Add invisibility potion - includes splash and plus
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@ -134,7 +134,7 @@ local function brewing_stand_timer(pos, elapsed)
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-- return 1
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-- end
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-- end
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brew_output = brewable(inv)
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local brew_output = brewable(inv)
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if fuel ~= 0 and brew_output then
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fuel_timer = fuel_timer + elapsed
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@ -1,4 +1,8 @@
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local S = minetest.get_translator("mcl_potions")
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mcl_potions = {}
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local modpath = minetest.get_modpath("mcl_potions")
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dofile(modpath .. "/invisibility.lua")
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local brewhelp = S("Put this item in an item frame for decoration. It's useless otherwise.")
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@ -770,6 +774,53 @@ minetest.register_craftitem("mcl_potions:regeneration_plus", {
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end
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})
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local invisiblility_func = function(player, duration)
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invisible(player, true)
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minetest.after(duration, function() mcl_potions.invisible(player, false) end )
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end
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minetest.register_craftitem("mcl_potions:invisibility", {
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description = S("Invisibility Potion"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#B0B0B0"),
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inventory_image = potion_image("#B0B0B0"),
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groups = { brewitem = 1, food = 0 },
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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invisiblility_func(user, 180)
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_use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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invisiblility_func(user, 180)
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_use_potion()
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return itemstack
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end
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})
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minetest.register_craftitem("mcl_potions:invisibility_plus", {
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description = S("Invisibility Potion +"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#A0A0A0"),
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inventory_image = potion_image("#A0A0A0"),
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groups = { brewitem = 1, food = 0 },
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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invisiblility_func(user, 480)
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_use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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invisiblility_func(user, 480)
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_use_potion()
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return itemstack
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end
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})
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-- Look into reducing attack on punch
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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if puncher:get_attribute("weakness") then
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@ -908,6 +959,15 @@ register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
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register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
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potion_fun = function(player) regeneration_func(player, 0.85, 180) end
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})
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register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {
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potion_fun = function(player) invisiblility_func(player, 135) end
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})
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register_splash("invisibility", "Splash Invisibility", "#A0A0A0", {
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potion_fun = function(player) invisiblility_func(player, 300) end
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})
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-- duration effects of redstone are a factor of 8/3
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-- duration effects of glowstone are a time factor of 1/2 and effect of 14/12
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-- splash potion effects are reduced by a factor of 3/4
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@ -958,7 +1018,8 @@ local inversion_table = {
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["mcl_potions:swiftness_plus"] = "mlc_potions:slowness_plus",
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["mcl_potions:leaping"] = "mcl_potions:slowness",
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["mcl_potions:leaping_2"] = "mcl_potions:slowness_plus",
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["mcl_potions:leaping_plus"] = "mlc_potions:slowness_plus",
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["mcl_potions:leaping_plus"] = "mcl_potions:slowness_plus",
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["mcl_potions:night_vision"] = "mcl_potions:invisibility",
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}
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@ -0,0 +1,28 @@
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-- invisibility function
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invisibility = {}
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-- reset player invisibility if they go offline
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if invisibility[name] then
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invisibility[name] = nil
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end
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end)
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invisible = function(player, toggle)
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if not player then return false end
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invisibility[player:get_player_name()] = toggle
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if toggle then -- hide player
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player:set_properties({visual_size = {x = 0, y = 0}})
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player:set_nametag_attributes({color = {a = 0}})
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else -- show player
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player:set_properties({visual_size = {x = 1, y = 1}})
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player:set_nametag_attributes({color = {a = 255}})
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end
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end
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