcl_potions")
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mcl_potions = {}
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local modpath = minetest.get_modpath("mcl_potions")
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dofile(modpath .. "/invisibility.lua")
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dofile(modpath .. "/functions.lua")
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dofile(modpath .. "/splash.lua")
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local brewhelp = S("Put this item in an item frame for decoration. It's useless otherwise.")
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@ -137,12 +138,7 @@ local potion_image = function(colorstring, opacity)
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return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle_drinkable.png"
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end
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local splash_image = function(colorstring, opacity)
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if not opacity then
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opacity = 127
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end
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return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
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end
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-- Cauldron fill up rules:
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-- Adding any water increases the water level by 1, preserving the current water type
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@ -332,12 +328,6 @@ minetest.register_craftitem("mcl_potions:dragon_breath", {
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stack_max = 1,
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})
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local function _use_potion()
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minetest.item_eat(0, "mcl_potions:glass_bottle")
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minetest.sound_play("mcl_potions_drinking")
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end
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local healing_func = function(player, hp) player:set_hp(player:get_hp() + hp) end
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minetest.register_craftitem("mcl_potions:healing", {
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description = S("Healing Potion"),
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@ -348,14 +338,14 @@ minetest.register_craftitem("mcl_potions:healing", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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healing_func(user, 4)
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_use_potion()
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mcl_potions.healing_func(user, 4)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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healing_func(user, 4)
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_use_potion()
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mcl_potions.healing_func(user, 4)
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mcl_potions._use_potion()
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return itemstack
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end,
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})
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@ -369,14 +359,14 @@ minetest.register_craftitem("mcl_potions:healing_2", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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healing_func(user, 8)
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_use_potion()
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mcl_potions.healing_func(user, 8)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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healing_func(user, 8)
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_use_potion()
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mcl_potions.healing_func(user, 8)
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mcl_potions._use_potion()
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return itemstack
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end,
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@ -391,14 +381,14 @@ minetest.register_craftitem("mcl_potions:harming", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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healing_func(user, -6)
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_use_potion()
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mcl_potions.healing_func(user, -6)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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healing_func(user, -6)
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_use_potion()
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mcl_potions.healing_func(user, -6)
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mcl_potions._use_potion()
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return itemstack
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end,
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})
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@ -412,14 +402,14 @@ minetest.register_craftitem("mcl_potions:harming_2", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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healing_func(user, -12)
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_use_potion()
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mcl_potions.healing_func(user, -12)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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healing_func(user, -12)
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_use_potion()
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mcl_potions.healing_func(user, -12)
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mcl_potions._use_potion()
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return itemstack
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end,
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})
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@ -434,10 +424,6 @@ minetest.register_craftitem("mcl_potions:night_vision", {
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stack_max = 1,
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})
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local swiftness_func = function(player, factor, duration)
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playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
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minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end )
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end
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minetest.register_craftitem("mcl_potions:swiftness", {
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description = S("Swiftness Potion"),
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@ -448,14 +434,14 @@ minetest.register_craftitem("mcl_potions:swiftness", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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swiftness_func(user, 1.2, 180)
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_use_potion()
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mcl_potions.swiftness_func(user, 1.2, 180)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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swiftness_func(user, 1.2, 180)
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_use_potion()
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mcl_potions.swiftness_func(user, 1.2, 180)
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mcl_potions._use_potion()
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return itemstack
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end,
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})
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@ -469,14 +455,14 @@ minetest.register_craftitem("mcl_potions:swiftness_2", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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swiftness_func(user, 1.4, 90)
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_use_potion()
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mcl_potions.swiftness_func(user, 1.4, 90)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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swiftness_func(user, 1.4, 90)
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_use_potion()
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mcl_potions.swiftness_func(user, 1.4, 90)
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mcl_potions._use_potion()
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return itemstack
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end,
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})
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@ -490,14 +476,14 @@ minetest.register_craftitem("mcl_potions:swiftness_plus", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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swiftness_func(user, 1.2, 480)
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_use_potion()
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mcl_potions.swiftness_func(user, 1.2, 480)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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swiftness_func(user, 1.2, 480)
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_use_potion()
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mcl_potions.swiftness_func(user, 1.2, 480)
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mcl_potions._use_potion()
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return itemstack
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end,
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})
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@ -511,14 +497,14 @@ minetest.register_craftitem("mcl_potions:slowness", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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swiftness_func(user, 0.85, 90)
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_use_potion()
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mcl_potions.swiftness_func(user, 0.85, 90)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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swiftness_func(user, 0.85, 90)
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_use_potion()
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mcl_potions.swiftness_func(user, 0.85, 90)
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mcl_potions._use_potion()
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return itemstack
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end,
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})
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@ -532,21 +518,17 @@ minetest.register_craftitem("mcl_potions:slowness_plus", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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swiftness_func(user, 0.85, 240)
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_use_potion()
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mcl_potions.swiftness_func(user, 0.85, 240)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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swiftness_func(user, 0.85, 240)
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_use_potion()
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mcl_potions.swiftness_func(user, 0.85, 240)
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mcl_potions._use_potion()
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return itemstack
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end,
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})
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local leaping_func = function(player, factor, duration)
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playerphysics.add_physics_factor(player, "jump", "leaping", factor)
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minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end )
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end
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minetest.register_craftitem("mcl_potions:leaping", {
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@ -558,14 +540,14 @@ minetest.register_craftitem("mcl_potions:leaping", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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leaping_func(user, 1.2, 180)
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_use_potion()
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mcl_potions.leaping_func(user, 1.2, 180)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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leaping_func(user, 1.2, 180)
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_use_potion()
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mcl_potions.leaping_func(user, 1.2, 180)
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mcl_potions._use_potion()
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return itemstack
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end,
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})
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@ -579,14 +561,14 @@ minetest.register_craftitem("mcl_potions:leaping_2", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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leaping_func(user, 1.4, 90)
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_use_potion()
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mcl_potions.leaping_func(user, 1.4, 90)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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leaping_func(user, 1.4, 90)
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_use_potion()
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mcl_potions.leaping_func(user, 1.4, 90)
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mcl_potions._use_potion()
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return itemstack
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end,
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})
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@ -600,23 +582,19 @@ minetest.register_craftitem("mcl_potions:leaping_plus", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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leaping_func(user, 1.2, 480)
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_use_potion()
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mcl_potions.leaping_func(user, 1.2, 480)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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leaping_func(user, 1.2, 480)
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_use_potion()
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mcl_potions.leaping_func(user, 1.2, 480)
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mcl_potions._use_potion()
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return itemstack
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end,
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})
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local weakness_func = function(player, factor, duration)
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player:set_attribute("weakness", tostring(factor))
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print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
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minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
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end
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minetest.register_craftitem("mcl_potions:weakness", {
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description = S("Weakness Potion"),
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_doc_items_longdesc = brewhelp,
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@ -626,23 +604,19 @@ minetest.register_craftitem("mcl_potions:weakness", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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weakness_func(user, 1.2, 180)
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_use_potion()
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mcl_potions.weakness_func(user, 1.2, 180)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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weakness_func(user, 1.2, 180)
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_use_potion()
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mcl_potions.weakness_func(user, 1.2, 180)
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mcl_potions._use_potion()
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return itemstack
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end
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})
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local poison_func = function(player, factor, duration)
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player:set_attribute("poison", tostring(factor))
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print(player:get_player_name().." ".."poison = "..player:get_attribute("poison"))
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minetest.after(duration, function() player:set_attribute("poison", tostring(0)) end )
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end
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minetest.register_craftitem("mcl_potions:poison", {
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description = S("Poison Potion"),
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_doc_items_longdesc = brewhelp,
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@ -652,14 +626,14 @@ minetest.register_craftitem("mcl_potions:poison", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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poison_func(user, 2.5, 45)
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_use_potion()
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mcl_potions.poison_func(user, 2.5, 45)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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poison_func(user, 2.5, 45)
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_use_potion()
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mcl_potions.poison_func(user, 2.5, 45)
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mcl_potions._use_potion()
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return itemstack
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end
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})
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@ -673,14 +647,14 @@ minetest.register_craftitem("mcl_potions:poison_2", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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poison_func(user, 1.2, 21)
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_use_potion()
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mcl_potions.poison_func(user, 1.2, 21)
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mcl_potions._use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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poison_func(user, 1.2, 21)
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_use_potion()
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mcl_potions.poison_func(user, 1.2, 21)
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mcl_potions._use_potion()
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return itemstack
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end
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})
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@ -694,23 +668,19 @@ minetest.register_craftitem("mcl_potions:poison_plus", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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poison_func(user, 2.5, 90)
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_use_potion()
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mcl_potions.poison_func(user, 2.5, 90)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
poison_func(user, 2.5, 90)
|
||||
_use_potion()
|
||||
mcl_potions.poison_func(user, 2.5, 90)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
local regeneration_func = function(player, factor, duration)
|
||||
player:set_attribute("regeneration", tostring(factor))
|
||||
print(player:get_player_name().." ".."regeneration = "..player:get_attribute("regeneration"))
|
||||
minetest.after(duration, function() player:set_attribute("regeneration", tostring(0)) end )
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_potions:regeneration", {
|
||||
description = S("Regeneration Potion"),
|
||||
_doc_items_longdesc = brewhelp,
|
||||
|
@ -720,14 +690,14 @@ minetest.register_craftitem("mcl_potions:regeneration", {
|
|||
stack_max = 1,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
regeneration_func(user, 2.5, 45)
|
||||
_use_potion()
|
||||
mcl_potions.regeneration_func(user, 2.5, 45)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
regeneration_func(user, 2.5, 45)
|
||||
_use_potion()
|
||||
mcl_potions.regeneration_func(user, 2.5, 45)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
@ -741,14 +711,14 @@ minetest.register_craftitem("mcl_potions:regeneration_2", {
|
|||
stack_max = 1,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
regeneration_func(user, 1.2, 21)
|
||||
_use_potion()
|
||||
mcl_potions.regeneration_func(user, 1.2, 21)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
regeneration_func(user, 1.2, 21)
|
||||
_use_potion()
|
||||
mcl_potions.regeneration_func(user, 1.2, 21)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
@ -762,22 +732,18 @@ minetest.register_craftitem("mcl_potions:regeneration_plus", {
|
|||
stack_max = 1,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
regeneration_func(user, 2.5, 90)
|
||||
_use_potion()
|
||||
mcl_potions.regeneration_func(user, 2.5, 90)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
regeneration_func(user, 2.5, 90)
|
||||
_use_potion()
|
||||
mcl_potions.regeneration_func(user, 2.5, 90)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
local invisiblility_func = function(player, duration)
|
||||
invisible(player, true)
|
||||
minetest.after(duration, function() mcl_potions.invisible(player, false) end )
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_potions:invisibility", {
|
||||
description = S("Invisibility Potion"),
|
||||
|
@ -788,14 +754,14 @@ minetest.register_craftitem("mcl_potions:invisibility", {
|
|||
stack_max = 1,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
invisiblility_func(user, 180)
|
||||
_use_potion()
|
||||
mcl_potions.invisiblility_func(user, 180)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
invisiblility_func(user, 180)
|
||||
_use_potion()
|
||||
mcl_potions.invisiblility_func(user, 180)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
@ -809,14 +775,14 @@ minetest.register_craftitem("mcl_potions:invisibility_plus", {
|
|||
stack_max = 1,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
invisiblility_func(user, 480)
|
||||
_use_potion()
|
||||
mcl_potions.invisiblility_func(user, 480)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
invisiblility_func(user, 480)
|
||||
_use_potion()
|
||||
mcl_potions.invisiblility_func(user, 480)
|
||||
mcl_potions._use_potion()
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
@ -829,144 +795,6 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
|||
end)
|
||||
|
||||
|
||||
function register_splash(name, descr, color, def)
|
||||
|
||||
local id = "mcl_potions:"..name.."_splash"
|
||||
minetest.register_craftitem(id, {
|
||||
description = descr,
|
||||
inventory_image = splash_image(color),
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
|
||||
local velocity = 10
|
||||
local dir = placer:get_look_dir();
|
||||
local pos = placer:getpos();
|
||||
local obj = minetest.env:add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
|
||||
obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
|
||||
obj:setacceleration({x=0, y=-9.8, z=0})
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
local w = 0.35
|
||||
|
||||
minetest.register_entity(id.."_flying",{
|
||||
textures = {splash_image(color)},
|
||||
hp_max = 1,
|
||||
visual_size = {x=w,y=w},
|
||||
collisionbox = {-w,-w,-w, w,w,w},
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
local n = node.name
|
||||
local d = 2
|
||||
if n ~= "air" then
|
||||
minetest.sound_play("mcl_potions_breaking_glass")
|
||||
minetest.add_particlespawner({
|
||||
amount = 40,
|
||||
time = 2,
|
||||
minpos = {x=pos.x-d, y=pos.y, z=pos.z-d},
|
||||
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
|
||||
minvel = {x=-1, y=0, z=-1},
|
||||
maxvel = {x=1, y=0.5, z=1},
|
||||
minacc = {x=-0.5, y=0, z=-0.5},
|
||||
maxacc = {x=0.5, y=.2, z=0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 5,
|
||||
minsize = 2,
|
||||
maxsize = 4,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
|
||||
})
|
||||
self.object:remove()
|
||||
for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 3)) do
|
||||
if minetest.is_player(obj) then def.potion_fun(obj) end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
register_splash("healing", "Splash Healing", "#AA0000", {
|
||||
potion_fun = function(player) player:set_hp(player:get_hp() + 3) end,
|
||||
})
|
||||
|
||||
register_splash("healing_2", "Splash Healing II", "#DD0000", {
|
||||
potion_fun = function(player) player:set_hp(player:get_hp() + 6) end,
|
||||
})
|
||||
|
||||
register_splash("harming", "Splash Harming", "#660099", {
|
||||
potion_fun = function(player) healing_func(player, -4) end,
|
||||
})
|
||||
|
||||
register_splash("harming_2", "Splash Harming II", "#330066", {
|
||||
potion_fun = function(player) healing_func(player, -6) end,
|
||||
})
|
||||
|
||||
register_splash("leaping", "Splash Leaping", "#00CC33", {
|
||||
potion_fun = function(player) leaping_func(player, 1.2, 135) end
|
||||
})
|
||||
|
||||
register_splash("leaping_2", "Splash Leaping II", "#00EE33", {
|
||||
potion_fun = function(player) leaping_func(player, 1.4, 135) end
|
||||
})
|
||||
|
||||
register_splash("leaping_plus", "Splash Leaping +", "#00DD33", {
|
||||
potion_fun = function(player) leaping_func(player, 1.2, 360) end
|
||||
})
|
||||
|
||||
register_splash("swiftness", "Splash Swiftness", "#009999", {
|
||||
potion_fun = function(player) swiftness_func(player, 1.2, 135) end
|
||||
})
|
||||
|
||||
register_splash("swiftness_2", "Splash Swiftness II", "#00BBBB", {
|
||||
potion_fun = function(player) swiftness_func(player, 1.4, 135) end
|
||||
})
|
||||
|
||||
register_splash("swiftness_plus", "Splash Swiftness +", "#00BBBB", {
|
||||
potion_fun = function(player) swiftness_func(player, 1.2, 360) end
|
||||
})
|
||||
|
||||
register_splash("slowness", "Splash Slowness ", "#000080", {
|
||||
potion_fun = function(player) swiftness_func(player, 0.85, 68) end
|
||||
})
|
||||
|
||||
register_splash("slowness_plus", "Splash Slowness +", "#000066", {
|
||||
potion_fun = function(player) swiftness_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("poison", "Splash Poison", "#335544", {
|
||||
potion_fun = function(player) poison_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("poison_2", "Splash Poison II", "#446655", {
|
||||
potion_fun = function(player) poison_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("poison_plus", "Splash Poison II", "#557766", {
|
||||
potion_fun = function(player) poison_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("regeneration", "Splash Regeneration", "#A52BB2", {
|
||||
potion_fun = function(player) regeneration_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
|
||||
potion_fun = function(player) regeneration_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
|
||||
potion_fun = function(player) regeneration_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {
|
||||
potion_fun = function(player) invisiblility_func(player, 135) end
|
||||
})
|
||||
|
||||
register_splash("invisibility", "Splash Invisibility", "#A0A0A0", {
|
||||
potion_fun = function(player) invisiblility_func(player, 300) end
|
||||
})
|
||||
|
||||
-- duration effects of redstone are a factor of 8/3
|
||||
-- duration effects of glowstone are a time factor of 1/2 and effect of 14/12
|
||||
|
@ -1036,7 +864,6 @@ local mod_table = {
|
|||
["mcl_mobitems:gunpowder"] = splash_table,
|
||||
}
|
||||
|
||||
mcl_potions = {}
|
||||
-- Compare two ingredients for compatable alchemy
|
||||
function mcl_potions.get_alchemy(ingr, pot)
|
||||
|
||||
|
|
|
@ -1,28 +0,0 @@
|
|||
-- invisibility function
|
||||
invisibility = {}
|
||||
|
||||
-- reset player invisibility if they go offline
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
|
||||
local name = player:get_player_name()
|
||||
if invisibility[name] then
|
||||
invisibility[name] = nil
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
invisible = function(player, toggle)
|
||||
|
||||
if not player then return false end
|
||||
|
||||
invisibility[player:get_player_name()] = toggle
|
||||
|
||||
if toggle then -- hide player
|
||||
player:set_properties({visual_size = {x = 0, y = 0}})
|
||||
player:set_nametag_attributes({color = {a = 0}})
|
||||
else -- show player
|
||||
player:set_properties({visual_size = {x = 1, y = 1}})
|
||||
player:set_nametag_attributes({color = {a = 255}})
|
||||
end
|
||||
|
||||
end
|
|
@ -0,0 +1,145 @@
|
|||
local splash_image = function(colorstring, opacity)
|
||||
if not opacity then
|
||||
opacity = 127
|
||||
end
|
||||
return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
|
||||
end
|
||||
|
||||
local function register_splash(name, descr, color, def)
|
||||
|
||||
local id = "mcl_potions:"..name.."_splash"
|
||||
minetest.register_craftitem(id, {
|
||||
description = descr,
|
||||
inventory_image = splash_image(color),
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
|
||||
local velocity = 10
|
||||
local dir = placer:get_look_dir();
|
||||
local pos = placer:getpos();
|
||||
local obj = minetest.env:add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
|
||||
obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
|
||||
obj:setacceleration({x=0, y=-9.8, z=0})
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
local w = 0.35
|
||||
|
||||
minetest.register_entity(id.."_flying",{
|
||||
textures = {splash_image(color)},
|
||||
hp_max = 1,
|
||||
visual_size = {x=w,y=w},
|
||||
collisionbox = {-w,-w,-w, w,w,w},
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
local n = node.name
|
||||
local d = 2
|
||||
if n ~= "air" then
|
||||
minetest.sound_play("mcl_potions_breaking_glass")
|
||||
minetest.add_particlespawner({
|
||||
amount = 40,
|
||||
time = 2,
|
||||
minpos = {x=pos.x-d, y=pos.y, z=pos.z-d},
|
||||
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
|
||||
minvel = {x=-1, y=0, z=-1},
|
||||
maxvel = {x=1, y=0.5, z=1},
|
||||
minacc = {x=-0.5, y=0, z=-0.5},
|
||||
maxacc = {x=0.5, y=.2, z=0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 5,
|
||||
minsize = 2,
|
||||
maxsize = 4,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
|
||||
})
|
||||
self.object:remove()
|
||||
for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 3)) do
|
||||
if minetest.is_player(obj) then def.potion_fun(obj) end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
register_splash("healing", "Splash Healing", "#AA0000", {
|
||||
potion_fun = function(player) player:set_hp(player:get_hp() + 3) end,
|
||||
})
|
||||
|
||||
register_splash("healing_2", "Splash Healing II", "#DD0000", {
|
||||
potion_fun = function(player) player:set_hp(player:get_hp() + 6) end,
|
||||
})
|
||||
|
||||
register_splash("harming", "Splash Harming", "#660099", {
|
||||
potion_fun = function(player) mcl_potions.healing_func(player, -4) end,
|
||||
})
|
||||
|
||||
register_splash("harming_2", "Splash Harming II", "#330066", {
|
||||
potion_fun = function(player) mcl_potions.healing_func(player, -6) end,
|
||||
})
|
||||
|
||||
register_splash("leaping", "Splash Leaping", "#00CC33", {
|
||||
potion_fun = function(player) mcl_potions.leaping_func(player, 1.2, 135) end
|
||||
})
|
||||
|
||||
register_splash("leaping_2", "Splash Leaping II", "#00EE33", {
|
||||
potion_fun = function(player) mcl_potions.leaping_func(player, 1.4, 135) end
|
||||
})
|
||||
|
||||
register_splash("leaping_plus", "Splash Leaping +", "#00DD33", {
|
||||
potion_fun = function(player) mcl_potions.leaping_func(player, 1.2, 360) end
|
||||
})
|
||||
|
||||
register_splash("swiftness", "Splash Swiftness", "#009999", {
|
||||
potion_fun = function(player) mcl_potions.swiftness_func(player, 1.2, 135) end
|
||||
})
|
||||
|
||||
register_splash("swiftness_2", "Splash Swiftness II", "#00BBBB", {
|
||||
potion_fun = function(player) mcl_potions.swiftness_func(player, 1.4, 135) end
|
||||
})
|
||||
|
||||
register_splash("swiftness_plus", "Splash Swiftness +", "#00BBBB", {
|
||||
potion_fun = function(player) mcl_potions.swiftness_func(player, 1.2, 360) end
|
||||
})
|
||||
|
||||
register_splash("slowness", "Splash Slowness ", "#000080", {
|
||||
potion_fun = function(player) mcl_potions.swiftness_func(player, 0.85, 68) end
|
||||
})
|
||||
|
||||
register_splash("slowness_plus", "Splash Slowness +", "#000066", {
|
||||
potion_fun = function(player) mcl_potions.swiftness_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("poison", "Splash Poison", "#335544", {
|
||||
potion_fun = function(player) mcl_potions.poison_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("poison_2", "Splash Poison II", "#446655", {
|
||||
potion_fun = function(player) mcl_potions.poison_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("poison_plus", "Splash Poison II", "#557766", {
|
||||
potion_fun = function(player) mcl_potions.poison_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("regeneration", "Splash Regeneration", "#A52BB2", {
|
||||
potion_fun = function(player) mcl_potions.regeneration_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
|
||||
potion_fun = function(player) mcl_potions.regeneration_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
|
||||
potion_fun = function(player) mcl_potions.regeneration_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {
|
||||
potion_fun = function(player) mcl_potions.invisiblility_func(player, 135) end
|
||||
})
|
||||
|
||||
register_splash("invisibility", "Splash Invisibility", "#A0A0A0", {
|
||||
potion_fun = function(player) mcl_potions.invisiblility_func(player, 300) end
|
||||
})
|
Loading…
Reference in New Issue